Ghogiel Posted February 2, 2012 Share Posted February 2, 2012 All the people who downloaded MMM, OOO, FCOM, really any mod with a filesize greater than 500 megabytes would disagree, since steamworkshop is going to need a fairly low filesize cap to keep the servers functional. Regarding the sale of user made content, that makes sense for TF2, since its a multiplayer game and mods that are more than reskins are therefore illegal; the only way to incorporate user generated content into the game is through official channels. While Valve does "sell" user generated items, its perfectly possible to get them for free by playing TF2, trading ect. I wasn't aware Blizzard sold any user generated content either, since mods aren't allowed on their games besides tiny WoW interface mods and maps for Star/War Craft For Skyrim, selling user made content isn't viable, since the game is single player, and the only reason Beth can make money off DLCs (besides consoles) is the advantages they have over mod makers (superior tools, access to the game's source code, ect). I don't really understand why Bethesda or Valve would have to gain by locking Skyrim mods to Steam Works only that would be worth pissing off the people who prefer other sites.Are all those mods actually all over 500meg? and Curse the website. The url is blocked on the nexus. I totally disagree that netting transaction fees on one of the most modded games out there is not viable. It so viable that if thy made 10cent on 10mil Dls that's a 1mil profit clear for no overhead. what you are saying is that mods aren't as good as horse armor DLC, which sold very well BTW, is totally preposterous. Selling mods would frankly be a PR disaster. That's enough to get even hardcore dickish publishers like Activision to back down (from say, releasing the weapons and perks for MW2 as DLC...), and yes, all of those mods are well over 500 megabytes total. At what point does simply offering mod authors a publishing deal to take advantage of, play badly in the PR world? it'll probably be totally optional. It's win win for them, you accept the deal, they make money, you upload for free, their service gets more free content to give away. And at no point is them offering the community more content and the authors a revenue going to look dickish. t played well enough for Valve and Blizzard and no one cared. It makes some people a lot of money for the sims and even at that end of the spectrum it's not really a PR nightmare.It would be either like this new thing curse started doing instead of directly charging like it used to, it's sharing a total pot between authors according to num of downloads, meaning the more stuff on the service the less you can make because the total money shared is capped, so it's not a set per DL fee. Which is a bit of a scam imo. The valve per Dl fee is a much better deal imo. Link to comment Share on other sites More sharing options...
jet4571 Posted February 2, 2012 Share Posted February 2, 2012 If it were an optional publishing deal then that wouldn't be an issue. you would opt into it to make money, if you chose that route then you wouldn't use places like TESNexus to host the files for you because your potential customers would just get the same thing for free. If it were not optional and you were forced into using only Steam for distribution as well as the downloaders are required to pay for it then that would be a dickish move for those that just want to make mods because they enjoy it and share them for free. Link to comment Share on other sites More sharing options...
Ghogiel Posted February 3, 2012 Share Posted February 3, 2012 (edited) If it were an optional publishing deal then that wouldn't be an issue. you would opt into it to make money, if you chose that route then you wouldn't use places like TESNexus to host the files for you because your potential customers would just get the same thing for free. If it were not optional and you were forced into using only Steam for distribution as well as the downloaders are required to pay for it then that would be a dickish move for those that just want to make mods because they enjoy it and share them for free.Maybe you could still share for free even if they did make it so that distributing mods outside official channels was breaking the EULA. It still wouldn't look dickish locking it down to the official channel and making a publishing deal compulsory,(which would probably be like the curse thing if it ever was)... becuase if they did it would coincide with when they get the user content on the xbox at the same time. None of this will even be close to happening until they get mods onto there, and as soon as they do that they will be heroes, and the media will be like \o/, and the fees could be very small indeed. Edited February 3, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
shadowkazama Posted February 3, 2012 Share Posted February 3, 2012 (edited) http://forums.steampowered.com/forums/showthread.php?t=2518268 Already a debate about this on Steam's Forums. So far the winning argument is that Steam/Valve can not charge for Mods, only the Developer. And they will most likely say that Modders can not charge for the mods. they have never charged for community mods either, so the will still be free. The part in the Steam TOS/TOU/EULA is there as a just in case clause. It probably is geared more towards TF2. It is highly doubtful that any charges will be made for mods. Only for Developer's DLC. The Editor also has the option to upload to steam, or save to your computer. With Nexus Mods and other mod communities around, why would they charge? Edited February 3, 2012 by shadowkazama Link to comment Share on other sites More sharing options...
Ghogiel Posted February 3, 2012 Share Posted February 3, 2012 We've had a debate going on about this since 2010 :thumbsup: They aren't going to charge for Skyrim mods, that's pretty much a given. Doesn't make sense to do so imo. Link to comment Share on other sites More sharing options...
Dark0ne Posted February 3, 2012 Share Posted February 3, 2012 The part in the Steam TOS/TOU/EULA is there as a just in case clause. I like this. Isn't this what has had the internet crapping bricks for the past few months over SOPA for? Their "just in case" clauses that have really bad ramifications for the future. Link to comment Share on other sites More sharing options...
Sunnie Posted February 3, 2012 Share Posted February 3, 2012 I'm still dumbfounded on how people can assume a EULA for a single Valve owned product will be applied to a product they don't own. :rolleyes: Link to comment Share on other sites More sharing options...
Ghogiel Posted February 3, 2012 Share Posted February 3, 2012 I look at it like Valve trend setter in the industry, so it has influence over other companies decisions. And it's a statement of intent basically. It applies to Skyrim as much as it does to the industry and user made content on the whole. Which is not directly, but is something to at least take note of. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted February 3, 2012 Share Posted February 3, 2012 The part in the Steam TOS/TOU/EULA is there as a just in case clause. I like this. Isn't this what has had the internet crapping bricks for the past few months over SOPA for? Their "just in case" clauses that have really bad ramifications for the future. Well, the difference was SOPA would actually have been enforced. For a few months until lawmakers realized that they were wreaking the Internet and repealed it. That's most likely what would have happened if it passed. Link to comment Share on other sites More sharing options...
trippdoll Posted February 3, 2012 Share Posted February 3, 2012 what bugs me is if people DO upload to steamworkshop and not nexus, i now need to search 2 places for mods... if everything is in 1 place i wont miss anything. Link to comment Share on other sites More sharing options...
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