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An independent New Vegas mod.


devinpatterson

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Would it be possible to make a repeatable simulation quest?

One that ports you to another map when you activate the pod?

Yes, in fact I did a little bit of work on VR assets for another mod that involved an arcade and I have permission from Geistertanz to use his Virtual reality system. It's not fundemtally different than any other cell, with some caveats and you'd also want a few special effects like a nice shader to give it a finishing touch.

 

I don't know what the Brotherhood one would involve, probably these kinds of simulation:....1. Power armor and gatling laser simulation. 2. Energy weapon simulation.

Yeah I don't see a huge problem with that as long as they aren't too extensive (and it doesn't sound like they are).

 

The Boomers were more specific on what their simulation was about.

 

They had all kinds of military flight simulators......So, you'd probably man one of the stations of the Volare bomber.

While XRE has finally brought realistic vehicles to teh wasteland and by extension a flight simulator, I believe this is unfortunately, well beyond the scope of what we should do (primarily due to the workload).

 

I'm assuming (like Project Anchorage), the simulation is not necessarily set in the Mojave.

Given that they're using miltiary assets from 200 years ago, the simulation would most likely involve a bombing run on a chinese facility.

 

Which, for training purposes, would be all they need.

 

The target is irrevelant, it's practicing the skills to control Volare that matters.

 

Once that is learned, they can apply the skills in the real world to other targets.

 

So, most likely, you'd be in a minimap bombing Chinese targets, then go back to the Mojave.

 

How you would design that kind of gameplay, I have no idea.

 

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I think the mole rat ranch should have a family living there, add some more mole rats and close off the pen with a gate, get rid of the hostile Brahmin, maybe have a small pen near/next it the house with friendly a few Brahmin in it, and switch the hostile Brahmin to the north with 3-4 wild dogs.

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Ooops I think the link is funky, but I get what you mean. Captain Cosmos & Jangles the moon monkey. True, they are a good fallout sci-fi adventure :smile:

 

 

Re: Prostitution

I had a look at the NCR entry on the Fallout wiki and true enough prostitution is considered illegal in the NCR. However saying that the NCR military police seemed to turn a blind eye whenever off duty troops visited Gommorah. Banning prostitution may not be well received by a number of soldiers, civilians and probably some NCR senators and pastors similar to Jimmy Swaggart. With Kimball being a former soldier I think that he may decide to make an exception for Vegas.

Also http://fallout.wikia.com/wiki/Fallout_2_endings 4th ending under New Reno. I think it would be interesting if you were approached by a member of the Omerta's asking if you would like too support them in trying to legalize prostitution, if you say no he will then try to bribe you, if you decline the bribe the Omertas will try to legalize it without your support. If you support them prostitution will be legalized in a year, without your support it will remain illegal

 

This would allow the player to become more involved with the politics in the NCR.

I think that's a good way to go with it, but lets do it in a slightly different form. The basic idea is good re: the politics and the players support, but lets just flip it where it will be legal initially since it takes some time to officially annex NV (not sure how long the end slide just says " Soon after, they negotiated terms to annex The Strip"). During this time the scenario you outline above with a member of the Omerta family happens. If you support via some quests or dialog checks legalizing prostition and gambling then the 10th state of the NCR will have legalized, *regulated* prostitution and gambling within city limits of NV. If you oppose it, or don't do anything then both will be illegal within city limits, in only a few short weeks or months.

 

Hate to remove them both from teh strip since that will make it a much less colorful place and I have no idea what the Tops or Gomorrah will do.

 

In fact some of the arguments the player can put forth can hinge on the two most powerful vegas families not going easily into closing up shop. And of course the girls themselves can also be a topic, as mentioned in this thread. The law will result in forcing prostitution underground where it is far more dangerous and prostitutes will be exploited by pimps or simply deprive some girls that follow the law of any way to support themselves. For the sake of both of the above and a relatively painless (or less painful) annexation, legalization could arguable be the right choice. It would also continue the stream of tourists and thus taxes the NCR will benefit from. Remove the sin from sin city and I suspect tourism is going to dry up pretty dam fast.

