devinpatterson Posted May 8, 2013 Author Share Posted May 8, 2013 Here is the first esp, just checks the global var to see if House is still in the picture, if he's not it knocks out the restrictions on your followers entering teh penthouse. Download here Link to comment Share on other sites More sharing options...
Devilman1975 Posted May 8, 2013 Share Posted May 8, 2013 This sets up a brain bot type character for House. It makes his "suvival" more realistic, but ignores the fact that if House had brain bot tech (and with a few exceptions like think tanks, and some earlier stuff from pre FO3 games, only general atomic had this know how) woudn't he have used it? It's not a huge show stopper though, there are reasons we can contrive for why he didn't implement it initially. Jane & Marilyn are just programmed, not really a digital copy of consciousness.....at least I believe that's the case. I like the idea of also having House as a robobrain but the only problem with this method is when the player kills House by setting up an electric surge to his chamber his brain would be destroyed along with some other organs. I suppose this method could be implemented if House was left alive in his stasis pod and was forced to have his brain transferred to a robobrain instead of waiting to die in his old body. I would probably leave the think tank body for Big MT as it was proably developed there originally. Regarding Marilyn and Jane, I had a look at Jane's page in the Fallout wiki and it states " Jane's neuro-computational matrix is a copy of a woman that Mr. House had known as "one of Mr. House's girls". " There's also the story about House's pre war scandal with some starlet that Raul mentioned to the Courier. With this you can have a new character in the form of a securitron with a female face and a digital copy of the mentioned starlet's brain. Imagine some kind of diva trapped in a securitron body in the wasteland. Maybe this character could be seen working with Anthony. It would also be interesting if Jane herself makes a return to the game at Robert's side. I like the idea for the syndicate too but I couldn't imagine Benny willing to share New Vegas them. Due to his double crossing nature he probably would've also turned on them as well. This syndicate would probably need a name as the Inheritance mod also has a syndicate faction too. Link to comment Share on other sites More sharing options...
TheAtmosphere Posted May 8, 2013 Share Posted May 8, 2013 I think it'll be interesting if you yourself could get an implant which allows you to take over a securitrons body, you could spy on them and s#*!, I'll get working on some themes for NV. Link to comment Share on other sites More sharing options...
darkus37 Posted May 8, 2013 Share Posted May 8, 2013 Well, I haven't read this entire read in a while - sorry about the repeat, my bad. The syndicate - well, I honestly thought of it as one of the families from New Reno: either the Mordinos, Bishops, Wrights, Salvatores, or perhaps even the Van Graffs. ==================================================================================================================================Just to sum them up: Mordinos - inventors of jet, relatively non-violent as they keep power by being the only supplier of said drug, main supplier of "official" porn. Bishops - a Machiavellian group that slowly infiltrates and corrupts a target organization while leaving their hands looking relatively clean - probably the best bet for this mod. In addition, one of the possible ending for Fallout 2 has the current leader, Mr. Bishop, be the child of The Chosen One (grandson of the original Vault Dweller from Fallout 1). They are constantly on the lookout for the next area to gather under their flag. They are the third most powerful faction. Wrights - sort of like old school mobsters, ala Godfather; promote churches, schools, even a police force and keeping the illicit organizations hidden (drugs, prostitution). At the time of New Vegas, they and the Van Graffs are the most powerful organizations. The Van Graffs and the Wrights are serious rivals, and the only reason they haven't engaged in full out war is that they fear the NCR will move in after they have been weakened from the conflict. Also a good possibility for the syndicate, as this group appears to be more benevolent-ish and could be a legitimate partner. Salvatores - in Fallout 2, they made a deal with the Enclave of weapons for slaves/drugs and tried to destabilize the other families by playing them against one another. Unfortunately, the Chosen One busted up their plans and business partner which left them in a very weak position. Apparently, they aren't mentioned when New Reno is described indicating that they have either been made so weak as irrelevant, or wiped out completely. This one is also a good choice as they would want to make a deal with the devil to get their slice of the pie. Van Graffs - ruthless weapon traders, with an apparently large stockpile of energy weapons. Despite disliking the NCR, they were willing to turn in their Legion customers as it game them a better deal when selling weapons. Not a good choice simply because there already are two Van Graffs and the plot would most likely have to work around them (even if you killed them). ================================================================================================================================== I'm not really sure the best way to work the questline, perhaps dependent on whether you control all the casinos (i.e. idolized), you get offers from one of the New Reno Families. The rewards would most likely have different variations of NPC's appearing and weekly take. For example: Mordinos offer drugs, which means average money per week; but there will be more addicts in Free/Westside, less gamblers, and more criminal attacks. Probably piss off the Kings too. Bishops offer more prostitutes and gambling, which means more money per week (more than the Mordinos); and there will be a hooker/pimp/gambler NPC increase. There will be a limited enforcer presence who get in fights with the Kings (fists mostly). Wrights offer drugs/prostitutes/guns, which means only a slight increase in weekly tribute; they will also have a patrolling band of mercs and perhaps several new vendors (i.e. no Van Graffs in Freeside, only at their warehouse). The Kings will no longer control the area where their HQ is (might have to move them entirely to be near the Followers). Salvatores will be tricky, but probably same as the others, just not as much of an increase in anything - basically a status quo with maybe one or two new vendors (i.e. a bar). Van Graffs are already in-game, so I would stay away from them. Link to comment Share on other sites More sharing options...
