HadToRegister Posted April 13, 2018 Share Posted April 13, 2018 Here's yet another VR mod I shouldn't be seeing, because Tags https://www.nexusmods.com/skyrimspecialedition/mods/16475 Link to comment Share on other sites More sharing options...
Herbiehv Posted April 13, 2018 Share Posted April 13, 2018 Unfollowing this topic. I wonder why. Link to comment Share on other sites More sharing options...
HadToRegister Posted April 14, 2018 Share Posted April 14, 2018 This sort of thing is already causing support issues with people asking why X doesn't work right in VR and why author Y isn't fixing them and all you're going to do is aggravate this problem by not separating the content properly. The VR zealots are already resorting to pressure tactics for more popular mods and on Reddit some are even resorting to mod piracy in order to get their way when an author denies permission for a VR update. I just saw this on a mod page today, people asking for "Somebody" to port the mod over to VR, (not the mod author..."Someone", IE Anybody willing to do it), as if it's anybody's mod for the taking to port over to VR, and then what happens?Do those people start uploading the SAME mod up to the Nexus with "Famous Mod Ported for VR" as the titles? This smacks of the same stuff that happened on Bethesda net when people starting asking for people to "port" mods for PC to the Xbox, and some people took it into their own hands to do so. Link to comment Share on other sites More sharing options...
gurleygirl Posted April 15, 2018 Share Posted April 15, 2018 Skyrim VR is a completely separate game just like original Skyrim is a completely different game from Skyrim SE. Sure, in both cases there are overlapping mods that may or may not be interchangeable but I agree that there should be a separate Nexus Mods facility for Skyrim VR. Many of the mods showing up in "Recent Activity" are Skyrim VR mods and to be honest I am not interested and don't want to see them. Link to comment Share on other sites More sharing options...
tonycubed2 Posted April 17, 2018 Share Posted April 17, 2018 Hi, Agreed that Skyrim is a different animal. The biggest argument I hear for combining both games is that it allows the established mod library to be used with the vr version without authors who may be gone having to reupload them. But this has a fatal flaw! Just because a mod works, does not mean it will play well in a vr world. Most of my encounter mods are balanced for a 2d world where the player can see a lot of the playing field. Some of my encounters may spawn 10 npcs. This would be hell in vr since you cannot track them as easily. Not with the way Skyrim is coded. Thus, I will have to rebalance most of my mods in various ways to make them usable in vr. And then there is support fro the mods. I do not want to have to run multiple forums for one mod page. having both se and vr mods in one page will produce posts for both which will only confuse users and make supporting them much harder. To help modders move their pages it would be very useful to have anotehr copy function like we have for copying Skyrim pages to Skyrim VR. Would save so much time and encourage authors to migrate them . But many mods are being released that ONLY will run in vr, or only make sense in vr. They should be separate. I think Nexus is underestimating the numebr of mods that will be made for it. When sksevr comes out, it will explode. I myself have mods waiting for sksevr. Link to comment Share on other sites More sharing options...
ArizonaSteve Posted April 23, 2018 Share Posted April 23, 2018 Not much to say here, other than to add my 2c in support of a separate forum for VR mods. This helps both the Skyrim VR users as well as users of Oldrim and Skyrim SE. Link to comment Share on other sites More sharing options...
Arthmoor Posted April 25, 2018 Share Posted April 25, 2018 To expand further on all of this. Skyrim VR was cut from an old code branch of SSE back around version 1.3, before the CC was a thing. This means that the exe is lacking some things later SSE updates got as freebies in scripting, the data files are lacking in additions that SSE itself has now, several scripts are older copies of ones SSE has updated since, and VR has a mountain of mesh alterations that were made to accommodate the special needs for VR systems. Laying standard SSE mods down on top of all of this will only contribute to instability, data corruption, and other problems related to incompatible files. VR really has every reason to be its own game entry due to the fundamental differences in the base game files. Those of us modding SSE are not writing stuff that will work properly in VR regardless of what VR players might say. Link to comment Share on other sites More sharing options...
steve40 Posted May 3, 2018 Share Posted May 3, 2018 (edited) skyBirds works perfectly in VR, so I tagged it as "VR compatible". There's no way I would want to set up a separate mod page for exactly the same mod when it can be downloaded directly from the SSE page. Edited May 3, 2018 by steve40 Link to comment Share on other sites More sharing options...
Evangela Posted May 3, 2018 Share Posted May 3, 2018 (edited) This sort of thing is already causing support issues with people asking why X doesn't work right in VR and why author Y isn't fixing them and all you're going to do is aggravate this problem by not separating the content properly. The VR zealots are already resorting to pressure tactics for more popular mods and on Reddit some are even resorting to mod piracy in order to get their way when an author denies permission for a VR update. I just saw this on a mod page today, people asking for "Somebody" to port the mod over to VR, (not the mod author..."Someone", IE Anybody willing to do it), as if it's anybody's mod for the taking to port over to VR, and then what happens?Do those people start uploading the SAME mod up to the Nexus with "Famous Mod Ported for VR" as the titles? This smacks of the same stuff that happened on Bethesda net when people starting asking for people to "port" mods for PC to the Xbox, and some people took it into their own hands to do so. Yes, anybody, because it's likely the author wont do it. "I WANT IT NOW" and entitlement have engulfed the mod user community. That 'anybody' though is often gonna be someone that will not test it properly, and just port it, and if it works right out of the box, all is well. Nevermind what might happen if a problem comes up later because a certain system presented by VR was not accounted for in the badly-ported mod. I say, don't sweat it, and let them deal with it. Edited May 3, 2018 by Rasikko Link to comment Share on other sites More sharing options...
steve40 Posted May 3, 2018 Share Posted May 3, 2018 This sort of thing is already causing support issues with people asking why X doesn't work right in VR and why author Y isn't fixing them and all you're going to do is aggravate this problem by not separating the content properly. The VR zealots are already resorting to pressure tactics for more popular mods and on Reddit some are even resorting to mod piracy in order to get their way when an author denies permission for a VR update. I just saw this on a mod page today, people asking for "Somebody" to port the mod over to VR, (not the mod author..."Someone", IE Anybody willing to do it), as if it's anybody's mod for the taking to port over to VR, and then what happens?Do those people start uploading the SAME mod up to the Nexus with "Famous Mod Ported for VR" as the titles? This smacks of the same stuff that happened on Bethesda net when people starting asking for people to "port" mods for PC to the Xbox, and some people took it into their own hands to do so. Yes, anybody, because it's likely the author wont do it. "I WANT IT NOW" and entitlement have engulfed the mod user community. That 'anybody' though is often gonna be someone that will not test it properly, and just port it, and if it works right out of the box, all is well. Nevermind what might happen if a problem comes up later because a certain system presented by VR was not accounted for in the badly-ported mod. I say, don't sweat it, and let them deal with it. Until they get banhammered and the mod gets deleted because they didn't get permission from the author. Link to comment Share on other sites More sharing options...
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