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An update on Vortex development


Dark0ne

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In response to post #54930308. #54930478, #54930773, #54930833, #54930843, #54930848, #54930913, #54931018, #54931133, #54931298, #54931363, #54931473, #54931588, #54932243, #54933863, #54934008, #54934293, #54934383, #54935133, #54936008, #54939378, #54939888, #54941398, #54945963, #54946478, #54947498, #55048508, #55052853, #55055883 are all replies on the same post.


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From my perspective symbolic/hard links are best - maily because it is file system native feature and therefore more robust (and tested). Also why use vfs, when same thing can be done without vfs?
Also all links would be created during mod install/uninstall/reorder phase - u could uninstall Vortex and game would still use installed mods...
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I'll be curious to see the load on the filesystem in our scenario, where there are 3 users for the PC who all game, 2 of whom use multiple profiles, 1 of those with half a dozen profiles. The way that plays out we will be 'resetting' the profile, ie: the links, very frequently. Not sure the scale of that, to be honest I've never looked at a count of how many individual files are in use across for example the 200+ mods used in Skyrim or Fallout4.

 

That's all just a curiosity, not a criticism. Genuinely wondering how many links will get erased/rewritten on a profile change.

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In response to post #55826861. #55826971, #55827211 are all replies on the same post.


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FilthyCasual523

How did you glean from it that mods are installed in the data folder when it uses LINKS?
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There's no actual feedback, just people trying to guess stuff and tell the devs what is better. We all know how people on the internet are suddenly experts in everything.
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In response to post #55826861. #55826971, #55827211, #55963086 are all replies on the same post.


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How did you NOT glean that? Even if it's only links, that's still s*** going into your data folder and staying there. And I have heard NOTHING about MO's save/mod profile system being carried over in any way, shape, or form. Edited by FilthyCasual523
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Never used MO, i've always managed everything (hundreds of mods and merging compilations) with Wrye Bash and NMM and the only feat i've missed was just a detailed list of which files were overwritten by which mods. Since Tannin is working on Vortex i presume it would be a problem no more. My only question is: Will we be able to switch from a NMM installation to a Vortex one? Will it be able to scan VirtualModConfig.xml and adjust itself to it or should we do a clean Skyrim installation?
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In response to post #55826861. #55826971, #55827211, #55963086, #55981276 are all replies on the same post.


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The way I understand Symbolic Links is that they are like advanced shortcuts .
Not sure how the links will be implemented but my guess is that Links to the actual mod files will get inserted into the Data directory at game startup via Vortex and when the game exits those links get deleted leaving a clean Data folder that way you can have multiple profiles and such without problems.
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In response to post #54930308. #54930478, #54930773, #54930833, #54930843, #54930848, #54930913, #54931018, #54931133, #54931298, #54931363, #54931473, #54931588, #54932243, #54933863, #54934008, #54934293, #54934383, #54935133, #54936008, #54939378, #54939888, #54941398, #54945963, #54946478, #54947498, #55048508, #55052853, #55055883, #55940731, #56017221 are all replies on the same post.


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Oblivionplayer437
I believe you're right, Lets wait and see. Vortex may very well find itself competing with MO2. How ironic. However, I have high hopes for Vortex (I still hate the name though :) )
There is a saying "The proof is in the pudding" Google it if you have never heard it. BTW I would gladly pay money to get Vortex done faster. Is that possible? Edited by mcdanielskh
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