sinsoft76 Posted July 23, 2018 Author Share Posted July 23, 2018 Ok that's good to know but how does vortex handle the bashed patches mod wise and plugin wise or will I have to manually set a rule every time. And do you have any insight on the other part of my question. I really would like to keep using this manager love it sofar but have just had issues I could not figure out like I stated Link to comment Share on other sites More sharing options...
HadToRegister Posted July 23, 2018 Share Posted July 23, 2018 Ok that's good to know but how does vortex handle the bashed patches mod wise and plugin wise or will I have to manually set a rule every time. And do you have any insight on the other part of my question. I really would like to keep using this manager love it sofar but have just had issues I could not figure out like I stated Vortex labels it as a "Dynamic Patch" which means vortex puts it at the bottom of your load order.Bash patch should be the last patch in your load order. Install order is just that, the order you installed the mods in, but this is the page (MODE PAGE) where you can have different mods load their BA2, BSA's before or after one another.If you install MOD A, and the modder uploads MOD A patch A.1 and says to overwrite the esp with the new one.Then when you install MOD Patch A.1 you then specify for MOD Patch A.1 to load AFTER MOD A On the plugins Page, is where you're dealing with the individual ESPS. Link to comment Share on other sites More sharing options...
sinsoft76 Posted July 23, 2018 Author Share Posted July 23, 2018 So I should continue to use an actual load order then for actually installing the mods. That where I was getting confused I was under the assumption that vortex waved a magic wand and auto placed the mods on the mod page in the actual proper load order. But if I'm understanding you correctly I should have the install order ticked so I can flip flop the mods around and that would be the actual load order. And has for plugins page I do under stand how that works it's just basically a constantly active loot list. Am I correct on my understanding? Link to comment Share on other sites More sharing options...
HadToRegister Posted July 24, 2018 Share Posted July 24, 2018 But if I'm understanding you correctly I should have the install order ticked so I can flip flop the mods around and that would be the actual load order. And has for plugins page I do under stand how that works it's just basically a constantly active loot list. Am I correct on my understanding? No, the numbers stay in the same order whether you have them in ascending or descending order.The MODS tab is just to arrange the order of the ARCHIVES The Load order is on the PLUGINS tab, because that's where the actual ESPs are. Link to comment Share on other sites More sharing options...
capella6707 Posted July 24, 2018 Share Posted July 24, 2018 Ok that's good to know but how does vortex handle the bashed patches mod wise and plugin wise or will I have to manually set a rule every time. And do you have any insight on the other part of my question. I really would like to keep using this manager love it sofar but have just had issues I could not figure out like I statedI've always just let Vortex do what it wants with the bashed patch. I've never had to manually set a position for it in Vortex. Yes, you'll still need WryeBash to build bashed patches. (Oh how I long for a tool that does it all - WryeBash, SSEEdit, BethINI and Fallrim Tools! Okay, BethINI and Fallrim Tools don't mess with mods, but still, for simplicity's sake!) Don't forget that it's the order on the Plugins tab that is your load order - not the Mods tab. If you have more than a few mods, and especially some mods combined in your bashed patch, you'll notice on the Plugins tab that a) the esps on the Plugins tab aren't always in the same order as they are on the Mods tab, and b) on the Plugins tab, mods that are in your bashed patch are listed as "disabled" there, and "Installed" on the Mods tab. With the exception of a few mods, I've always just trusted Vortex to determine load order and it hasn't messed up my mods yet. For a few mods, I've had to manually set load order as I've seen it acting wonky in-game - but out of 200+ mods I've had to manually set load order for maybe 3 or 4. I've used NMM and MO - Vortex is much easier than both of them! Link to comment Share on other sites More sharing options...
HadToRegister Posted July 24, 2018 Share Posted July 24, 2018 I've always just let Vortex do what it wants with the bashed patch. I've never had to manually set a position for it in Vortex. Yes, you'll still need WryeBash to build bashed patches. (Oh how I long for a tool that does it all - WryeBash, SSEEdit, BethINI and Fallrim Tools! Okay, BethINI and Fallrim Tools don't mess with mods, but still, for simplicity's sake!) BAsh should go at the bottom of the load order as per WryeBash's instructions, because it merges Leveled Lists. I have Vortex set up as my one-stop-mod-tool-shopFor Fallout 4, I have the following tools installed so I can run them right from the interface... FO4EditFNISWryeBashMerge PluginsxTranslatorMator SmashOutfit StudioBody SlideFallrim ToolsF4SGMCreation KitF4SE Link to comment Share on other sites More sharing options...
capella6707 Posted July 26, 2018 Share Posted July 26, 2018 BAsh should go at the bottom of the load order as per WryeBash's instructions, because it merges Leveled Lists. Yup, Vortex always positions my bashed patch within the last 3 or so esps in the load order. But what might be below that is not affected by leveled lists. (icepenguin's map mod, for example) I have Vortex set up as my one-stop-mod-tool-shop. Me too:SKSESSEEditFNISWryeBashOutfit StudioBody SlideFallrim ToolsCreation KitBethINI(Used to have LOOT there, too, but never used it - thanks to Vortex's easy-peasy load ordering!) I'll say it again, though - and it'll likely never happen - oh, what I would give to have WryeBash and SSEEdit functionality (WryeBash, at least) integrated into Vortex! I'd actually pay for that! Link to comment Share on other sites More sharing options...
Grestorn Posted July 26, 2018 Share Posted July 26, 2018 Integrating those into Vortex would be pointless. Man years of work and reverse engineering went into xEdit alone. No one would want to recreate that from scratch. And I also see little reason for that. xEdit and Wrye Bash work perfectly fine as extra tools started from Vortex. So it's not much of a nuisance to use them as separate tools. Link to comment Share on other sites More sharing options...
capella6707 Posted July 26, 2018 Share Posted July 26, 2018 Integrating those into Vortex would be pointless. Man years of work and reverse engineering went into xEdit alone. No one would want to recreate that from scratch. And I also see little reason for that. xEdit and Wrye Bash work perfectly fine as extra tools started from Vortex. So it's not much of a nuisance to use them as separate tools. Points taken. My use of WryeBash and SSEEdit is very limited compared to how they can be used. With WryeBash I just build my bashed patch - that's it. So for that alone, just a simple button in Vortex to create a bashed patch would be wonderous to me! :) Then SSEEdit, all I use that for is to resort masters for mods that have an orange box in WryeBash. Hardly important and necessary - that just satisfies my OCD. :) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.