Jump to content

We have a name! And a Q&A session with Tannin regarding the new mod manager.


Dark0ne

Recommended Posts

In response to post #49982472. #49983957, #49985507, #49987442, #49997457 are all replies on the same post.


  Reveal hidden contents


Yes, Vortex will by default keep the zip around but you can remove it without removing the mod.
Link to comment
Share on other sites

  • Replies 388
  • Created
  • Last Reply

Top Posters In This Topic

I know it's been mentioned that Vortex can sort mod priorities automatically, but the answer only referred to a LOOT-style compatibility order between gameplay changing mods. What about textures? Say I install Skyrim 2K as a base and then use Noble Skyrim 2K on top of it followed by Vivid Landscapes. Am I able to just drag and drop them on the list in the order I want just like MO? That was a core feature that made MO the best mod manager for graphics whores like me.
Link to comment
Share on other sites

In response to post #49993792.


  Reveal hidden contents


You bring up a good point with the tech-savviness & virus scanner paragraph, but that's not the real issue with VFS. As Tannin says there are multiple programs that are incompatible with the system, for example even Bodyslide and Outfit Studio have trouble running under VFS and when I'm using them I have to switch into and out of VFS to use different features of the programs.

Vortex will need to be compatible with more than just Bethesda games, and the small dev team can't spend weeks on each game that rejects VFS. I can imagine VFS implementation will at first be small-scale, wouldn't surprise me if it's pretty much limited to just Bethesda games, so it's better to focus initial release on a rock-steady but limited type of virtualization.

Also yeah, Vortex is frankly a ridiculous name ( https://xkcd.com/856/ ). Mod Organizer, Bodyslide, Outfit Studio, Wrye Bash. Okay so, Wrye Bash isn't that sensible a name, but the other three are pretty iconic in Bethesda game modding. What I'm saying is try not to resort to random trochees and don't be afraid to make it sensible by using two or three words; going serious with the name is a good way to avoid ridicule.
Link to comment
Share on other sites

In response to post #50000452.


  Reveal hidden contents


You would use drag&drop to set up a connection between those two mods and then tell Vortex to load Noble Skyrim 2K after Skyrim 2K.

This way you don't define the exact load order between the mods, just that one has to come after the other.
Link to comment
Share on other sites

In response to post #49993792. #50000522 is also a reply to the same post.


  Reveal hidden contents


So I give two arguments against the MO virtualisation and you counter one with "who cares about 90% of the users" and ignore the one that you don't have a counter-argument for.
Vortex is not dumbed down, how can you even suggest that without having seen anything? We've only been talking about an implementation detail not about functionality.

> Not everybody cares about all these sorts of shiny profiling features and other
> accouterments that come along.

So you don't care about the robustness of your mod installation? You don't care whether a single update of the management software can break your mod installation? You don't care if disabling a mod takes a second or 5 minutes? You don't care how many features we have to drop because we're busy writing and testing migration paths for the manifest?
Again, you ignore most of what the article says and focus only on the part that you have an argument against.

> I get the concerns about migrating across evolving manifest formats, but hanging an
> argument for the Vortex implementation on "you _might_ want to move your entire
> installation and you _might_ break your installed mods and the manifest _might_ get
> corrupted and the mod manager _might_ not be able to fix it" is rather unconvincing in
> my opinion.

Historically both NMM and Wrye Bash had trouble maintaining the manifest reliably and it would be pure arrogance to assume we won't make any such mistakes ever.
And it's not only our mistakes, users modifying/installing mods manually or through other means (steam workshop, beth.net, ...) also break the manifest.
Given enough time and enough users a non-robust solution will break. A lot. This is not a possibility it's a certainty.

Saying we shouldn't plan for robustness because may not break is like removing all seat belts from cars because not everyone is in a car accident all the time.
Link to comment
Share on other sites

In response to post #49984342. #49985262, #49989507, #49992427, #49994012 are all replies on the same post.


  Reveal hidden contents


Okay, not a bad solution. That will make it up to each author if and/or what they want to include, and the complaints for not doing so will be right on their mods where they have the option of banning users. Makes sense. :D
Link to comment
Share on other sites

In response to post #49980317.


  Reveal hidden contents


I like this idea of a vanilla "masterlist". One could even add certain mods to the "masterlist if they are known to be problem free. Cool idea, hope they implement something like that!
Link to comment
Share on other sites

Excited to hear about Vortex. I'd like to be considered for a alpha testing slot please.

 

Guess it's time for a recurring subscription. I knew it was always inevitable.

 

Time to rebuild Ten Pines again.

Link to comment
Share on other sites

  On 5/11/2017 at 8:51 AM, Tannin42 said:

 

In response to post #49996382.

 

 

 

  Reveal hidden contents

Well, everything is trade-off and we've been considering the options we have and I'm very confident that we have the best trade-off for the majority of users.

I know many are sceptical because they had bad experiences with NMM 0.6 but I would really suggest you try Vortex once it's out with an open mind.

The attitude "I didn't like NMM 0.6 so I'm not touching anything that works similar" is just not very productive.

 

And the AV thing was a serious problem with MO, even there there were enough users who didn't understand the error was a false positive and were worried MO contained a virus.

Plus there is AV software around that will simply delete files from the MO package during install without even telling the user about it or why.

 

 

That's not quite my attitude, honestly - I don't recall NMM with their virtualisation, what I recall is that when I used your MO I found the complete virtualisation a god-send in a multi-user environment, and so immediately switched to it :smile: I bear no ill-will towards NMM.

 

I provide support, not development, for software and I'm painfully aware on a daily basis just how problematic AV is, not to get off-topic but it's a continual war of evolution. The most current iterations of "behavioural" type monitoring and scanning, for instance, cause headaches for us (and others). (We've had multiple instances across multiple AV vendors where an update silently pushed out to their behavioural engine has resulted in core executables being deleted from production databases. Fun.)

 

So yeah, bottom line: I appreciate all the effort over the years, I have no doubt Vertex will tick most of the boxes and be an improvement over both previous products.

 

Can I ask though, without getting us sidetracked with all that has preceded :smile: ...

has the question "How will this work in a multi-user environment?" come up in planning or testing, and if so are you able to share any thoughts on that?

Edited by ozoak
Link to comment
Share on other sites

  On 5/11/2017 at 8:31 AM, Tannin42 said:

 

In response to post #49989632. #49992812 is also a reply to the same post.

 

 

 

  Reveal hidden contents

All fomods that were supported in NMM should work.

MO never supported BAIN wizards, only mods packaged in a certain way for BAIN options. Support for that is on the todo list but not yet implemented.

 

 

Excellent, I dont need to worry about my old dual scripted mods :smile:

 

I still say you ought to have joined the Wrye Bash team instead :tongue:

 

(shameless plug : New development topic, and it now supports Oblivion, Skyrim, Fallout 4, Skyrim SE after all the refactoring work Utumno has put into it over the last 5 years, latest WB wip standalone from the Dropbox builds installer is excellent - Just thought I would mention it while the world awaits for Vortex)

Edited by Guest
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...