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An independent New Vegas mod.


devinpatterson

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If Hardin becomes the Brotherhood elder then I figured that it may be possible to have the Brotherhood as an ally in the war against the NCR.

Yeah I can definitely see that, I'm sure there is plenty of bad blood left.

 

HELIOS One will be back in their control as depicted in one of the endings and the Van Graffs should be removed from the game considering that Hardin's first act as elder is to order the player to kill them in the main game.

 

An alliance with Hardin should have some significant consequences for the player later on such as Hardin demanding access to Hoover Dam. The player can choose to accept Hardin's request which would see an increased Brotherhood presence at Hoover Dam or refuse him which would turn the Brotherhood against the player. If McNamara remains as Elder and a ceasefire was arranged with the NCR then I can see him wishing to remain neutral in the war against NCR.

Sounds reasonable to me :smile:

 

I can imagine an envoy from Lost Hills visiting the Mojave chapter and demanding to know why the Mojave chapter agreed to a ceasefire with the NCR, not retaken HELIOS One and made no efforts to claim Hoover Dam.

Well cr*p, I'm having a little trouble parsing just how interconnected/related the chapters are and if or how much of a hierarchy actually exists between the chapters. It's all tied up in the vault 13 timeline, the state of Maxon (independent, but allied with NCR), not to mention the elder himself and how that applies to the NV battle. Kind of a mess. I'll try to sort out the lore.

 

Another scenario would be Hardin trying to create a schism in the Brotherhood similar to Lyon's chapter and the Outcasts. Not wanting to lose more members I can imagine McNamara being convinced by the player that Hardin has to be removed. And to be completely honest I would relish the opportunity to take out Hardin. :ninja:

Yeah I feel like with his personality he probably would go outcast eventually. I wonder though at what point the player should come in to prevent it or alternately we allow a new faction of the outcasts (which could be interesting in itself).

 

I would also appreciate the opportunity for a restoration of the Sierra Madre. There is a mod on the Nexus that removes the toxic cloud and adds some gamblers ....Considering that most of the tech and the cloud was developed at Big MT I can see it being tied in with Old World Blues and maybe order the Think Tank to develop a way to remove the cloud.

I'm having trouble seeing where to go with a restored Sierra Madre. Does it become just another casino resort, a little NV, or did you have more in mind for it?

 

I mean I know it's not doing anything as is, but would a restored version offer any additional playability, or would it be better to build on the DLC's toxic enviornment? I could see it going both ways. A restored ver could focus more on people adn the society that grows up there. A toxic dlc could contain the seeds for more quests/encounters in the classic dead money vein. Like perhaps discovering the actual social(tribal) structure of the ghost people in a sort of genocide quest to remove them.

 

Or maybe both? Stock dead money with new encounters and adventures, including clearing out the ghost people for good and use this as a stepping stone prior to heading to OWB to remove the toxic cloud. The first dead money dlc is to finish the vault quest and escape. The 2nd dead money return is to cleanse the location?

 

P.S. I wouldn't worry about the bos bunker, that's just (or was) a trap. I don't think it's an actual way in that dog used, simply a place to capture unwary travelers, then dog would transport them overland to the Sierra.

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The only thing stopping the NCR from taking the dam by force was the Legion. Kimball and Oliver knew they could take the dam but would see heavy losses,

Nope, the NCR had already repaired and occupied the dam, as well as signed the NV treaty and are fighting with the BOS. 3 years later hte first legion move into the Mojave. They aren't even in the region yet. It's why there was a first battle of Hoover dam, because the NCR were occupying it and the Legion came in *after*

 

and with the arrival of the legion they needed every man available too hold them back so they signed the treaty.

Nope, signed years before, back before the battle began with teh BOS.

 

No they signed the treaty because they receive 95% of the water and electricity from Hoover which is badly needed by teh republic.

2273 Corporal Sterling of the NCR Rangers is captured and tortured by Caesar's Legion legionnaires. He manages to escape by rolling into the Colorado River down an embankment and is rescued by fellow Rangers.

