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An independent New Vegas mod.


devinpatterson

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Like Dragonuff, I hope this project is still (if only theoretically) in the works... But I actually have a 'why'...

 

You see, I'm working on a 'create your own merc faction' mod based around the discovery of a Vault the was 'forgotten' due to having not actually been finished when the bombs dropped... The whole thing is pretty much just concept at this point (I haven't even started a thread for it yet), but it is a solid concept (IMHO). Indeed, I plan to start working on the vault itself soon...

 

The reason I'm mentioning it here is because it could tie-in very well with an "Independent NV" mod, providing you with another base, which would also include a new set of combat forces to counter an army of rogue "Yes Man" Securitrons... Or at least it could, if you set it up right... Another note - I was thinking of having a damaged but salvageable Verti-bird as on of the late-mod 'rewards', could provide an interesting tool to add to the players kit (would be a remote thing, kinda like the boomer's bomber, but following your orders directly).

 

With this and the "Sunset Sarsaparilla - Wild Wild West World" mod, it seems you and I think a lot alike Devin! :P

 

~JD

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R u guys still working on this cuz I have some ideas

 

 

Like Dragonuff, I hope this project is still (if only theoretically) in the works...

 

Definitely. The only mod I can think of at the moment, that I'm considering let die, is the High Desert State Prison mod (I think it's a good idea, just so many even better ideas to do). All the rest I would very much like to develop.

 

As a matter of fact I'd like to float another one based on the Yucca Mountain nuclear waste repository. Located 100 miles from Las Vegas near the CA boarder, consisting of 40 miles of tunnels, the repository will accommodate an estimated 77,000 tons of nuclear waste.

 

It would consist almost entirely of vault tile sets with some modified texture sets and a whole lot of copy and pasting cells. Something of a giant hack and slash dungeon crawl.

 

My idea here is to use a real world place to anchor it in the game world (and hell it's just too damn interesting not to be included in NV). Originally a super mutant refuge, by the time the player enterst the scene, it would take on aspects of the SM Vault 87 (such as kidnappings to conscript into their growing army).

 

OK, got a little distracted, on to the topic at hand. Right now though, all my projects are in a "conceptual"/planning phase and I appreciate any and all input in the threads. RL has just been keeping me too busy. I can still check out the forums when work is slow, but actual modding just hasn't been possible due to a lack of free time. I'm hoping that changes by the new year, so I can complete any requests I left in the lurch and begin some concrete development, but at the moment the only mod I'm working on is Marilyn the securitron. And that's simply because I can't ask my modding buddy to wait two months. Here is a video of here;

http://www.youtube.com/watch?v=zlwltPXTjNY&feature=youtu.be

 

 

You see, I'm working on a 'create your own merc faction' mod based around the discovery of a Vault the was 'forgotten' due to having not actually been finished when the bombs dropped... The whole thing is pretty much just concept at this point (I haven't even started a thread for it yet), but it is a solid concept (IMHO). Indeed, I plan to start working on the vault itself soon...

 

Well always willing to collaborate if it's a positive synergy, and I'd let other mod authors and potential mod authors incorporate their ideas into my work if it helps them out. For instance Charwo wanted to incorporate a rebuilding of the old world gov into the independant NV story line(Although she may have changed her mind, and accepted NCR as the next best thing to a old world gov), and we made provisions to work with that.

 

The reason I'm mentioning it here is because it could tie-in very well with an "Independent NV" mod, providing you with another base, which would also include a new set of combat forces to counter an army of rogue "Yes Man" Securitrons... Or at least it could, if you set it up right... Another note - I was thinking of having a damaged but salvageable Verti-bird as on of the late-mod 'rewards', could provide an interesting tool to add to the players kit (would be a remote thing, kinda like the boomer's bomber, but following your orders directly).