 

Essentially it will be similar to our own setup in the US with NV being the only state allowing prostition, and only of a certain type, regulated brothels. Where as street prostitution and living off of the proceeds of a prostitute (pimping) is still illegal.

 

The quote *may* imply that prostitution and gambling is already legal *outside* of city limits in other states or simply be driving home the idea that it isn't, but since it isn't enforced outside of city limits it's, by default, practically legal;

 

"Openly carrying arms, prostitution, gambling and slavery are not permitted within NCR city limits."

 

Plus as you mention SgtKraigO, involving the player more in the actual politics and workings of the NCR is great for immersion in the game.

 

 

Going back too the Vertibirds are a limited resource in the NCR, have some engineers, troopers on guard duty, 1-2 scientist, and 2-3 trucks at the crashed Vertibird site. Maybe even have the robots protecting it disabled beside one of the trucks with the NCR logo painted on them,

I think that's a good idea, but I wonder if it should be initiated by the player. For instance if s/he talks to any of the mechanics they will b*tch up a storm about no spare parts, how they have to keep this bucket of bolts in the sky with duct tape and scrap etc etc. The player will have a dialog option starting with "I know where you can find some spare parts". And then from there go with what you suggest above.

 

if asked one of the engineers will say a few will probably go to Hoover Dam, Helios One, Hidden Valley (If the NCR takes over this place please give it a better name, like Camp India, Charlie, Quebec, or something), Camp Callville, Camp Cottonwood, or other bases around the Mojave, while the salvaged Vertibird parts will go to maintain their fleet of Vertibirds.

That may be too many for one NCR state. We don't know exactly how many they have, just "limited access to Vertibirds they captured from the Enclave, using them for high-profile events". They might only have a dozen to spread between 10 states, or half a dozen. We might be better off choosing one or two main bases that have a vertibird or two.

 

Re: changing the name, sure that makes sense.

 

I'm assuming (like Project Anchorage), the simulation is not necessarily set in the Mojave.

Given that they're using miltiary assets from 200 years ago, the simulation would most likely involve a bombing run on a chinese facility.

&

So, most likely, you'd be in a minimap bombing Chinese targets, then go back to the Mojave.

How you would design that kind of gameplay, I have no idea.

Yes I believe that is by far the most likely case (pre-war sim of past locations). The BOS could program new simulations but not the Boomers. But the actual mechanics of it require a world space to create the simulation of a VR. And it's unlikely to be very realistic to have a tiny box, we're talking some room to move about. It's why I suggested the Mojave as saving time over creating a new worldspace. But unfortunately both (Mojave & new worldspace) are problematic and some serious work. That's why even though it's possible I don't think it's something we should pursue....or at least not initially or with a lot of focus.

 

 

I think the mole rat ranch should have a family living there, add some more mole rats and close off the pen with a gate, get rid of the hostile Brahmin, maybe have a small pen near/next it the house with friendly a few Brahmin in it, and switch the hostile Brahmin to the north with 3-4 wild dogs.

Sounds good.

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McCarran would definitely be a good place to have a vertibird landing spot.

 

Don't know much about the VR simulations, but perhaps they could be limited to one area with different enemies appearing depending on the faction? Something like a warehouse with random enemy spawns (Enclave for the BOS, Legion for the NCR, etc.).

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If I might make a recommendation, I suggest trying to get the "Run the lucky 38" mod integrated into this because it would be an added feature to further run a independent vegas especially if you plan on taking out house and taking over and for another idea, I saw that you have permission to work on the Lucky 38 suite reloaded. My idea for this is to make the lab and the armory into separate cells in order to make a more performance friendly version of the suite (You know, for people with low-end computers) since it can lag a computer.

