bootrocket Posted August 20, 2017 Share Posted August 20, 2017 @ slowman87 Or, don't wait for Beth. Get the word out to enough modders familiar with SSE reshaders that parallax is indeed possible on SSE using ReShade 3.0 in the hope that one of them will turn it into a mod. I'm pretty sure the response would be enthusiastically positive. I wish I had the time and know-how. Links below. https://mega.nz/#!YW...2yI4G9FrSB6OsXY Parallax Occlusion Mapping for SSE proof of concept - Skyrim: Special Edition - LoversLab Link to comment Share on other sites More sharing options...
Pfuscher Posted August 21, 2017 Author Share Posted August 21, 2017 @ slowman87 Or, don't wait for Beth. Get the word out to enough modders familiar with SSE reshaders that parallax is indeed possible on SSE using ReShade 3.0 in the hope that one of them will turn it into a mod. I'm pretty sure the response would be enthusiastically positive. I wish I had the time and know-how. Links below. https://mega.nz/#!YW...2yI4G9FrSB6OsXY Parallax Occlusion Mapping for SSE proof of concept - Skyrim: Special Edition - LoversLab Thanks for the links!Doesn't look too good in those screens though, as it's an effect for everything without parallax specific maps.A petition sounds great! Link to comment Share on other sites More sharing options...
bootrocket Posted September 4, 2017 Share Posted September 4, 2017 With respect to a petition, I suppose one might create an SSE dummy file that would not change any aspect of in-game SSE but only serve as a kind of voting booth. The only trick would be to tweak the file in such a way that it would allow a voter to "endorse" it without downloading it. I might attempt this, but I have no experience creating files. Nor do I have the name or account recognition that might give members reason to stop and read. Anyone know of anyone up to this? I apologize in advance for giving the appearance of creating something for someone else to do, but I would be glad to pitch in, or for that matter take suggestions. @ Pfusch, you certainly have the respect and name recognition to give voice to something like this, but if you don't have the time would you know of anyone similarly inclined? Link to comment Share on other sites More sharing options...
nightscrawl Posted September 4, 2017 Share Posted September 4, 2017 (edited) With respect to a petition, I suppose one might create an SSE dummy file that would not change any aspect of in-game SSE but only serve as a kind of voting booth. The only trick would be to tweak the file in such a way that it would allow a voter to "endorse" it without downloading it. I might attempt this, but I have no experience creating files. Nor do I have the name or account recognition that might give members reason to stop and read. Anyone know of anyone up to this? I apologize in advance for giving the appearance of creating something for someone else to do, but I would be glad to pitch in, or for that matter take suggestions. @ Pfusch, you certainly have the respect and name recognition to give voice to something like this, but if you don't have the time would you know of anyone similarly inclined? Eh we can already see the popularity of parallax with the download count and endorsements of the Oldrim parallax mods. Combined, the various parallax mods for Oldrim have millions of downloads. As for your idea, you can't circumvent the Nexus download-to-endorse (+15 minute waiting period!) policy. It's designed to work as it does in an attempt to get an accurate read on endorsements and mod popularity. In the past, some Nexus pages have uploaded a simple text file for people to download to accommodate endorsements, so I don't see anything wrong with doing that. The issue is whether people will take the time to do it (don't underestimate user laziness). Heck, I bet there would be people that wouldn't even bother to read the description explaining the vote process and comment with "Where is the mod?", "No file???" etc. Edited September 4, 2017 by nightscrawl Link to comment Share on other sites More sharing options...