 

You know what you might consider is a more direct tie in to vault 21. There is a whole vault population that sprung from there, and were displaced. Most would have to find work of some kind or another, and merc isn't out of the question in NV's harsh wasteland. We actually have a little lore in re: to vault 21. It sets up their secret vault project as psycher research. A test lab for a strain of FEV that only works on neural tissue.

 

We hadn't refined the idea yet. One idea is that it ties in with the games of chance and is effectively a sort of forced evolution. Those with minor precog or TK abilities would have course benefit and thrive from a gov based on gambling. On the opposite side of the spectrum the pre-cogs were a force to be reckoned with and House used the securitrons to seal them in the depth below.

 

But if you go with the former, "21's" become lucky bastards. Getting much higher critical hit %'s and gain something of a rep among those in the know as dangerous opponents. Might tie in well with a merc idea.

 

With this and the "Sunset Sarsaparilla - Wild Wild West World" mod, it seems you and I think a lot alike Devin! :P

 

Thanks, but the SSWWW really writes itself in many ways. I mean who doesn't love a amustement park as a game setting. And heck it'd have to be western themed in the Mojove (although someday a nuka cola themed amusment park would be cool too).

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Messed around in the geck for a bit last night. Removed the prohibition on followers in the lounge and penthouse if Mr. House is out of the picture. Think I'll move the crew up there instead of the presidential suit (it's a more scenic view).

 

I was wondering what other things people would like changed after Houses fall? Stuff that doesn't make sense with House out of the picture.

 

Like perhaps opening up the casino ala run the lucky 38? Securitron body guards in the strip etc.

 

Also thinking about a name for the mod (before any dialog for custom voices is saved, the mod has to have it's name engraved in stone). The main quest has about the coolest name ever; "No Gods, No Masters". And of course there's a classic angle like "Viva New Vegas" based on the song. Ideas?

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Messed around in the geck for a bit last night. Removed the prohibition on followers in the lounge and penthouse if Mr. House is out of the picture. Think I'll move the crew up there instead of the presidential suit (it's a more scenic view).

Yeah, the penthouse was a lot better than the vanilla player suite...

This is practically a requirement for me, even on a "vanilla" run through I include it by default. The New Vegas Restoration Project is another must-have.

 

I was wondering what other things people would like changed after Houses fall? Stuff that doesn't make sense with House out of the picture.

 

Like perhaps opening up the casino ala run the lucky 38? Securitron body guards in the strip etc.

Benny as a partner/paramour companion (there's a mod already) for as long as it lasts... what happens in Vegas stays in Vegas, am I right? :wub: :devil: :ninja:

 

Some sort of amalgamated super-Strip would be a cool mod in and of itself, there's a lot of gems out there, Lucky 38 suite and penthouse mods, the NVR (and its offshoot for Freeside) and innumerable overhauls to the various casinos and their suites... as a largely unrelated side-note, the Playing with Firepower adds some insanely entertaining modded weapons and two mathing shops in Freeside (rather than just making them shelters or something, heh).

 

Of course going whole hog would miff players who don't want/like a particular mod or change etc. IIRC The Lucky 38 reloaded, Run the Lucky 38 and NVR mods all work A'OK together, and those three are all quite good, so... There's a lot to filter through, but as new King/Queen of Vegas I'd definitely like more than the boring vanilla strip to play with. 8)

 

Speaking of vanilla, I vaguely remember a a mod compilation somewhere (restored content mod?) that among other things had Victor confront the Courier for a final duel inside the Lucky 38 if they destroyed the fort bunker and/or killed House. Just for added player punch and all that, plus he's not the sort to go riding off into the sunset while his boss is in danger/needs avenging.

Actually, the various securitrons could be expanded upon, like that Mary (Jane?) bot in the penthouse. Perhaps your Marilyn mod could fit here, with a quest (possibly) to get her out of a securitron and into an android...? :cool: Some of the grunts could get some amusing chatter; perhaps the player could even dictate/order (as in mail catalog order, though with potential dictatorial undertones) custom bodyguards... Secret Service Securitrons for a more Republican ruler, or The Red Guard (Star Wars and/or Elder Scrolls References) for an autocrat or benevolent/"benevolent" dictator.

