Cheerybelle Posted February 12, 2017 Share Posted February 12, 2017 I would love to see a mod that removes the auto exit from workshops when you leave the boundaries of a settlement / player home. While mods like Portable Workshop Enhanced or Conquest help with building everywhere, they occasionally have issues with starting the auto exit instantly, and the auto exit is a nuisance, verily, even in properly mapped settlements, so removing the auto exit would be most helpful. Link to comment Share on other sites More sharing options...
Ethreon Posted February 13, 2017 Share Posted February 13, 2017 Place everywhere. Link to comment Share on other sites More sharing options...
Cheerybelle Posted February 13, 2017 Author Share Posted February 13, 2017 Ah, I see, many thanks. Link to comment Share on other sites More sharing options...
NiftyPower Posted October 24 Share Posted October 24 On 2/12/2017 at 6:05 PM, Ethreon said: Place everywhere. That doesn't always work with mods that expand the size of settlements, and I can be forced out of workshop without any prior warning. Link to comment Share on other sites More sharing options...
NeinGaming Posted October 24 Share Posted October 24 You can change the delay, but I can't for the life of my find how I did it. I will reply when I found it. In the meantime, maybe look at the message warning of auto exit and look at anything referencing. It's somewhere... I know for sure because I set it to 60 seconds, and it works fine as long as I place the item down inside the settlement first -- after that, I can pick it up and place it outside the boundaries (when I'm using Place Anywhere, at least). Didn't try anything settler work objects though, I assume at least if the distance to the workshop is too big, things will not work. But for placing the occasional turret, wall or stairs around the perimeter, it's enough. I can move and scrap and repair things after I placed them outside the boundaries, that's good enough for me. Link to comment Share on other sites More sharing options...
Zorkaz Posted October 27 Share Posted October 27 I made this, this should be what you're looking for: https://www.nexusmods.com/fallout4/mods/71003 Link to comment Share on other sites More sharing options...
NeinGaming Posted October 27 Share Posted October 27 (edited) Yeah, that's the one! I was looking for "workshop" and "exit" all over the place, but the game setting is "fPlayerOutsideBuildAreaTimerDuration", so you can e.g. type "setgs fPlayerOutsideBuildAreaTimerDuration 60" into the console (or add it to any autoexec.txt file you might have). I just tried moving a workbench from Red Rocket to the middle of Sanctuary and could access the Red Rocket workshop inventory from there. Probably a terrible idea, of course ^^ Edited October 27 by NeinGaming Link to comment Share on other sites More sharing options...
BlazeStryker Posted November 5 Share Posted November 5 https://www.nexusmods.com/fallout4/mods/37325 That's infinite outside settlement border time and it works great. Clandeggin's long gone as far as I know but the mod is such a simple piece that it's worked for five and a half years without needing to be updated. Zorkaz is a good man and a great modder, and he's likely re-invented the wheel. That's fine. Three Europeans developed gunpowder more or less simultaneously. So, delayed time or endless time, there is still one more issue. You will need to create the item inside the settlement area and then place it wherever. (For players of Depravity, this is the secret of circumvention Alerios refers to.) Link to comment Share on other sites More sharing options...
NeinGaming Posted November 5 Share Posted November 5 (edited) Those two mods do the same thing, change "fPlayerOutsideBuildAreaTimerDuration", which you can do via console as well. Though you have to redo it every time, that's what it is, a change to a game setting. It makes sense to have it in mod form, unless you have an autoexec.txt you run anyway; but not simply stating "this changes this one game setting" is just silly, and leads to some people never learning about even the most things, because they're all behind this curtain of being magic cooked up by "mod makers" that mere mortals couldn't possibly understand. That may be true for some mods, but generally, look at it first. If it's really complex, you'll know instantly. If it's just a game setting or .ini change, you'll know instantly, too, and then you'll have learned a small thing about how the game works. Edited November 5 by NeinGaming Link to comment Share on other sites More sharing options...
BlazeStryker Posted November 5 Share Posted November 5 What do you mean, do it every time? I installed the mod I posted and I never, ever time out. Oh, you mean the command. Well, as it's a basic game setting, you can also just make a text file in the Fallout 4 installation folder, type Bat <filename> and have it kick in each run. I personally prefer the mod. Link to comment Share on other sites More sharing options...
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