SirGalahad Posted March 28, 2018 Share Posted March 28, 2018 Just started playing the other day. Played lots of Fallout 3. I was cleaning up Sanctuary with the crafting system, when a friend mentioned how much more I could do with Spring Cleaning. Surely, I'd like to clear out more of the bushes growing up and around my settlement? I installed the mod and went to work. I was a bit put off by the large patches of dirt left in my street. I cleaned out my offending bushes, and felt as if the place suddenly became too open, even barren. After cleaning debris from inside a home, I found Dogmeat walking along with the lower half of his body under the floor. Not what I wanted! I just wanted the house to look a little cleaner. I noticed the mod allowed me to remove the think hedges I thought were never supposed to be removed from a cell. I became worried the mod would allow me to wreck the game without realizing. I returned to an earlier save and disabled the mod. I really just wanted to cut back some nasty hedges and clean the interiors of some buildings, but the mod seems a lot more powerful than that, almost too powerful. Has anyone had similar feelings, or is the mod completely safe and all this a matter of aesthetics? Except for the dog inside the floor, of course. Link to comment Share on other sites More sharing options...
Evangela Posted March 28, 2018 Share Posted March 28, 2018 (edited) Well, I don't know. Maybe some of that stuff might be part of the precombined meshes thing, which can cause problems in the game if meshes in that list is messed with. Edited March 28, 2018 by Rasikko Link to comment Share on other sites More sharing options...
payl0ad Posted March 28, 2018 Share Posted March 28, 2018 Spring Cleaning is wildly outdated and has several unsolved technical issues. Use Scrap Everything instead, which is actively maintained and much less error-prone. Link to comment Share on other sites More sharing options...
Slategrey Posted April 18, 2018 Share Posted April 18, 2018 Spring Cleaning is wildly outdated and has several unsolved technical issues. Use Scrap Everything instead, which is actively maintained and much less error-prone. I'd agree mostly with this, however every time i install scrap everything the vault elevator in vault 11 disappears and i fall to my death. I'm not the only one with this problem, but its proving a bugger for me to isolate the cause. Link to comment Share on other sites More sharing options...
battlebrother13 Posted April 18, 2018 Share Posted April 18, 2018 I use Scrap Everything as well, largely without issue. You just have to be careful not to scrap things you don't want to scrap, but that goes without saying. As for settlements looking barren once you clear away the trash - that's where you come in, fill it up with something better. Link to comment Share on other sites More sharing options...
SirGalahad Posted April 25, 2018 Author Share Posted April 25, 2018 I learned to be more careful and make frequent saves. I'm not having too many problems with Spring Cleaning, now. Although, I have to say, the thing needs an undo option several layers deep. Link to comment Share on other sites More sharing options...
ZeroAndOne Posted April 26, 2018 Share Posted April 26, 2018 I prefer not to change any of that. It's more fun to just leave the vanilla settlements alone & make custom settlements in places that are not a settlement or player home. Even then I never used Spring Cleaning because Scrap Everything was already a thing when Spring Cleaning came out. Even then, most of the time I know it's better to leave that place inside the game alone & do something else instead. Link to comment Share on other sites More sharing options...
JimmyRJump Posted April 26, 2018 Share Posted April 26, 2018 When I started on FO4 in November 2015, I first used Scrap Everything but dropped it because of issues I can't remember today. Jumped on Spring Cleaning when that was released and never used anything else ever since. Complaints that the mod "does too much" sound odd to me, in the sense that, you scrap what you want to scrap, no? It's not like Spring Cleaning comes with a compulsion to suddenly wanting to scrap holes the size of Africa into the game... which of course can happen when not careful with your aim. I use Spring Cleaning in combination with Place Anywhere. The latter has functions to disable the time-out when venturing outside build borders in Workshop mode and to scrap even more through enabling "Extra Objects" while in build mode. This allows you to become a vacant-eyed scrap-junkie and to boldly scrap where no-one has ever scrapped before. Link to comment Share on other sites More sharing options...
ZeroAndOne Posted April 26, 2018 Share Posted April 26, 2018 Scrap Everything issues were limited to the - Sprint bug while in settlement, Cell reset bug, End of load order requirement, and a large amount of identical to master records required to enact the new ability to scrap everything in a settlement. It's only been 28 or so months, not even one thousands days yet. Precisely the reason to avoid damaging our mental memory while practicing memory exercises. I'm sure you could remember if you really wanted to. Although this is a little silly. Developmentally we are talking about complete editorial control of what the 3D world looks like which is psychologically linked to what the game is, and more importantly how we play it. At least in it's vanilla form it's certainly advantageous to avoid having complete editorial control. Such as we see in Fallout 1 or Wasteland. Now granted those games might be better designed for a RPG simulation scenario, but the player is absolutely not the one whom is in control of many of the types of content that make up those games. Here, it's also associated with a great digression from the primary purpose of playing the game, where effort & idea is applied to making the game world appear as what we think we want or like, even what we think it should be. Same is true for the rest of the game. We shouldn't be the one in control of the game in many areas because then mostly all of the game becomes a utopia, when it's designed to be a dystopia. It's only a theory. But stands to be the main reason to force a period of thought & planing into the building of a version of Fallout 4. For one to establish a higher quality game to play, but to also avoid activity which detracts from that main goal. In that we see the detachment from human nature in that because we noticed that we as players were continuing to do the same repeated things like a bunch of monkeys would do. When in fact we have the higher mental capability to overcome psychological limitations to a predictable behavior. With a example of this being the players that decided to never change the settlements again after having spent months & months of doing the same thing, making the same changes, and refusing to acknowledge the essence of a truly independent existence. This being solidified by the ability to ignore that we have made no changes to these settlements or the "annoying" mess of Sanctuary for example. That whole mental ability to commit to never changing a fairly bothersome area of the game in exchange for the ability to specifically not care at all about that while shooting stuff instead, or any other number of activities which in the essence of those were truly more rewarding than an editorial control taken to circumvent annoyance. Link to comment Share on other sites More sharing options...
speedynl Posted April 26, 2018 Share Posted April 26, 2018 want a clean settlement, and or any new 1, learn to work with CK, you can make/change watever you want then, no scrap mods needed Link to comment Share on other sites More sharing options...
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