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Also http://fallout.wikia.com/wiki/Fallout_2_endings 4th ending under New Reno. I think it would be interesting if you were approached by a member of the Omerta's asking if you would like too support them in trying to legalize prostitution, if you say no he will then try to bribe you, if you decline the bribe the Omertas will try to legalize it without your support. If you support them prostitution will be legalized in a year, without your support it will remain illegal

 

This would allow the player to become more involved with the politics in the NCR.

I think that's a good way to go with it, but lets do it in a slightly different form. The basic idea is good re: the politics and the players support, but lets just flip it where it will be legal initially since it takes some time to officially annex NV (not sure how long the end slide just says " Soon after, they negotiated terms to annex The Strip"). During this time the scenario you outline above with a member of the Omerta family happens. If you support via some quests or dialog checks legalizing prostition and gambling then the 10th state of the NCR will have legalized, *regulated* prostitution and gambling within city limits of NV. If you oppose it, or don't do anything then both will be illegal within city limits, in only a few short weeks or months.

 

Hate to remove them both from teh strip since that will make it a much less colorful place and I have no idea what the Tops or Gomorrah will do.

 

In fact some of the arguments the player can put forth can hinge on the two most powerful vegas families not going easily into closing up shop. And of course the girls themselves can also be a topic, as mentioned in this thread. The law will result in forcing prostitution underground where it is far more dangerous and prostitutes will be exploited by pimps or simply deprive some girls that follow the law of any way to support themselves. For the sake of both of the above and a relatively painless (or less painful) annexation, legalization could arguable be the right choice. It would also continue the stream of tourists and thus taxes the NCR will benefit from. Remove the sin from sin city and I suspect tourism is going to dry up pretty dam fast.

 

Essentially it will be similar to our own setup in the US with NV being the only state allowing prostition, and only of a certain type, regulated brothels. Where as street prostitution and living off of the proceeds of a prostitute (pimping) is still illegal.

 

The quote *may* imply that prostitution and gambling is already legal *outside* of city limits in other states or simply be driving home the idea that it isn't, but since it isn't enforced outside of city limits it's, by default, practically legal;

 

"Openly carrying arms, prostitution, gambling and slavery are not permitted within NCR city limits."

 

Plus as you mention SgtKraigO, involving the player more in the actual politics and workings of the NCR is great for immersion in the game.

 

 

Going back too the Vertibirds are a limited resource in the NCR, have some engineers, troopers on guard duty, 1-2 scientist, and 2-3 trucks at the crashed Vertibird site. Maybe even have the robots protecting it disabled beside one of the trucks with the NCR logo painted on them,

I think that's a good idea, but I wonder if it should be initiated by the player. For instance if s/he talks to any of the mechanics they will b*tch up a storm about no spare parts, how they have to keep this bucket of bolts in the sky with duct tape and scrap etc etc. The player will have a dialog option starting with "I know where you can find some spare parts". And then from there go with what you suggest above.

 

if asked one of the engineers will say a few will probably go to Hoover Dam, Helios One, Hidden Valley (If the NCR takes over this place please give it a better name, like Camp India, Charlie, Quebec, or something), Camp Callville, Camp Cottonwood, or other bases around the Mojave, while the salvaged Vertibird parts will go to maintain their fleet of Vertibirds.

That may be too many for one NCR state. We don't know exactly how many they have, just "limited access to Vertibirds they captured from the Enclave, using them for high-profile events". They might only have a dozen to spread between 10 states, or half a dozen. We might be better off choosing one or two main bases that have a vertibird or two.

 

Re: changing the name, sure that makes sense.

 

1) I must have overlooked the gambling law, I think the 3 families come together too try and legalize gambling while only the Omertas try to legalize prostitution.

 

For the gambling I was thinking of two endings. 1. The three families mange to legalize gambling in the new state without the couriers support, it just takes longer with out it. 2. without the couriers support they fail without the support.

 

For the prostitution you could go with what I said earlier in the thread with Dazzle becoming a stripper, Westside hookers retiring, etc., you could also add an underground prostitute house somewhere in the sewers that the player could choose to shut down causing the arrest of the ring leaders and a lot of people involved.

