FreshLook Posted June 21, 2017 Author Share Posted June 21, 2017 Progress report: When converting a MDB to FBX, the tool also converts the skeleton used by the MDB to the same FBX. Here an example: I convert P_HHM_CL_Body01.MDB to FBX and then I import the FBX into blender: http://i.imgur.com/JH1gbHX.png I still need to link the skin with the skeleton. If you want to know what I have implemented so far look at here: https://github.com/Arbos/nwn2mdk/issues/1 . I could make an alpha release if someone wants to try it. Link to comment Share on other sites More sharing options...
FreshLook Posted June 23, 2017 Author Share Posted June 23, 2017 (edited) The tool now links the skin with the skeleton. Here an example: The next thing I will do: skin + skeleton + animation to FBX. Edited June 23, 2017 by FreshLook Link to comment Share on other sites More sharing options...
FreshLook Posted June 26, 2017 Author Share Posted June 26, 2017 Example of converting a NWN2 skin + skeleton + animation to FBX. I have converted C_Wolf_CL_Body01.MDB + c_wolf_skel.GR2 + c_wolf_Una_run.gr2 to FBX and then imported it into Blender: Link to comment Share on other sites More sharing options...
4760 Posted June 26, 2017 Share Posted June 26, 2017 As I wrote previously: brilliant!So, you can now import a gr2 skel, and mdb model, any gr2 animation, make any changes you want to the model or the animation, and export the new gr2 animation and mdb, right? Link to comment Share on other sites More sharing options...
FreshLook Posted June 26, 2017 Author Share Posted June 26, 2017 (edited) As I wrote previously: brilliant!So, you can now import a gr2 skel, and mdb model, any gr2 animation, make any changes you want to the model or the animation, and export the new gr2 animation and mdb, right?Thank you very much. The final tool can now import as you say. About the exporting, I have experimental code that I did when I was investigating the GR2 format. Soon I will be working in adding exporting to the final tool and then it will be complete. Edited June 26, 2017 by FreshLook Link to comment Share on other sites More sharing options...
rjshae Posted June 28, 2017 Share Posted June 28, 2017 That looks impressive. So if I understand this correctly, it basically solves the issue of creating and modifying animated models in NWN2? Man, if only we'd had this a decade ago. Link to comment Share on other sites More sharing options...
FreshLook Posted June 28, 2017 Author Share Posted June 28, 2017 That looks impressive. So if I understand this correctly, it basically solves the issue of creating and modifying animated models in NWN2? Man, if only we'd had this a decade ago.That's correct. Link to comment Share on other sites More sharing options...
BMW323is Posted July 1, 2017 Share Posted July 1, 2017 This is pretty awesome. I have Maya and would like to test this out when it's available. To be able to stream line the work it takes to bring animations and models into NWN2 can surely inspire me to do more for the NWN2 community when it comes to models and animation. Link to comment Share on other sites More sharing options...
rjshae Posted July 4, 2017 Share Posted July 4, 2017 I was just wondering, will this tool able to handle ASCII FBX files such as this one? I'm currently not able to import the Rakshi Games FBX files into Blender for that reason. Link to comment Share on other sites More sharing options...
FreshLook Posted July 4, 2017 Author Share Posted July 4, 2017 (edited) I have started to develop the conversion from FBX to MDB. I have almost completed the conversion of RIGD, COL2 and COL3 packets. Here an example:I have converted PLC_MC_BARREL01.MDB to FBX (using mdb2fbx) I have imported the FBX into Blender (you could use 3ds Max, Maya, ...) I have modified the model in Blender I have exported the modified model to FBX (using Blender exporter) I have converted the new FBX to PLC_MC_BARREL01.MDB (using fbx2mdb - this is the new thing)First image is the original PLC_MC_BARREL01.MDB and second image is the modified one: http://i.imgur.com/pPSWEuL.pnghttp://i.imgur.com/5VrdnBx.png Edited July 4, 2017 by FreshLook Link to comment Share on other sites More sharing options...
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