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REDUX: Anvil


DarkWarrior45

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Redux: Anvil

Bringing Life to the City of Anvil...

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New Wallpaper Set Released!

 

Release Date: September 25th 2008

 

Behold, the salty brine of the sea,

Smell the stench as it stings your nostrils,

This is Anvil, by the gods,

And there's nowhere else I'll live,

Except for the magnificent sea!

 

Yes the Sea! The Sea! The Sea!

Don't you hear it calling to you?

Yes, you landlubber, it summons you!

Its call of destiny wants you,

As there's something amidst the Sea!

 

The seas are choppy, and the seagulls flock for shelter. Storm clouds gather, and the last rays of light through the clouds fight against the opposing darkness. Flashes of lightning resonate in the distance, as their roar of thunder ecoes across the Great Abeccean. A storm is brewing...

 

Pestilence reigns over the Abeccean, and many race for a cure to the infurious Yellow Fever. Corruption reigns high, and the shiftless are left to rot upon the docks with their rum. Are the shiftless better off without working for corruption?

 

A call rings through the clouded night, through the beautiful city of Anvil. But what call is this? A call for help? A call of love? Or is it a call of Vengeance? Only through the storm, will one find the answer...

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Redux Anvil is an ambitious project aimed at overhauling the most gorgerous city in Cyrodiil, Anvil. Inspired by the mod "Blood and Mud," Redux Anvil will make the city of Anvil come alive. Features include:

 

A wholely redefined Anvil, according to Bethesda's original concept art.

A new Sewer undercity.

A huge westward expansion, of which not only the city has been expanded, but so have the docks!

A main quest line.

New Shops, such as a fine Alchemy shop.

New characters to populate the city!

And much more!

 

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Team Redux

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Dark Warrior -- Project Leader

21603 -- Harborside and Interior Developer

StormRaven -- Webmaster

DarkNinja -- Exterior/Interior Development

Hsandman -- Sewers Developer

Khettiena -- Interior and Character Developer

Nosisab -- Scripter and Character Developer

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Development Forums

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Last Light Studios

 

Redux Anvil Screenshot Gallery

 

Detailed Progress Reports

 

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Now Recruiting Modders!

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Team Redux is looking for willing modders to assist with the development of the project. Any help is appreciated, even if it is just simply going on the development forums and posting ideas and comments. If interested, then either reply to this topic or send me a pm.

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Sounds excellent! Anvil is my favourite city, so I would not mind it growing. I think it's just way too small, and the harbor pretty uninteresting. Do you have any plans on expanding the walls and/or harbor a little (Except the sewers)? Or will you mostly just add things to the city as it is?

 

And what about compatibility with vanilla- and OOO-quests? (Not sure if there're any OOO-quests there, but you never know :P )

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Sounds excellent! Anvil is my favourite city, so I would not mind it growing. I think it's just way too small, and the harbor pretty uninteresting. Do you have any plans on expanding the walls and/or harbor a little (Except the sewers)? Or will you mostly just add things to the city as it is?

 

And what about compatibility with vanilla- and OOO-quests? (Not sure if there're any OOO-quests there, but you never know :P )

 

Anvil is getting a westward expansion, in which it will have very minor compatibility issues with UL Beaches of Cyrodill. In fact, UL has already been tested with the expanded walls with almost no conflict. Vanilla quests are also being considered, and care is being taken that they are not broken. REDUX Anvil will also not mess with stats, so compatability issues with OOO should be minimal. Unfortunetly, I don't yet have screenshots of the western side simply because I am just starting on that area.

 

The Mages Guild has also not been moved, which means that Clocks of Cyrodill should be fully compatible with this mod. (Clocks of Cyrodill adds a clock to the Mages Guild)

 

As for the Harborside, I am still in the dilemna as to whether or not I should expand it. And trust me, Anvil will seem bigger when I'm finished.

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Anvil is central in the Knights of the nine, the mentioned chapel is the Dibella Cathedral?

 

Extra care would be need to deal with an official plugin that would not just modify as would kill NPCs too, let alone the fact that part of the users of the mod would have the plugin and another don't.

 

This is valid yet the chapel is just a chapel and not the cathedral itself, just somewhat more easy to integrate.

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In time, I forgot to mention yet another official plugin regarding Anvil, Dumbarrow Cave I think. You are not the only ones who loves the city :)

 

I'm not just trying to be a smart mouth, DarkWarrior, no doubts the idea is viable, just needing some care over the issue on the official plugins.

 

Looking ahead for some Harbor action.

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In time, I forgot to mention yet another official plugin regarding Anvil, Dumbarrow Cave I think. You are not the only ones who loves the city :)

 

I'm not just trying to be a smart mouth, DarkWarrior, no doubts the idea is viable, just needing some care over the issue on the official plugins.

 

Looking ahead for some Harbor action.

 

You're not being a smart mouth, but rather the comments such as this are valuable as it gives me an idea of how I need to overhaul the city and also to watch for incompatibilities. And the comments are appreciated. For KOTN, I have every intention to download and play the mod, not only to enjoy it but also to see how it effects Anvil. I can tell you that I am imitating how Ryan did the npcs in Blood and Mud; rather than editing the npc themselves, add new npcs that add not only more population, but also a personality to the city. If I do edit existing npcs, it will only be the targets for the existing wander packages to accommodate for the changed city.

 

The following mods are mods that I am keeping an eye on in regards to compatibility thus far, and will be compatible; I'm gonna do what it takes to make these mods work with Redux:

 

KOTN (Official)

Dumbarrow Cave (official)

Clocks of Cyrodill

UL The Lost Coast

Blood and Mud (adds a ship to Anvil Docks)

 

The following will be incompatible, as there is nothing I can do about them simply because they would cause "overrides;" basically they do the same thing:

 

Better Cities: Anvil (obvious)

Anvil Bay Expansion

Open Cities

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Better Cities: Anvil (obvious)

Anvil Bay Expansion

 

And Open Cities :whistling:

 

As long as you keep an eye on everything and make sure not one script or anything is out of place, then I think this will be a fantastic mod and I look forward to it. Anvil's original design was massive and the town stretched around the bay and the docks, so it's great to see someone finally doing something to change the small boring city it was turned into. :thumbsup:

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Glad to see I was not misunderstood, DarkWarrior. Now I have only cheers to a quick RELz.

 

By the way, if you are in some point overloaded with scripting I can do some sidekick work, just pm me.

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And Open Cities :whistling:

 

Post edited, thank you. :thanks:

 

As long as you keep an eye on everything and make sure not one script or anything is out of place, then I think this will be a fantastic mod and I look forward to it. Anvil's original design was massive and the town stretched around the bay and the docks, so it's great to see someone finally doing something to change the small boring city it was turned into. :thumbsup:

 

Dude, Bethesda's original design was huge! It was almost the size of the IC! If you take a look at the concept art for Anvil, and take a look at the landscape on the game map, it seems like Beth tried to implement that design, but then downscaled the city. While this project won't be quite that big, Anvil will get a westward expansion.

 

Glad to see I was not misunderstood, DarkWarrior. Now I have only cheers to a quick RELz.

 

By the way, if you are in some point overloaded with scripting I can do some sidekick work, just pm me.

 

I will before long may need some help with scripting, almost at the moment I'm doning mainly landscaping, exterior, interior, cluttering, and eye candy work, along with some quest designing to kinda break the tediousness. But I will eventually need help, in which I'll send you a pm when that time comes.

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