 

2) I like that option. There should be an option too tell the engineer about the robots, if you don't they will be destroyed and a few troopers killed, if you tell him they use pulse grenades which results in most if not all being disabled and worked on by the scientists so they will be friendly towards the NCR.

 

3) Sorry I meant the robots found at the crash site.

Edited by sgtKraigO
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Also for the legalization of gambling the three families, the garrets and Primm work together to legalize it as they are all effected by it. If it is legalized then a casino could open up in Freeside.

Edited by sgtKraigO
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McCarran would definitely be a good place to have a vertibird landing spot.

Yeah definitely, good maintenance and refueling facilities etc.

 

Don't know much about the VR simulations, but perhaps they could be limited to one area with different enemies appearing depending on the faction? Something like a warehouse with random enemy spawns (Enclave for the BOS, Legion for the NCR, etc.).

If any faction in teh Mojave can program a post war sim it would be the BOS, and with them under lock down you could make the argument it becomes more of a priority. So I think that could be the justification one area with current wasteland enemies.

 

Re: pre-war sims, I imagine most of operation anchorage's dlc content like models and textures are probably in the BSA. If we had the world space for it, we could recreate it sometime down the line. That'd be fun, when we're through with everything. Or if a spin off team wants to tackle it concurrently while we continue on this project.

 

If I might make a recommendation, I suggest trying to get the "Run the lucky 38" mod integrated into this because it would be an added feature to further run a independent vegas especially if you plan on taking out house and taking over and for another idea,

Yep, couldn't agree more. Back in late 2012 I was given permission to use it but with some caveats. Paladinrider has good reasons for those restrictions;

 

"I just want to avoid a situation where another author includes the entire mod in theirs. This creates a lot of problems if the user already has Run the Lucky 38 as a few things will happen:

-They'll lose all progress and upgrades due to the name change of the ESM/ESP

-There will be a ton of conflicts if they have both mods enabled.

- If I ever update Run the Lucky 38 in the future, your users will have no way to update the Lucky 38 short of disabling your mod"

 

However as a dependency it can make it tricky for our mod, so I suggested (and Paladinrider agreed) a mod based on his, using many of his assets (for instance the scripts) but integrated into VivaNV Ind. A sort of twin/clone in many aspects and very similar.

 

 

I saw that you have permission to work on the Lucky 38 suite reloaded. My idea for this is to make the lab and the armory into separate cells in order to make a more performance friendly version of the suite (You know, for people with low-end computers) since it can lag a computer.

I do, but truthfully we won't use 90% of the content in the mod. Really only the basement stuff & secret tunnels. Everything else is just physically impossible the way the 38 is setup (ie inside doesn't match the outside/architecture). And it's not really needed for this mod.

 

1) I must have overlooked the gambling law, I think the 3 families come together too try and legalize gambling while only the Omertas try to legalize prostitution.

I believe they will all band together. The NCR is a 800lb gorilla that can steamroll the families, it will make them put aside their differences and band together against an outside threat. While it's true only the Omertas stand to loose due to the loss of prostitution, you could make a similar argument for The Tops. They have more tables than Gomorrah and the Ultralux combined with 10 more tables on top of that. The ultralux only has blackjack & roulette (not a single slot), and while I'm sure that brings in a sizeable chunk of cash we all know most of their money comes from charging for the "finer things" in life. Same with the Gomorrah. They only have like 8 tables, and while I'm sure they'd hate to loose them, most of their coin comes from prostitution. But both could survive without gambling, whereas the tops couldn't, so I think they'd work together to stop the outlawing of both (gambling & prostitution) as allies. The ultralux less so, but it sure as heck isn't going to be happy being told what to do by the NCR regardless and I think it will stick with the other two families.