devinpatterson Posted May 8, 2013 Author Share Posted May 8, 2013 I think it'll be interesting if you yourself could get an implant which allows you to take over a securitrons body, you could spy on them and s***, I'll get working on some themes for NV. Hmmmm that's a tough one. The only way I see it possibly working, would probably be a real mess. I was working on a fallout mech your can see some vids of it here; It uses a script (Illyisms), which is essentially a a moveto command each frame, so it's clunky & sometimes buggy. But it would be the same principal, except the player would be shrunk to 0 size. Let me ponder that, but I tend to think because of the difficulties involved that might be best tabled for a while. Link to comment Share on other sites More sharing options...
devinpatterson Posted May 8, 2013 Author Share Posted May 8, 2013 Well, I haven't read this entire read in a while - sorry about the repeat, my bad. No worries brother, it was a long time ago, like 9 months or a year. I'm going to be going back through the thread myself, since it's all pretty fuzzy to me too. The syndicate - well, I honestly thought of it as one of the families from New Reno: either the Mordinos, Bishops, Wrights, Salvatores, or perhaps even the Van Graffs. ==================================================================================================================================Just to sum them up: Hmmm interesting, OK I'll start reading up on them, they certainly look like interesting factions with a lot of character and potential. Do you see them only as partners for a neutral/evil karma player? Or do you also see soft infiltration (moving into NV's power vacuum) and quests to remove/prevent their establishment for good karma players? On a semi related tangent, I think we discussed the Van Graff & Crimson Caravan fallout from heartache by the numbers, in this thread. Always nice if we can continue to develop/evolve a storyline from the vanilla game. The Van Graff's in particular I think could be an interesting situation. Link to comment Share on other sites More sharing options...
darkus37 Posted May 8, 2013 Share Posted May 8, 2013 I suppose the end result depends on the player, some of the options are more bad-karma than the others (Mordinos), but that shouldn't be the only way to judge the choices. I see the plot-line more as a necessary deal with the devil - due to "X" you need allies with pros/cons to each faction. I'm not really clear what event "X" should be, perhaps the securitrons not working anymore or something like that. I think karma effect will be determined by personal/societal benefits - if you go for personal gain (i.e. more profit), then you have bad karma and more crime. Alternately, societal gain will give you more vendors and safety, but less personal profit. Expanding "Heartache By The Numbers" is a cool idea, but I'm a little stumped on where to go with it. On a separate note, I read something on the Wiki that I think would be good plot point to add to the mix: why didn't Robert destroy Anthony once he became rich and powerful? Why did he let Anthony continue to run H&H Tools? Link to comment Share on other sites More sharing options...
TheAtmosphere Posted May 8, 2013 Share Posted May 8, 2013 H&H Tools built the securitrons, Victor has it slung across his torso. Also, what about XRE cars? We could do something like that for the securitrons. Link to comment Share on other sites More sharing options...
darkus37 Posted May 8, 2013 Share Posted May 8, 2013 I looked at the securitron and Victor models and I don't see that label - besides, it wouldn't really make sense for there to be one on a securitron since they were built by RobCo, according to the Wiki article. Perhaps you are using some sort of re-texture? Beyond one or two moments, I don't see the point of having a dedicated securiton puppet. I understand having bodyguards, but direct control seems a little unnecessary - at least to me. Link to comment Share on other sites More sharing options...
TheAtmosphere Posted May 8, 2013 Share Posted May 8, 2013 It's right under the screen, there is a little slider thing that they have on desk/office doors, it says very clearly H&H TOOLS COMPANY, under the face but before the voice modulator. Link to comment Share on other sites More sharing options...
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