bootrocket Posted September 6, 2017 Share Posted September 6, 2017 With respect to a petition, I suppose one might create an SSE dummy file that would not change any aspect of in-game SSE but only serve as a kind of voting booth. The only trick would be to tweak the file in such a way that it would allow a voter to "endorse" it without downloading it. I might attempt this, but I have no experience creating files. Nor do I have the name or account recognition that might give members reason to stop and read. Anyone know of anyone up to this? I apologize in advance for giving the appearance of creating something for someone else to do, but I would be glad to pitch in, or for that matter take suggestions. @ Pfusch, you certainly have the respect and name recognition to give voice to something like this, but if you don't have the time would you know of anyone similarly inclined? Eh we can already see the popularity of parallax with the download count and endorsements of the Oldrim parallax mods. Combined, the various parallax mods for Oldrim have millions of downloads. As for your idea, you can't circumvent the Nexus download-to-endorse (+15 minute waiting period!) policy. It's designed to work as it does in an attempt to get an accurate read on endorsements and mod popularity. In the past, some Nexus pages have uploaded a simple text file for people to download to accommodate endorsements, so I don't see anything wrong with doing that. The issue is whether people will take the time to do it (don't underestimate user laziness). Heck, I bet there would be people that wouldn't even bother to read the description explaining the vote process and comment with "Where is the mod?", "No file???" etc. Yes, we may infer the popularity of parallax based on Oldrim downloads but a petition might just stimulate discussion or get Beth to sit up and take notice. Or maybe not, but its worth a try. Anyway thanks for the info about endorsing if-and-only-if downloading. Good to know. I still scratch my head over Beth's decision to exclude it. It just does't make sense aesthetically. Gotta be some harebrained compatibility extrapolation. Meh. Link to comment Share on other sites More sharing options...
ThranduilElvenKind Posted March 3, 2018 Share Posted March 3, 2018 I know I'm late coming to this discussion but I would like to throw in my vote towards getting parallax mapping re-enabled. And I would be up to helping spread the word or doing whatever I can. Because it's ridiculous that it has been disabled in the first place. Does anyone know why?Also I know nothing about scripting but is the something SKSE64 could enable? Link to comment Share on other sites More sharing options...
ff7legend Posted March 5, 2018 Share Posted March 5, 2018 From my understanding, DX11 does not support Parallax mapping in any way, shape, or form. This comes direct from Arthmoor, whom I had a lengthy discussion with over said topic on the USLEEP mod page. Arthmoor has since shut down all support for his mods & has stated that all future updates to his mods will be exclusive to the Skyrim SE platform. There's no Parallax mapping for Fallout 4 either. A real bummer in any case. Link to comment Share on other sites More sharing options...
Zanderat Posted March 6, 2018 Share Posted March 6, 2018 From my understanding, DX11 does not support Parallax mapping in any way, shape, or form. This comes direct from Arthmoor, whom I had a lengthy discussion with over said topic on the USLEEP mod page. Arthmoor has since shut down all support for his mods & has stated that all future updates to his mods will be exclusive to the Skyrim SE platform. There's no Parallax mapping for Fallout 4 either. A real bummer in any case.Please provide a source since you are now speaking for @Arthmoor. Are you saying that he won't provide support for his own mods on his own web page (AFK) or the Nexus? Link to comment Share on other sites More sharing options...
Arthmoor Posted March 6, 2018 Share Posted March 6, 2018 I don't recall having a lengthy discussion on the subject, but do recall having referred someone to ENB if they wanted Parallax that badly. From what I can find on Google, even Boris doesn't seem to think it's feasible. Which IMO makes sense. Parallax is ancient tech. Tessellation would have been a much better avenue to pursue but I doubt Frankenbryo supports it at all. @Zanderat: As for him saying I have shut down support, that's true. I stopped all updates to mods for LE as of January 1st. All updates will continue on SSE only, all new mods will be released SSE only. USLEEP will be stopping updates once the next version is released. Though I have no idea why this was dragged into a subject about parallax to begin with. It's not at all relevant to this thread. Link to comment Share on other sites More sharing options...
ff7legend Posted March 6, 2018 Share Posted March 6, 2018 @Zanderat: Arthmoor has spoken for me in his post above & confirmed the shutting down of all support for his LE mods here on Nexus/on AFK, which will include USLEEP once the new version is released. Since my Oldrim (LE) installation quit working last week, I'm now making the switch over to Skyrim SE as we speak. Parallax will likely never see the light of day on either Fallout 4 or Skyrim SE (DX11 doesn't support Parallax) & I give credit to Arthmoor for enlightening me to the fact that Parallax was ancient tech to begin with via our discussion on the USLEEP mod page. I had no idea it was an old technique that's been used for who knows how long. Hopefully, someone in the modding community will come up with something that will replace Parallax while still providing a similar effect of bumpy terrain/roads/etc. Link to comment Share on other sites More sharing options...
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