Grestorn Posted July 21, 2018 Share Posted July 21, 2018 I would like some clarification on this. What you say does not match my observations of FNIS behavior. Any run of FNIS is based completely on the animations it can see, which are those hard linked at the time of the run. Run FNIS through Vortex of course, and have a FNIS mod... At the completion of a FNIS run and click Deploy, or when you change profiles, Vortex will detect the new / changed files and write them back to the FNIS mod. My expectation (not verified) is that all HKX files added by FNIS are gone after a purge. Right, thanks for writing this before I could. Exactly that. If you purge FINIS, all hkx files should be purged together with it. But maybe the poster Rattledagger had installed FNIS outside of Vortex which would cause this observation. Run FNIS on profile 1, deploy, Vortex detects 14 files and these are replaced. Switch to profile 2, walk past Riverwood and I meet a wolf that shows he's aggressive, but otherwise he appears as a stuffed animal where I can easily count how many teeth he's got. Meaning, I've got the classical T-pose. If I purge, I've still got 38 hkx-files under meshes. Yes, that's probably true, I don't see how Vortex could guess that those hkx files belong to FNIS without some cheesy hard coding. FNIS is problematic in this case. But this can easily resolved, I still wouldn't consider the installation to be "polluted". The virtual 'Overwrite mod' MO creates isn't easier to handle, quite the contrary. So I don't see that as a bad trade. Link to comment Share on other sites More sharing options...
Rattledagger Posted July 21, 2018 Share Posted July 21, 2018 But maybe the poster Rattledagger had installed FNIS outside of Vortex which would cause this observation. But this can easily resolved, I still wouldn't consider the installation to be "polluted". The virtual 'Overwrite mod' MO creates isn't easier to handle, quite the contrary. So I don't see that as a bad trade.1: FNIS is installed by Vortex. 2: Since purged should mean vanilla but instead trying to start a new game I'm stuck in the carriage due to the stuffed horse in front of the carriage I would say the installation is screwed-up. 3: While having to run everything through MO is a disadvantage, having all new files (and not replacement) show-up in Overwrite-folder and having the option of easily turning these files into a new mod is a big advantage over Vortex, where I'll instead have to dig into the data-directory and manually delete all the hkx-files to get back a working game. Link to comment Share on other sites More sharing options...
folgore62 Posted July 21, 2018 Author Share Posted July 21, 2018 It's fully operational and the remaining bugs don't really affect it's basic functionality. I've been using it for month and I'm doing a lot of heavy modding. And, even though it doesn't use a virtual file system like MO, it still can restore the game installation to a clean state with a single button click ("Purge Mods") and even return it to it's fully modded state with another click ("Deploy Mods"). So this is not a real disadvantage over MO. MO still offers much more functionality but it's also much harder to use. I saw your comments in the conversation posted above. Where would I find "deploy" or "purge" commands? I desperately need to review Vortex tutorials. So far, I know only of the four done by Gopher. Open Vortex, go to the Mods tab. "Purge" and "Deploy" are two of the big operation buttons at the top on that page. Thanks. I see "Deploy" on the Mods menu bar but not "Purge". When is the "deploy" command necessary. So far, I've installed numerous mods with Vortex without the "deploy" command. Link to comment Share on other sites More sharing options...
HadToRegister Posted July 21, 2018 Share Posted July 21, 2018 Thanks. I see "Deploy" on the Mods menu bar but not "Purge". When is the "deploy" command necessary. So far, I've installed numerous mods with Vortex without the "deploy" command. That's probably because you have "Deploy mods immediately when they get enabled" turned on in settings Link to comment Share on other sites More sharing options...
folgore62 Posted July 21, 2018 Author Share Posted July 21, 2018 Thanks. I see "Deploy" on the Mods menu bar but not "Purge". When is the "deploy" command necessary. So far, I've installed numerous mods with Vortex without the "deploy" command. That's probably because you have "Deploy mods immediately when they get enabled" turned on in settings So how do I find purge? I definitely need to review Gopher's tutorials! Link to comment Share on other sites More sharing options...
rmm200 Posted July 22, 2018 Share Posted July 22, 2018 Thanks. I see "Deploy" on the Mods menu bar but not "Purge". When is the "deploy" command necessary. So far, I've installed numerous mods with Vortex without the "deploy" command. That's probably because you have "Deploy mods immediately when they get enabled" turned on in settings So how do I find purge? I definitely need to review Gopher's tutorials! On the top of my Mods page I have the command bar that includes Install from File, Check for mod updates, Categories, Deploy Mods, Purge Mods, Import from NMM, Import from MO, Open in File Manager. What do you have? Link to comment Share on other sites More sharing options...
folgore62 Posted July 22, 2018 Author Share Posted July 22, 2018 Okay, now my menu bar has the same thing. I guess you have to officially deploy mods before you can purge them. I've been using Vortex for over a week but hadn't hit "deploy" until about an hour ago. Link to comment Share on other sites More sharing options...
HadToRegister Posted July 23, 2018 Share Posted July 23, 2018 Try enabling "Advanced Mode" on the Interface Tab in the Settings section. Link to comment Share on other sites More sharing options...
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