Also thinking about a name for the mod (before any dialog for custom voices is saved, the mod has to have it's name engraved in stone). The main quest has about the coolest name ever; "No Gods, No Masters". And of course there's a classic angle like "Viva New Vegas" based on the song. Ideas?

 

More mission titles/easter eggs, but, with conjecture as to possible use:

 

Hole Carding not sure...

Suited Connectors hmm.... Benny, perhaps? he might be holding the cards, among other things. ;) Or perhaps (as a stretch) the BoS as a minor faction alliance, referring to power armor suits... bleh.

 

Them's the Breaks (who knows?)

Deal Breaker ? not sure, perhaps an NCR questline in reference to the broken treaty

 

Breaking the Bank (for cracking down on the strip, raiding NCR currency, making your own NV currency... or perhaps raiding a vault?)

 

Snake Eyes (perhaps what's-his-name Enclave doctor up in Jacobstown has some problems with Nightstalkers, as part of an alliance questline)

House Rules: for House's return (or clone), perhaps, maybe, mod title....?

 

Chopping the Blinds for a Brotherhood questline, mainly because at least two of their quests IIRC were in reference to blindness, refers to pulling out early/after the blinds have put their money in the game, and the description as to why it was "antithetical" to the gameplay reminded me of the potential Hardliner Coup... could be interesting how the player interacts with the BoS.

 

Russian Roulette, if there's ever a mission with a Commie twist.... trying to think of a character with a Russian-ish name/background...

 

The Die Is Cast- it'd be a great mission title for an "alliance" plotline with the Legion

 

Cappuccino Royale- has to be a new Strip shop. Maybe. Dunno.

Vegas Vixens (Strip Club, perhaps?)

Strip Club ( :tongue: ) as an actual club/gang, sort of like the Kings, only, well, pimps.

 

And finally, Dead Man's Hand as either a mod title or a questline. It's a cool moniker and refers to Wild Bill Hickok's reputed hand when he was shot in the back... and if House's "beyond the grave" machinations (or at least the ramifications of his demise, plus possible revenge schemes/clones/contingencies, and the fact that you're playing his hand after backstabbing him.

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Just answering a part of your post, since I'm almost ready to head home

 

So I was thinking the mod would best be broken up into stages. For example;

Stage 1 will be any near term consequences of House being out of the picture. This includes the riots described in the end slides.

Stage 2 will be our story line of vengance (whether yesman or a surviving House in some form), while juggling a other factions looking to move in.

Stage 3 will be our Military confrontations from the super factions (NCR/Legion, and that should come before the player has time to fortify NV, makes it more interesting.....)

Stage 4 would be large scale changes in NV itself (from individual buildings to a settler defense type setup)

 

At the moment I'm shooting for info/ideas on stage 1, but we'll keep everything so that when we work on the later stages we have a bunch of ideas to choose from.

 

Yeah, the penthouse was a lot better than the vanilla player suite...

This is practically a requirement for me, even on a "vanilla" run through I include it by default. The New Vegas Restoration Project is another must-have.

 

Yeah we're doing OK with the lucky 38 reloaded, talked to the author a month or two back and got permission to use it. But I think we'll have to have more than one version since not everyone is going to want it tacked on to the mod.....

 

I'll check out the restoration project.

 

Benny as a partner/paramour companion (there's a mod already) for as long as it lasts... what happens in Vegas stays in Vegas, am I right? :wub: :devil: :ninja:

 

Killed him the second I spotted him at the tops, but that's just me. Yeah I can check and see if there is a companion mod an author will let us use. Seems like you'd be courting your own demise, but hey, in the Mojove I guess everything is a gamble. If not a companion, he could come back as a minor villain if still alive.

