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LOOT Groups


Tannin42

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If I made my grouping like the image below does it mean that vortex would wait finish loading both Outfit and Appearance first before heading to Better Settlers? Or it will immediately proceed to better settlers which ever finishes first?

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attachicon.gif Capture.PNG

 

Also I also read in the op that making multiple links could mean that mods load before, after, or mix. Does this mean it will override the load order? Like even if it says 1,2,3 it could load 1 then 2 and 3 together?

attachicon.gif DABFEE45-D108-43E4-B5D5-14E7F9467C3C.jpeg

Use the LOOT defined groups in Vortex - trying to come up with your own is usually a recipe for disaster. I've sorted hundreds of mods with Vortex over the past year and have never had to resort to my own handcrafted groups.

 

Looking at your post, my guess is your primary concern is not plugin order (load order) anyway. Your groups "Appearance" and "Outfits" would suggest that you are more concerned about install order, that is, loading the appropriate meshes and textures. Those issues are handled on the Vortex mods page through file conflict resolution, not on the Vortex plugins page through plugin management.

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If I made my grouping like the image below does it mean that vortex would wait finish loading both Outfit and Appearance first before heading to Better Settlers? Or it will immediately proceed to better settlers which ever finishes first?

Â

attachicon.gif Capture.PNG

 

Also I also read in the op that making multiple links could mean that mods load before, after, or mix. Does this mean it will override the load order? Like even if it says 1,2,3 it could load 1 then 2 and 3 together?

attachicon.gif DABFEE45-D108-43E4-B5D5-14E7F9467C3C.jpeg

 

 

If you're trying to come up with a ton of LOOT groups, then you're over managing your plugins.

 

I have 252 plugins in Fallout 4, and 6 of them are assigned to a group in order to have those down at the bottom of the load order, NOTHING else needed a group.

 

Having too many groups is eventually going to lead you to your next support thread of having a bunch of "Cyclic References"

 

You should only assign a plugin to a group if it's NECESSARY., otherwise, you're courting disaster

 

 

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I had a lot of random CTD's until I went away from the vortex groups,

And made my own and assigned mods to the groups according to the "Fallout Mod Load order Master List" at https://bethesda.net/community/topic/57726/updated-load-order-faq-and-assistance-thread-post-1-10-80-patch

Maybe not the best way to do it. but Now I load 170 mods before having random CTD's instead of having only 100 when I used the standard Vortex groups.

(If you don't want to read the full thread on that site, the groups I made are:

Master Files
Faction & AI Overhauls
Completed Quests
New Landmasses
New Factions
Bug fixes
Settlement building mods
Gameplay changes, tweaks
New Companion Mods
NPC and companion Changes
Radio and Audio Mods
Visual, atmospheric, textural improvements
Lightning changes
Vanilla Settlement changes/tweaks
Sorting and menu changes
Hud related
Character model replacers/player character enhancements
Pipboys and map mods
weapons, armor, clothing
Crafting new items
Crafting: Robot workbench
Crafting: Power armor
Crafting: New Workbenches
Crafting: New weapon and armor
Crafting: Armor and weapon AWKCR Mods
Crafting: New weapons
Crafting workbench & New recipe mods
New Settlements and other building changes & Tweaks
New Player homes
New Quests
Weapon and armor modifications
Scrapping mods
Bottom of Load order
Gameplay Overhauls


Once again probably not the best way to do it, but I can load 70 mods more than I could with the standard Vortex Mod groups.

 

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I had a lot of random CTD's until I went away from the vortex groups,

 

And made my own and assigned mods to the groups according to the "Fallout Mod Load order Master List" at https://bethesda.net/community/topic/57726/updated-load-order-faq-and-assistance-thread-post-1-10-80-patch

 

 

 

 

 

If you're using Vortex, DO NOT follow that list of misinformation, because all you're going to do is waste your time assigning every single plugins to a group, which is UNNECESSARY, and then you're going to spend your time forcing vortex to load your plugins in the order that guide tells you to, and that is the start of getting a ton of Cyclic References.

 

If you use Vortex, you have to let go of the conditioned thinking that NMM forced on you, where you had to micromanage your Plugin load order.

 

Unfortunately, you've assigned all of your plugins to groups now, so your load order cannot work properly, because you followed a guide that wasn't written for Vortex.

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@Durete

 

When you used the Vortex groups, did you try to assign your mods to the different groups, or did you let Vortex do the the sorting and the assigning? If you tried the former, then that probably accounts for your CTD difficulties.

 

My current Fallout 4 game has 211 mods. I use the LOOT defined groups in Vortex, and I sort with Vortex. I don't have CTD's.

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I had a lot of random CTD's until I went away from the vortex groups,

 

And made my own and assigned mods to the groups according to the "Fallout Mod Load order Master List" at https://bethesda.net/community/topic/57726/updated-load-order-faq-and-assistance-thread-post-1-10-80-patch

 

 

 

 

 

If you're using Vortex, DO NOT follow that list of misinformation, because all you're going to do is waste your time assigning every single plugins to a group, which is UNNECESSARY, and then you're going to spend your time forcing vortex to load your plugins in the order that guide tells you to, and that is the start of getting a ton of Cyclic References.

 

If you use Vortex, you have to let go of the conditioned thinking that NMM forced on you, where you had to micromanage your Plugin load order.

 

Unfortunately, you've assigned all of your plugins to groups now, so your load order cannot work properly, because you followed a guide that wasn't written for Vortex.

 

 

Fair point.

 

How comes though that now I can run more mods than before though? I just went to look for solutions for the CTD's that I got with mods that should be compatible (at least none of the mod page's said they were incompatible)

 

Also: Is there a way to reset the groups or if I ever want to go back to "The vortex way", or should I just reinstall Vortex and load the addons again?

 

 

Edit:

 

So I found out that you can remove groups by editing the Userlist file in your appdata/roaming/vortex/fallout 4/

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@Durete

 

When you used the Vortex groups, did you try to assign your mods to the different groups, or did you let Vortex do the the sorting and the assigning? If you tried the former, then that probably accounts for your CTD difficulties.

 

My current Fallout 4 game has 211 mods. I use the LOOT defined groups in Vortex, and I sort with Vortex. I don't have CTD's.

First go I had Vortex do it, any mod after 100 just caused CTD, no matter what mod I enabled.

 

At that point I disabled all mods, and went with the assign groups myself way. then came to 170 mods enabled before any extra mod causes CTD.

 

Probably a bad move in the long run, I'm just a guy in an unfamiliar world trying to get Fallout 4 to work with a lot of Quest/new landmass mods to improve the game+add content, seeing that I will be living without internet for a good year and don't want to get bored.

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  • 3 months later...
Guest deleted34304850

open a new ticket. you probs wont get an answer here. basic forum etiquette and all that.

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