RedRavyn Posted March 29, 2012 Share Posted March 29, 2012 (edited) I couldn't even begin to guess how many hours I've logged playing Oblivion. On a scale of 1 to 5 I rate it a "solid 4", and that's only because of the bugs and some of the questlines which seem "unfinished". I have a love-hate relationship with Skyrim. It gets a "weak 2" from me. Why? Bugs and the feeling that the entire game is "unfinished". The Bethesda team who worked on Skyrim had a wonderful sense of imagination, but they are clearly starters and not finishers. What we got with Skyrim was like Oblivion, but more so, with most of the "more" being the bad stuff. Eye candy is not good enough for me. The game has to have depth and complexity, and it's sorely lacking in both. I'm on my sixth playthrough. Four of them, including my non-modded first playthrough, were abandoned because of quest and game-breaking bugs that I couldn't fix with the console. If this is the route that Bethesda is taking (releasing virtually untested games to the public) it doesn't bode well for the future of the ES franchise. Bethesda's one truly shining moment was the Shivering Isles expansion, which was a work of art, with a beautiful setting, engaging questlines, and interesting NPCs. They really need to take the same care in crafting games that they did with Shivering Isles. I still love Skyrim, or I wouldn't be playing it through for round six, this time with enough foreknowledge of how to avoid some of the worst bugs and glitches. I still haven't explored the whole world, although I've completed all of the primary quests and the main quest, and many of the secondary quests, including, I think, all of them that you get from NPCs in the major cities and towns. The problem which I see as being endemic to Skyrim is that the questlines tend to be simplistic and "dumbed-down". The Thief's Guild quest in Oblivion was epic. It's a dim shadow of that in Skyrim. The same can pretty much be said for all the other primary quests, with the Bard's Guild questline being woefully pathetic. This is why I'm likely to eventually become bored with Skyrim, when I doubt I'll ever become bored with Oblivion, especially with modders creating new material like "Lost Spires" that rival or surpass the complexity and intensity of any of the vanilla quests. Hopefully, the modding community will step up to bat and hit a home run, where the Bethesda team has barely gotten to first base on a drag bunt. Edited March 29, 2012 by RedRavyn Link to comment Share on other sites More sharing options...
zetenrisiel Posted March 29, 2012 Share Posted March 29, 2012 I'm not bored with it yet, but one thing Skyrim lacks for me is the exploration that oblivion had. Bethesda tried to put more content into a smaller area, but half the fun of oblivion was galloping out west of Kvatch into the wilderness and finding all the neat stuff out there. With skyrim as first glance it seems like there's a lot to explore but when you are constantly being blocked by mountains trees and steep slopes it really does give a limited feel to the game. I've never been one for dungeon crawling, I like my world open and accessible. Which is why after completing a faction quest I usually start a new character. Link to comment Share on other sites More sharing options...
shotgun188 Posted March 29, 2012 Share Posted March 29, 2012 (edited) I hate how the faction questlines are so small and much less interesting than Oblivion. In Oblivion, I actually felt bad for that Dark Elf with the mohawk and I started hating the Blackwood Company. In The Companions, they failed at making you interesting and immersed in the questline. The same goes for the other Skyrim guilds. Also, the side quests that random NPCs give you are just fetch quests now, there aren't funny ones and long interesting ones like the Vampire thing anymore(or at least there are a lot less). I loved the Civil War/DragonMQ and the general gameplay of the game but I didn't like the other quests that much. I still liked the Thieves Guild but no where near as much as in Oblivion. The Companions was awful. The College was pretty good but it was too short. The last thing that was probably the straw that broke the camel's back in terms of making me bored was the environment. If you ever got bored of plain forests in Cyrodiil, you could go to the autumny forests, the kind of purple ones near Cheydinhal, down to the swamps, to the golden grasslands near Anvil or up north to the snowy Jerall Mountains. It took FOREVER for Oblivion's landscape to bore you because of how varied it was. Edited March 29, 2012 by shotgun188 Link to comment Share on other sites More sharing options...