 

Some sort of amalgamated super-Strip would be a cool mod in and of itself, there's a lot of gems out there, Lucky 38 suite and penthouse mods, the NVR (and its offshoot for Freeside) and innumerable overhauls to the various casinos and their suites... as a largely unrelated side-note, the Playing with Firepower adds some insanely entertaining modded weapons and two mathing shops in Freeside (rather than just making them shelters or something, heh).

 

Those sound interesting, and I could see some of what your describing later on down the road when the player is actually overhauling NV itself (re-created in his/her own image as it were). If we're allowed to barrow/use those assets we can tie how we implement them to the players choices/desires.

 

Speaking of vanilla, I vaguely remember a a mod compilation somewhere (restored content mod?) that among other things had Victor confront the Courier for a final duel inside the Lucky 38 if they destroyed the fort bunker and/or killed House. Just for added player punch and all that, plus he's not the sort to go riding off into the sunset while his boss is in danger/needs avenging.

 

Yep, I remember that too, although I don't want him killed in such a encounter since we're using him later in teh 2nd stage story line.

 

Actually, the various securitrons could be expanded upon, like that Mary (Jane?) bot in the penthouse. Perhaps your Marilyn mod could fit here, with a quest (possibly) to get her out of a securitron and into an android...? :cool:

 

Yeah that's what we have set up currently, although the android part won't be implemented in the first release. I just found out how to make skin siny via a alpha channel and hope to implement it as a custom race texture. It solves some problems we were struggling with in regard to having a artificial look, but not having to make new nif's for every outfit. But it will take time to work out and I don't want it to hang up a Dec 1st (ish) release.

 

Some of the grunts could get some amusing chatter; perhaps the player could even dictate/order (as in mail catalog order, though with potential dictatorial undertones) custom bodyguards... Secret Service Securitrons for a more Republican ruler, or The Red Guard (Star Wars and/or Elder Scrolls References) for an autocrat or benevolent/"benevolent" dictator.

 

Yep that's what I'm thinking. Comments when the player approaches like "VIP on board" and a navy whistle. Or "all clear sir, everything quiet" etc etc. Something to really make the player feel as if they are responding to him/her personally.

 

Good point on the securitrons reflecting the players ruling/governing style.

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Just answering a part of your post, since I'm almost ready to head home

 

So I was thinking the mod would best be broken up into stages. For example;

Stage 1 will be any near term consequences of House being out of the picture. This includes the riots described in the end slides.

Stage 2 will be our story line of vengance (whether yesman or a surviving House in some form), while juggling a other factions looking to move in.

Stage 3 will be our Military confrontations from the super factions (NCR/Legion, and that should come before the player has time to fortify NV, makes it more interesting.....)

Stage 4 would be large scale changes in NV itself (from individual buildings to a settler defense type setup)

 

At the moment I'm shooting for info/ideas on stage 1, but we'll keep everything so that when we work on the later stages we have a bunch of ideas to choose from.

 

Are the riots for all endings, i.e. if you've got the kings's and/or Followers support for example, or have really evil/good karma?

You know what, I'll just watch the darn thing on Youtube.

Anyway, from the looks of things, a "good"ending has Freeside, Goodsprings, Primm and (to an extent) Novac prospering, the NCR ironically being better off in Freeside. Jacobstown cures the nightkins and Supermutants. Jacobstown would certainly be a strong ally for a friendly courier. The open ends are the enclave remnants, Brotherhood of Steel and Boomers, all of whom could potentially be swayed into an alliance... though the BoS might not like the mutants or enclave....

 

I take it that you'd figure the first part would be about New Vegas itself, rather than, say, a Jacobstown alliance. That said, depending on how you handled the Dam (apparently you can talk both Oliver & the Legate to leave without a fight with speech of 100 or something) having 100+ upgraded securitrons, the keys to the Dam (and probably McCarran, among other things) and the Kings/Followers I could see the troubles being reined in relatively quickly.

