ThatKidWhoDoesStuff Posted December 14, 2017 Share Posted December 14, 2017 (edited) I keep having to disable the gun mods I add to my game because of how OP they are. Why do mod makers make these guns so powerful? I want to be able to have these guns feel like another part of the game. Edited December 14, 2017 by ThatKidWhoDoesStuff Link to comment Share on other sites More sharing options...
Ethreon Posted December 14, 2017 Share Posted December 14, 2017 Why are vanilla guns so underpowered and garbage? Link to comment Share on other sites More sharing options...
steamteck Posted December 14, 2017 Share Posted December 14, 2017 Bad answer. All he's asking is they properly fit with the rest of the game. No crime there. Folks think what they made is cool ( and are usually right) and want people to use them so they overpower them is my guess. Link to comment Share on other sites More sharing options...
HeyYou Posted December 14, 2017 Share Posted December 14, 2017 Something like modern firearms tries to be 'realistic' as far as damage goes. There are a couple mods out there in the world that 'buff' vanilla firearms up to pretty much the same specs..... and it works that way for EVERYONE, NPC's included... so, in the early game, getting shot HURTS. But, you can also kill faster, without having to burn thru three magazines to kill one raider. Link to comment Share on other sites More sharing options...
Ethreon Posted December 14, 2017 Share Posted December 14, 2017 Bad answer how? I shoot an npc with a high caliber sniper and it doesn't even flinch. If I get shot, I can just shrug it off. Yea, no - weapons do proper damage. And anyway, xEdit is a thing. You don't need to ask why a gun does x damage, just change it to whatever you want. Link to comment Share on other sites More sharing options...
blackninja50 Posted December 14, 2017 Share Posted December 14, 2017 You can edit the base damage of any gun in the game (mod added or not) with the CK. It's actually a vary simple thing to do. Link to comment Share on other sites More sharing options...
jkruse05 Posted December 14, 2017 Share Posted December 14, 2017 I've actually found that the majority of weapon mods are fairly well balanced. Maybe on the high end of vanilla damage ranges, but still within those same limits. Link to comment Share on other sites More sharing options...
kevkiev Posted December 14, 2017 Share Posted December 14, 2017 I don't use a lot of modded weapons, but I like it when authors include damage modifiers for quick & easy tailoring to taste. Love that feature on the McMillan CS5, iirc you can tune it to do anywhere from 25% to double damage (and yet, when that mod first came out, the comments thread was still full of bogus "this is OP!" stuff.) That said, familiarity with FO4Edit is a freakin' boon when it comes to mod-added weapons. Personally, although I have changed the base weapon sometimes, I usually prefer to fiddle with the weapon mods and how they affect damage, recoil, range etc. Just finished overhauling a mod weapon that had perk requirements for its various modifications that didn't make sense to me. Almost everything was either no requirement at all or Gun Nut 4, with very little in between. Ended up changing the requirements on about 3/4 of the available mods and it took all of 15 or 20 minutes. Link to comment Share on other sites More sharing options...
ThatKidWhoDoesStuff Posted December 16, 2017 Author Share Posted December 16, 2017 I don't use a lot of modded weapons, but I like it when authors include damage modifiers for quick & easy tailoring to taste. Love that feature on the McMillan CS5, iirc you can tune it to do anywhere from 25% to double damage (and yet, when that mod first came out, the comments thread was still full of bogus "this is OP!" stuff.) That said, familiarity with FO4Edit is a freakin' boon when it comes to mod-added weapons. Personally, although I have changed the base weapon sometimes, I usually prefer to fiddle with the weapon mods and how they affect damage, recoil, range etc. Just finished overhauling a mod weapon that had perk requirements for its various modifications that didn't make sense to me. Almost everything was either no requirement at all or Gun Nut 4, with very little in between. Ended up changing the requirements on about 3/4 of the available mods and it took all of 15 or 20 minutes.Hm! Interesting. I didn't expect so many nice responses so quickly, I didn't even bother checking until today! :)What are your favorite lore-friendly well balanced weapon mods? Link to comment Share on other sites More sharing options...
kevkiev Posted December 16, 2017 Share Posted December 16, 2017 Hm! Interesting. I didn't expect so many nice responses so quickly, I didn't even bother checking until today! :smile: What are your favorite lore-friendly well balanced weapon mods? Currently only using the Scar-LK assault rifle (a quite old version) and the McMillan CS5 sniper rifle. When I get further into the game, I'll likely start using the XM73 Gauss by Tumbajama and Quad Rioter's Accelerator and Projectile. Love all of those guns. Link to comment Share on other sites More sharing options...
Recommended Posts