2274 NCR scouts reach Hoover Dam, causing Mr. House to recruit three tribes and recondition them into the Three Families. By the time the NCR reaches the ruins of Las Vegas, they are able to return home with tales of a city of lights in the middle of the desert. Not long after, tourist money starts rolling into the newly-christened New Vegas.

◾ The NCR reluctantly sign the New Vegas treaty. NCR are allowed to control the Hoover Dam and to set up headquarters at Camp McCarran, while recognizing Mr. House and the three families as the rightful owners of the Strip. 5% of the energy from the dam is transferred to the Strip while the rest goes back to California.

2275 Legion scouts report the NCR has occupied and restarted Hoover Dam, restoring electrical power to the Strip. Caesar begins planning war against the NCR.

2275-2276: Legion forces gradually assemble east of the Colorado river. The NCR becomes aware of the threat when scouting parties fail to return from expeditions east.

2277 Caesar's Legion moves into the Mojave, setting up their base of operations at Fortification Hill.

The First Battle of Hoover Dam takes place. Caesar's Legion forces under the command of Joshua Graham attempt to take the Hoover Dam from the NCR. Although initially successful, the NCR lures the Legion into a trap and sends them reeling. Most of Boulder City is reduced to rubble in the battle. Legate Graham, deemed responsible for the defeat by Caesar, is coated in pitch, lit on fire, and tossed into the Grand Canyon to set an example for others.

Edited by kingwilfre16
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I always assumed a cyberdog was more intelligent then a normal dog, probably something to do with their computerized data storage banks.

Roxie was able to find a way to get through the Radio Fence that isolates Big Mountain and bring Rex back with her.

And that was far beyond the capabilties of most of the Think Tank (excluding Mobius).

Yeah that's true, if they saw someone do it, they could probably put two and two together assuming they had the right tape.

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Interesting, looks like even Jacobstown could apply for inclusion in the NCR;

 

"Of course, NCR is not for everybody - slavers, unreformed mutants, known raiders, and other undesirables need not apply!

 

But what if my entire town wants to join?

Depending on where your town is located, NCR does accept petitions by villages, towns, bases, city-states, even minor kingdoms for annexation by NCR. Once the petition is accepted, NCR will grant your town territorial status. Once the needed police and army presence is established and any banditry or other lawlessness has been dealt with, your village can apply for full statehood in the NCR. It's that simple!

 

So remember - We're here. Why not join us?

 

Prepared by the New California Relations Advisory Panel"

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I used the New Vegas GECK to go snooping around in the project Anchorage files.

 

For a bombing run simulation, this would be the best choice for a target:

Chinese Base

 

I looked at all the other maps and there was too much stuff around the map, which would be confusing to look at from up high.

 

I'll have to finish the fence and stuff around the base, but I did that once before in New Vegas, so I don't think placing objects is that complicated.

 

However, scripting is not my strong point, so someone else would have to take over that part.

 

And I have no clue about how to do the flyover of Volare.

Especially with the bomb drop part.

 

Also, I assume we'd have to find a way around the dependencies, this file required 3 files from Project Anchorage and the Fallout3 master file to load properly.

 

If someone can advise me how to make this map independent of those, so it's just a base on a snowfield, that would be greatly appreciated.

 

 

Also, judging from the adjacent areas, we need to put in patrolling Chimera tanks and emp minefields, since this base was surrounded by those.

 

Bonus points if your bombing run takes out some tanks! :laugh:

Edited by XTgrndr
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Interesting, looks like even Jacobstown could apply for inclusion in the NCR;

 

"Of course, NCR is not for everybody - slavers, unreformed mutants, known raiders, and other undesirables need not apply!

 

But what if my entire town wants to join?

Depending on where your town is located, NCR does accept petitions by villages, towns, bases, city-states, even minor kingdoms for annexation by NCR. Once the petition is accepted, NCR will grant your town territorial status. Once the needed police and army presence is established and any banditry or other lawlessness has been dealt with, your village can apply for full statehood in the NCR. It's that simple!