kaymre Posted March 29, 2012 Share Posted March 29, 2012 I've thought all along that Bethesda really missed an opportunity to make Skyrim a contender for best game ever. Quests are boring, choices have little or no consequences and many of the skill improvement tasks start to feel pretty mundane. I never played Oblivion so I can't compare it to that but I did play FO3 and FONV. I think both were much more immersive and had a lot more substance. Yes, if I had to put my finger on something I would say Skyrim lacks substance. I think I was hoping for Baldur's Gate I and II with awesome graphics/scenery but all I got was the scenery. I'm still playing Skyrim and will finish it. Probably more than once... but only because of the mods. The scenery must still be enough for me and I haven't seen a lot of it yet. IMO... TES4:OB > FO3 > FNV > TES5:SK I can totally relate to your comparison with Baldur's Gate... Link to comment Share on other sites More sharing options...
shotgun188 Posted March 29, 2012 Share Posted March 29, 2012 I think a lot of TES 5's problems wouldn't exist if it was based in a more varied province and if Bethesda focused more on quests and less on those tiny little notes you never find. Link to comment Share on other sites More sharing options...
StanIsTheLaw Posted March 29, 2012 Share Posted March 29, 2012 I might have been a bit too harsh with my weak combat comment. Just did Azura's star, only scraped through after 25 tries, and resorted to slow time (should have been more advanced when i tried it). But I had real fun with Madanach and Cidhma mine. I waited till I had my gear and kept him talking till the others left then killed him. Stepped outside and whammo!, there was a huge fight on 3 levels all the way down to the smelter. Guards, my companions and Forsworn. Took several hours to collect and sell the loot. So far I have had only 1 quest really not work even with reloads etc. That is a random quest to kill a bandit leader. I was given Stony Creek Camp by the Jarl of Morthal. Killed the leader, the camp shows as cleared but the arrow still points to the dead leaders head and the journal won't update. Link to comment Share on other sites More sharing options...
ProjectVRD Posted March 29, 2012 Share Posted March 29, 2012 (edited) The only two things that disappointed me were that guilds being too short, almost like little effort was put into them and... the cities are too small. I am sure the cities in Oblivion were much bigger! What was that huge city in Oblivion, was it Imperial City? That one was bigger than all Skyrim cities combined so you would have expected Bethesda to have made a few cities like that with the newer engine and people's PCs being more powerful to handle them. In Oblivion the Cities had fighting arena's etc which were fun. Edited March 29, 2012 by ProjectVRD Link to comment Share on other sites More sharing options...
yota71 Posted March 29, 2012 Share Posted March 29, 2012 The only two things that disappointed me were that guilds being too short, almost like little effort was put into them and... the cities are too small. I am sure the cities in Oblivion were much bigger! What was that huge city in Oblivion, was it Imperial City? That one was bigger than all Skyrim cities combined so you would have expected Bethesda to have made a few cities like that with the newer engine and people's PCs being more powerful to handle them. In Oblivion the Cities had fighting arena's etc which were fun. Well cyrodill is much more civilized than skyrim, that its more wild (and after all i love skyrim as a savage region) cyrodill has the imperial capital, the heart of all the surrounding provence, the capital, where the emperor is. I remember i had readed the same thing about Oblivion in the past, unbalanced, boring useless, but now Oblivion its an example, now just let the modders the time to enrich Skyrim, with their content, as i said countless time skyrim its a new game, Oblivion had six years, well talk about how skyrim is boring in the next two years IMHO (there were a lot of interesting MOD that now are WIP, well see skyrim when this mod is active and fully functional ;) ) Link to comment Share on other sites More sharing options...
passprogress Posted March 29, 2012 Share Posted March 29, 2012 For anyone of is kinda bored of skyrim like me, go try Kingdom of amalur: Reckoning. I really like it so far. It take around 60 hours for the main quest and it have more than 100 hours of side quest. Link to comment Share on other sites More sharing options...
HookerHeels Posted March 29, 2012 Share Posted March 29, 2012 Its not boring to me yet, but I have several mods that make it a lot more entertaining. This is my first Elder Scrolls so I have nothing to compare it to--TES wise. Its not boring to me yet, but I fully understand those who say it is. I played Halo 1 over 500 times, yet only played Halo2 twice. I drop MMO's and free online shooters like Combat Arms or Sudden Attack all the time because at some point they bore me. Hopefully I won't be finding Skyrim boring anytime soon with all the mods that come out. I role play, I've had Skyrim since release, and I have yet to finish the game. I'm getting my degree in Medieval/Roman history so you can imagine that Skyrim is like a freaking drug overdose with its details and such. Hope you all find a new kindle of fire in Skyrim or find a new game that you love just as much, ~Red Link to comment Share on other sites More sharing options...
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