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MDB to FBX, FBX to MDB converter


FreshLook

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That looks amazing. Was there any hand manipulation in blender required for the animation or are we seeing the raw result of the import?

 

I import the FBX and set the final frame of the Timeline to 20 so the animation loops.

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I was succesful generating a gr2 file: I read P_HHM_UnA_run.gr2 and generated a new one with the same data but uncompressed. It works in NWN2, so I verified that when generating gr2 files I don't need to worry about compression, only when reading. Still, writing gr2 files is harder than reading.

 

Now I will try to generate gr2 files with my own data.

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I created a new run animation. I took the original P_HHM_UnA_run.gr2 file, modified it, and created a new gr2 file. The animation is the same as the original but with straight arms:

 

 

I think this is the first animation created without Exportron in history.

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Really interesting work... since it's an fbx format, I suppose it's working well with 3ds max ?

 

I've only done tests with Blender, but in theory it should work, that's the goal. When I publish the tool people will be able to try it, I do not have 3ds max.

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