folgore62 Posted August 1, 2018 Share Posted August 1, 2018 I've been adding mods following an ambitious mod list -- perhaps too ambitious for my 2015 desktop with 2 Gigs VRAM -- and now my game won't start. I click the SKSE64 loader and the black screen begins but then CTD before fully deploying. (By contrast, the non-SKSE64 loader for Special Edition still works) So, what to do? My initial thought is to hit "purge mods" and see if it starts. If it does, then I would reactivate the mods 5-10 at a time until I see where the game-breaker appears. Is this a sound strategy for a Vortex user or should I try some other strategy to restart my game? Link to comment Share on other sites More sharing options...
davidwalshireland Posted August 1, 2018 Share Posted August 1, 2018 I would check through the mod list and see are there any obvious conflicts.Did you read the descriptions for all the mods?Generally when modding I add mods one or three at a time and check ingame quickly before moving on. Link to comment Share on other sites More sharing options...
folgore62 Posted August 1, 2018 Author Share Posted August 1, 2018 I would check through the mod list and see are there any obvious conflicts.Did you read the descriptions for all the mods?Generally when modding I add mods one or three at a time and check ingame quickly before moving on. I was following a very huge mod list. The guy behind it divided his mods into sections and strongly recommended starting up games to see whether the mods were working or not at the end of each section. I did this sometimes, but toward the end I took shortcuts and skipped doing that. My mistake.... The list author did discuss the mods he recommended and even those he saw as alternatives and tried to anticipate potential problems. Link to comment Share on other sites More sharing options...
Zanderat Posted August 1, 2018 Share Posted August 1, 2018 Sounds similar to my issue: https://forums.nexusmods.com/index.php?/topic/6871377-0156-weird-issue/&do=findComment&comment=62369642 Link to comment Share on other sites More sharing options...
folgore62 Posted August 2, 2018 Author Share Posted August 2, 2018 Sounds similar to my issue: https://forums.nexusmods.com/index.php?/topic/6871377-0156-weird-issue/&do=findComment&comment=62369642 So the alternate menu messed with SKSE? Interesting! I'm using the Nordic Skyrim list. He uses a different loading screen but it's something that installs early and doesn't appear to mess with anything. I know some mods are SKSE; I wonder which ones might be adverse to it. Link to comment Share on other sites More sharing options...
Tannin42 Posted August 2, 2018 Share Posted August 2, 2018 Purging doesn't disable mods, it only temporarily undeploys them, next time you deploy they will all be back.You can still do this to investigate if your vanilla game is able to run but if you really want to figure out which mod is causing a problem, the best strategy would be to clone your profile, then experiment with the clone (disabling mods in batches until the game starts again, then dig into the last batch).Once you know which mod it is, go back to your original profile and disable just the one mod and remove the cloned profile. Link to comment Share on other sites More sharing options...
folgore62 Posted August 2, 2018 Author Share Posted August 2, 2018 Purging doesn't disable mods, it only temporarily undeploys them, next time you deploy they will all be back.You can still do this to investigate if your vanilla game is able to run but if you really want to figure out which mod is causing a problem, the best strategy would be to clone your profile, then experiment with the clone (disabling mods in batches until the game starts again, then dig into the last batch).Once you know which mod it is, go back to your original profile and disable just the one mod and remove the cloned profile. Hi Tannin! I've been wondering what purge does and doesn't do?! In the plugin window, I noticed that plugins are either disabled or gone entirely. In the mods window, OTOH, I notice that all the mods are still there -- enabled or disabled -- as they were when I first hit purge. So, if I were to run the game immediately after "purging," would I see the game in its vanilla form? Or would the game still be modified by those mods that don't have plugins? Just to describe how I've been using (or misusing as the case may be) the purged game, I've been following the mod list I followed before and have been reinstalling mods in order. After reinstalling about 25 mods, I restart the game to see if everything still works. When I make it to 200 mods, I'll start doing game start-ups every 5-10 mods until I find the mod that broke the game previously. By contrast, what should "purge mods" actually be used for? Needless to say, the method you describe using "profiles" is far more rational than what I've been doing. Unfortunately, I was unfamiliar with the concept of "profiles" prior to downloading Vortex (perhaps because I was strictly an NMM user before and had never used MO2 like many of the people here?) and proceeded based on a flawed understanding of the "purge" function. Oh well...next time, I'll do it the right way! Many thanks for your efforts in developing this program! Even in Alpha, I find Vortex both user friendly and powerful! Link to comment Share on other sites More sharing options...
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