 

So remember - We're here. Why not join us?

 

Prepared by the New California Relations Advisory Panel"

 

Unfortunately the NCR isn't perfect and now there is bad blood between them and mutants. I think Jacobstown would want too stay independent and depending on how the player aids them they would. I personally have no problem with an independent Jacobstown, the NCR is my favorite faction in Fallout and I love Jabcobstown, the mutants need a home like that.

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Another scenario would be Hardin trying to create a schism in the Brotherhood similar to Lyon's chapter and the Outcasts. Not wanting to lose more members I can imagine McNamara being convinced by the player that Hardin has to be removed. And to be completely honest I would relish the opportunity to take out Hardin. :ninja:

Yeah I feel like with his personality he probably would go outcast eventually. I wonder though at what point the player should come in to prevent it or alternately we allow a new faction of the outcasts (which could be interesting in itself).

 

I would recommend leaving the schism idea as the last Brotherhood quest. If the hardliners leave to form the Mojave version of the outcasts then I can see them causing problems for the NCR or Independent Vegas.

 

 

 

I'm having trouble seeing where to go with a restored Sierra Madre. Does it become just another casino resort, a little NV, or did you have more in mind for it?

 

I mean I know it's not doing anything as is, but would a restored version offer any additional playability, or would it be better to build on the DLC's toxic enviornment? I could see it going both ways. A restored ver could focus more on people adn the society that grows up there. A toxic dlc could contain the seeds for more quests/encounters in the classic dead money vein. Like perhaps discovering the actual social(tribal) structure of the ghost people in a sort of genocide quest to remove them.

 

I would like to see the Sierra Madre reopened as casino resort which would be another source of income for the player. I think this idea can used in the Independent, NCR and House versions of the mod. Other than touching upon the Ghost People I don't think I can come up with anything else that can be added to Dead Money.

 

My only other ideas related to Dead Money would involve Dog/God and Dean Domino if they are still alive at the end. I would like to see Dog/God relocated to Jacobstown and I believe that Dean Domino has plans to visit the Vegas casinos and possibly rob them. A casino heist would be interesting in an NCR or even House mod but would probably not work in the Independent mod. Saying that it would be funny to encounter Dean and inform him that Vegas and it's casinos are under your care and that it would be in Dean's best interests to leave Vegas immediately and rob the New Reno casinos instead.

 

Interesting, looks like even Jacobstown could apply for inclusion in the NCR

 

Sorry, but I have strong doubts about seeing Jacobstown being annexed into the NCR. Marcus doesn't like the way that the NCR takes over territories and forces them into being annexed. The Nightkin leader Keene would certainly be against annexation by the NCR and asking him to go along with the idea would be impossible. I would also imagine it to be difficult to try and force super mutants to pay taxes. Let's not forget that there are examples of racism towards mutants in the NCR from the NCR mercenaries harassing Jacobstown to the soldier asking why a super mutant is allowed into the strip when Lily is in the player's company. I would prefer to leave Jacobstown as a sanctuary for super mutants.

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"In 2274, Hoover Dam was taken by the New California Republic (NCR) when the first NCR scouts arrived at Hoover Dam. This action spurred Mr. House into action as a sign of returning civilization. Mr. House then sent his Securitron army out onto the New Vegas Strip and rallied the tribals occupying the city, ensuring that when the NCR first reached New Vegas, they would return with stories of a city of lights in the middle of the desert, bringing in the tourist revenue required for Mr. House to carry forward his plans. He worried about the independence of his new city's power source, but fortunately the arrival of Caesar's Legion in the region meant that the NCR could not take the Dam and the Strip without significant casualties, which would leave them vulnerable to the Legion. Mr. House and the NCR drew up the New Vegas treaty, out of necessity more than anything. 95% of the Dam's power output would go to the NCR, and in return Vegas' independence would be guaranteed."

http://fallout.wikia.com/wiki/Hoover_Dam

 

You're right about the Legion not being at Hoover Dam at the time but the NCR knew about them and most likely knew they were headed that way.

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