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Are modders working more on Skyrim or Special edition?


Hogeybearr

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  • 2 weeks later...

To the OP : if I was you, I would choose SSE ... there is a group of people working on developing the new SKSE 64 bit and it is exclusively being made for SSE, so what is the point to take a different road ? Once out there, SSE will be the way to go. We are not that far away from having SKSE available. According to them, it should be out before the end of the year ( I hope ) and once it is, all those mods that have not made it to SSE, will be available for it and the right place to be will be to be on SSE.

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A report on Reddit of Microsoft fixing any problem might fall within the legendary realm of vaporware. Never bank on vaporware. There are too many compelling reasons not to base all future Skyrim mod creations on a 64-bit DX11 game. SKSE64 will be nice when and if it happens, but the game will continue to look better and be more stable in Skyrim SE.

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A report on Reddit of Microsoft fixing any problem might fall within the legendary realm of vaporware. Never bank on vaporware. There are too many compelling reasons not to base all future Skyrim mod creations on a 64-bit DX11 game. SKSE64 will be nice when and if it happens, but the game will continue to look better and be more stable in Skyrim SE.

 

"Vaporware. Vaporware never changes..."

 

Dangit. Was sooo hoping for a DX 9 fix...

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