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NO Minutemen patrols mod?


GamerChas

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There are plenty of mods that buff the Minutemen patrols or increase their frequency. But I want a mod that will eliminate these patrols completely. It makes no sense to have these patrols at the start. You have just joined the Minutemen and you only have the one settlement, with 2 or 3 settlers, aligned. So where are all these Minutemen coming from? I know - magic. Maybe after taking the castle and also expanding at least 10 settlements, then having patrols would make some sense.

 

EDIT: I would also like to not have them on the random encounter list until later. I am not sure of the right word for them. There are many locations that when you get close, a random encounter will spawn. Many times it is two hostile 'groups' fighting. mutants vs animals, raiders vs settlers, etc. I do not want to see 'magic Minutemen' as part of these encounters until after patrols start.

Edited by GamerChas
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There are plenty of mods that buff the Minutemen patrols or increase their frequency. But I want a mod that will eliminate these patrols completely. It makes no sense to have these patrols at the start. You have just joined the Minutemen and you only have the one settlement, with 2 or 3 settlers, aligned. So where are all these Minutemen coming from? I know - magic. Maybe after taking the castle and also expanding at least 10 settlements, then having patrols would make some sense.

 

Well, then eliminate the Castle and its quests as well, because, after all, Preston is the last of the lot, so, where do these Minutemen at the Castle come from when you're going there to get rid of the Mirelurk Queen and repair the MM's radio transmitter?

 

Aah, but wait a minute, there's ex-minutemen who gave up along the way, see? Look at Ronnie Shaw. She's ex MM and comes back when she's heard good things about the MM. So, maybe, once word spreads around that Garvey has survived and the Minutemen have a new leader, the disillusioned come back en-force to bring the MM to their former glory, whatever that may have been.

 

Besides, I've never seen patrols around Sanctuary Hills until well into the game when several settlements have already been established or Sanctuary has grown sufficiently to warrant patrols...

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Aah, but wait a minute, there's ex-minutemen who gave up along the way, see? Look at Ronnie Shaw. She's ex MM and comes back when she's heard good things about the MM. So, maybe, once word spreads around that Garvey has survived and the Minutemen have a new leader, the disillusioned come back en-force to bring the MM to their former glory, whatever that may have been.

Besides, I've never seen patrols around Sanctuary Hills until well into the game when several settlements have already been established or Sanctuary has grown sufficiently to warrant patrols...

 

It's actually much simpler than that. They aren't ex-Minutemen, they are new Minutemen. Remember, every single settlement that you help out says they'll 'join the minutemen'. The Minutemen themselves have always just been civilians that band together to defend each other. A militia essentially. Those settlers in your settlements? They ARE the new Minutemen, which is why you can't retake the Castle until you've helped/claimed a certain number of settlements. Bethesda just didn't bother making so the people at your settlements also served in the patrols and response teams. I proposed a mod a while ago to address that, but nobody really took notice. Real Minutemen Settlers

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I have always seen my first patrol just South-East of the Corvega plant. The old store that always has a random fight whenever you get near. I clear out Corvega, get Tenpines to join, then start heading south again. So, I only have Sanctuary and Tenpines. These people are not from either one. And the patrol acts like this is all business as usual - very casual about meeting me.

 

Now, according to Preston there were several Minutemen groups that did not respond to Quincy. Preston is the lone survivor of the one group that did respond. So, yes, like MoralMinority said, there are people that are/were Minutemen. But how are they getting organized so early and why do they agree that I am the new General? They have their own colonels in charge of these groups. Preston was a lower rank then colonel. I think a lieutenant. So why do these guys listen to Preston or me? Too big of a plot hole for me. I forgot about meeting the Minutemen at the castle. They could have put something in the game to explain the castle. Preston is able to contact some of them and they agree to help. Just a short sound clip from Preston could explain it. Contact them how? I do not know. Just like I do not know how he is getting all the info for the radiant quests. The whole Minutemen quest line is just too fluxed up for me. With just a little more careful planning they could have made it make sense.

 

 

EDIT: I just realized something and have edited my original post. The location that I see the Minutemen near Corvega that I mentioned above is a random encounter spot. So, when I see my first Minutemen, they are not really a patrol. They have been added to the random encounter spawn list. Whatever the correct words are. I see these Minutemen fighting some other random enemies because they have been added to the list of possible spawns. I will keep track this time of when I see my first actual patrol.

Edited by GamerChas
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