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Mod Author Donation System


Dark0ne

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In response to post #56081996. #56082276, #56082736, #56082851, #56104651, #56106911, #56107726, #56108276, #56109611, #56109726, #56109881, #56110486, #56111056, #56112401, #56113291, #56113516 are all replies on the same post.


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I did not mean my statement as a personal attack, nor was it my intention to offend you. But I stand firmly by my points. And, again, this is something that should be negotiated between the original creator and anyone else who wants to use their assets for whatever reason. I have no interest in trying to dictate the terms anyone else agrees to. If you're permitted to receive donations that's great. But it's at the discretion of everyone who's work you used, just like the rest of us. If they tip you for who you are and what you do, great. That's not what this thread is about.

In regards to your personal challenges, I would flip the same question onto you. How long would it take you to build one of those mods from nothing? If you asked the creators how long they worked on those mods, I guarantee they would give you a number much larger than three days. But that's really not the point, either.

I never said porting mods isn't a valuable skill. We all have our roles to play and they're all important. But using someone else's assets does not give one ownership of them or their copyright. Once money is involved, that becomes an important distinction.
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In response to post #56081996. #56082276, #56082736, #56082851, #56104651, #56106911, #56107726, #56108276, #56109611, #56109726, #56109881, #56110486, #56111056, #56112401, #56113291, #56113516, #56113836 are all replies on the same post.


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There's no harm at all as long as the maker of the mod that was ported is ok with it.

And yeah, not all porting is equal, porting my mods is trivial for example, other types are probably harder. It's not good to trivialize the difficulty of what someone does but lets not inflate it either. Porting any given mod is neccessarily easier than making it given similar skill-level and knowledge between the original modder and the one porting, that's what I'm saying. Sentences like "I’m not saying original authors should not get a percentage. Just that it should be a lower percentage." kind of sound like porting deserves more reward than whoever made it originally, one could guess because it supposedly takes more effort/skill? Which defeats logic.

In any case, whatever splitting of the points a port gets will be what was agreed between the porter and whoever made the original mod. Permissions are the key. I don't think the nexus should get into "this is a port, thefore it gets X% of the points" or stuff like that. That's up to the authors of both the mod and the port to make an agreement.

Another thought regarding "And if a porter wants to accept donations from people who appreciate the effort then what’s the harm?":

What are people truly appreciating? What are they donating to really?. The porting effort or the actual result which is the ported mod? And that's the thing, porting takes effort, certainly, but the downloads a mod gets don't depend on that effort, they depend on the mod itself which is the results of both the effort of the original modder and whoever ported it. And most certainly the latter is considerably smaller but unless an agreement is made between the authors, he gets all the reward. That's where the "problem" appears. Edited by FrankFamily
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In response to post #56081996. #56082276, #56082736, #56082851, #56104651, #56106911, #56107726, #56108276, #56109611, #56109726, #56109881, #56110486, #56111056, #56112401, #56113291, #56113516, #56113836, #56113921 are all replies on the same post.


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You make good point there frank. And you too levionte. Really doesn’t matter what I or you think anyway. It will be what it will be. It’s the nexus gods that will decide what is fair and equitable. Just wanted my hearing and I’ve had my say. Edited by bchick3
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In response to post #56081996. #56082276, #56082736, #56082851, #56104651, #56106911, #56107726, #56108276, #56109611, #56109726, #56109881, #56110486, #56111056, #56112401, #56113291, #56113516, #56113836, #56113921, #56114506 are all replies on the same post.


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@bchick3

I agree with you, there's still plenty of Oldrim mods that are yet to be ported to SSE. A couple little QoL mods that I'm in love with for Oldrim, are doubled torch/magelight radius and no-motion-blur Night Vision. No problem with netting a little DP here and there for helping to bring SSE on-par with Oldrim.

One small problem that can arise though, is when multiple people try porting the same mod to SSE from Oldrim. Probably best resolved by "who uploaded it first."
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In response to post #56103671. #56104066, #56106576 are all replies on the same post.


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Well I do suppose time has rose-tinted my view, or perhaps back then I just didn't notice.However you cannot deny that the search for monetary compensation as become a bit more frantic, or "loud", possibly due to the times we live in.
But I have to agree with zlycher and take a glass half full approach. That things needed to change in nexus was a fact, since the alterations made by the corporations (AKA CreationClub and the like) Are...less than perfect. Compared to that, this move by the nexus team is at the very least a step in a good direction. And hey, they shared the idea ahead of time and are willing to hear us rant on and on, taking ideas where they can. Edited by Edsh0t
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In response to post #56117386. #56117496 is also a reply to the same post.


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Basically they expanded upon the Donation mechanic, using their own money as a base, so that every modder gets a lil bit of something. Mods will still be very much free on our end, but as always you can donate to the modder directly, or if you simply want to incentivize modding in general, you can donate to the Money Pool. But mods are, and always be, free on Nexus.
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In response to post #56111671. #56111901, #56112331 are all replies on the same post.


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I do believe the fear with this system is that it kinda promote quick mods, and punish long-term big projects, like Fallout4 New Vegas. Then again said big projects do tend to be popular due to the quality and ambition, so hopefully it balances out?
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