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We have a name! And a Q&A session with Tannin regarding the new mod manager.


Dark0ne

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In response to post #50032012. #50032057, #50032732, #50052427, #50054092, #50054512, #50055082, #50076857, #50077437, #50077572, #50081452, #50103602, #50114677 are all replies on the same post.


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I'm also interested in what "proper file version control" means. It sounds like it could mean forced versioning, which is one of my complaints about Bethesda. Sure, they allow you to do a custom version, then ignore it in a few places, confusing users. Download version 12 of this mod, version 3.1. Uh. :D
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In response to post #50086932. #50092882 is also a reply to the same post.


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One probable conflict with this approach, if you don't have a set load order, then my hotkeys won't trigger the appropriate things. Yes, every time I change my load order (rare) I have to go into the file and change the first (two) characters, but that's a minor thing. My hotkeys would be useless if there is no set load order.
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Ok I'm no expert when it comes to any of this jargon you guys talk about. I am however an avid user of MO. I've tried NMM for Skyrim SE and its way more complicated IMO to keep things in order and mind you this talk that vortex is gonna use a similar method of doing things than NMM scares me a little as your average user. As long as I have my two windows one for plugins and one for the actual mods where i can move mods and plugins around its just way easier for me than having to look at one big mess of things. Will people coming from MO find this new thing easy to navigate ?
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One question,

I know that Vortex is being developed by Nexus, but there are some mods that people develop on their own sites, especially some in alpha stages. One feature that Tannin added to MO2 was the ability to add custom hyperlinks to other sites. I know that version tracking is probably impossible, but will simple custom hyperlinks to other sites be a feature in Vortex?

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In response to post #50119747.


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From what I've read in this they don't talk about the Interface at all. It's probable that it will be neither NMM like nor MO like. If they put emphasis on usability like they say they do I doubt you'll be disappointed.
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In response to post #50086932. #50092882, #50118302 are all replies on the same post.


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Setting priority in this way doesn't change load order. It changes installation order. Your load order will be managed by you and LOOT, like it always has been.
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In response to post #50086932. #50092882, #50118302, #50130152 are all replies on the same post.


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From other posts, it's my understanding that Vortex will incorporate LOOT-like sorting.

Edit: Tannin42 says that we'll be able to change the load order, so nvm. Edited by SorrelKat
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Any Chance we could see a Virtual version of the root folder.

So tools like xedit, enb, etc can be installed in virtual folder and not touch the game folder at all?

 

This could also work out well for quickly swapping out enb configs without having to worry about if you have removed all of the old files from a previous enb (each gets a folder and that folder can be enabled/disabled from a tab in Vortex similar to how MO currently enabled and disables folder reads for virtuallization).

 

Just a thought...

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Great idea! Image enhancers are so common now having improved root support to switch between them from a dropdown or something as well as storing the setting in the mod list (in case one switch between have several) would be a great time saver.
Particularly since many mods are optimized to only work with specific releases and versions like weather changers or overhauls.
Would also make mod development easier by making it quicker to change between "vanilla" and modded setups with the required tools in place for testing.
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In response to post #50135442. #50140607 is also a reply to the same post.


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This would be an EXTREMELY appreciated edition to vortex. It would further serve to streamline management of these mods, and as a user of multiple of these root folder modifications, it would really make vortex the obvious choice.
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