The beauty of it though is that, regardless of intentions, if the player hasn't actually *prepared* by upgrading the securitrons and building alliances/friendships with the Kings or Casino gangs (in fact, that's your first conflict/decision right there- populism or elitism) before and immediately after the battle for dam then there'd be a lot more "mopping up" to do. IE the best outcome of the Dam could either be the diplomatic version (get the NCR/Legion to back off without a fight = no damaged dam or destroyed securitrons) or a militaristic one (battle with one or the other- actually, could we mod the end game dialogue to offer an alliance of convenience/truce or something with enough good relations and/or speech checks?) with the support of the Enclave Remnants, a fully upgraded Securitron army and a Boomer airstrike. Though you'd have more cleaning up to do at the dam (and fewer bots) it would also cause rioters to reconsider their disobedience when the troops come home.

 

Either way, "maxing out" the options beforehand by completing quests etc. would considerably reduce the clean up missions, and the faction-specific questlines i.e. the Kings would gain or lose support in the follow-up. You could have a rather lively Benny-Courier-King council, for instance, or a Farkas-King-Courier council, or the Courier dictating to everyone like a king/president with war-powers; then you'd have factions petitioning for stuff. Sharing power with a faction leader would boost relations and/or earn support (though in Benny's case, you'd better have a slave collar, overwhelming power/public support or a mistress thing going on to ensure his loyalty in the long run...) but also annoy rival factions (more along the casino groups) and force you to compromise; basically it would be like how companions desert if you'd things they don't like, only in this case the "companion" is a faction representative who's withdrawal basically means street wars.

 

You'd probably be staying in the city for a while (making a lot of decisions too, I'm thinking of the aftermath of your coronation in Fable 3) but being Vegas someone will probably try to kill you before too long (just to keep things interesting) and eventually Yes Man could go his own way or so on.

Part 2 would probably deal more heavily with (re)establishing contact with one of the two big factions and/or coalescing the coalitions of the minor powers in the wasteland, as well as the after-effects of your decisions within the city limits, i.e. the factions you annoyed might desert, or if you weren't strict/slimey enough with one of the casino groups they could attempt a coup.

It would be interesting to try and add Jacobstown or the Boomers into your state, either as soldiers or citizens.

 

 

Yep, I remember that too, although I don't want him killed in such a encounter since we're using him later in teh 2nd stage story line.

 

How so? Is he one of House's contingencies, and why wasn't he there when you offed House?

Maybe that house was a fake or something?

Or- what if Victor is House's alter-ego/AI personality? Maybe he's a brain-bot in disguise or something. Or perhaps House's brother, the crazy one.

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  • 3 weeks later...
I'm so happy to hear u guys are still working on this my idea was for a later mission when the character is in cofrention with the ncr they plan to attack the boomers bomber with vertibirds now that they know about it and plane to take it out so they can have sky supremacy for the third battle of hover dam so the boomers need the player to help them fix up the plane by jeans skydiving place as sort of a guide plane to protect it
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  • 3 weeks later...

Are there any plans to keep the vanilla companions around? I know that Boone either becomes a caravan guard or a mercenary, Raul becomes a vaquero again or decides to continue being a mechanic, Arcade stays in Freeside and Lily leaves to look for the vault she came from if convinced to take her medication at half doses. I'm not sure if Cass would choose to stay with the Courier after Hoover Dam. Ed-E becomes a constant companion for the Courier. I'm sure the King would eventually want Rex back. Veronica's endings are somewhat bittersweet stating that she either unhappily stays with the Brotherhood or becomes a solitary scavenger. It would be nice if we could give Veronica a happier ending where she remains with the Courier.

 

Edit: Just saw the video for the Marilyn Securitron. Looking forward to installing that one.

Edited by Devilman1975
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