 

On a tangent, the ultralux should have high priced courtesans/escorts. Not 20 year olds dancing in leather mini skirts, but the equivalent of high priced (1000's) call girls of our world. Discreet, cultured women that cater to discriminating and very well to do gentlemen that frequent the ultralux. They wouldn't advertise, but would be available for call by the social elite.

 

For the gambling I was thinking of two endings. 1. The three families mange to legalize gambling in the new state without the couriers support, it just takes longer with out it. 2. without the couriers support they fail without the support.

So your thinking; 1. with teh couriers support they legalize gambling adn prostition relatively soon, and neither has time to be outlawed. 2. without the couriers support they could legalize it but it would take longer *or* 3. they fail and laws outlawing both are enacted. If so what would trigger the deciding factor between 2 and 3, if not the courier?

 

For the prostitution you could go with what I said earlier in the thread with Dazzle becoming a stripper, Westside hookers retiring, etc., you could also add an underground prostitute house somewhere in the sewers that the player could choose to shut down causing the arrest of the ring leaders and a lot of people involved.

Yeah if it fails we'll go that way with them.

 

2) I like that option. There should be an option too tell the engineer about the robots, if you don't they will be destroyed and a few troopers killed, if you tell him they use pulse grenades which results in most if not all being disabled and worked on by the scientists so they will be friendly towards the NCR.

It sounds like a plan, although I suspect if the courier knows about the crashed vertibird than s/he has already killed the bots, most likely. But I can put a condition on there to check. If by some chance s/he has been through the encounter and the bots are still functional I'll include the dialog.

 

 

 

 

 

Also for the legalization of gambling the three families, the garrets and Primm work together to legalize it as they are all effected by it. If it is legalized then a casino could open up in Freeside.

Yeah, makes good sense to me and the Garrets would also push for prostitution as well. I could also see a lot of new stuff opening up in freeside now that House is out of the picture. He artificially constrained trade to fit his pre-war vision, in the same way he groomed 3 wild and lawless tribes to become civilized families of the strip.

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I don't think the legalization of prostitution and gambling legalization campaigns should be stuffed into the same boat that way the players can change the city to fit their vision of it, also they're two different things and crimes in the NCR. The Tops, Ultra-Luxe, Primm and possibly the new casino in Freeside don't have prostitutes so why would they support the Omertas and the Garrets. I kind of like the idea of high class prostitutes in Ultra-Luxe but only if it's legalized.

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I don't think the legalization of prostitution and gambling legalization campaigns should be stuffed into the same boat that way the players can change the city to fit their vision of it, also they're two different things and crimes in the NCR.

Well most of the bigger story elements are impacted by the couriers choice whether that's in teh present or the past. In this case we're just discussing the NCR ending since Ind (players choice) and House (House obviously endorses prostitution) aren't in question. So if we don't have any story events to create a choice it either goes as planned in the slideshow or it depends on the couriers intervention. And this mod is all about the results of the couriers choices, so a big effect like gambling and prostitution should definitely be in the mix.

 

In fact I'm almost prone to just assuming that the NCR makes an exception to appease the families, ease the annexation, and continue to keep caps flowing in from tourists. I mean lets look at it from two points of view.

 

From a modders perspective do we really want to knock out prostition and gambling? I mean what are people going to do at the Tops and Gomorrah without them....stay for the conversation?

 

From the POV of lore the families are the most powerful faction in NV proper, are you really going to take all or a good chunk of their income away and expect them to be OK with that. The annexation in and of itself is going to be tricky enough, do you really want to piss off the families as well. And what about all those caps? Tourists come to sin city for the sin, without it what will bring in the rubes? Would NV be a huge tourist mecca if they didn't have vice? Does the NCR want all those caps to dry up?

 

Seems like a no brainer to me.

 

The Tops, Ultra-Luxe, Primm and possibly the new casino in Freeside don't have prostitutes so why would they support the Omertas and the Garrets.

Already covered that one for you brother;

 

I believe they will all band together. The NCR is a 800lb gorilla that can steamroll the families, it will make them put aside their differences and band together against an outside threat. While it's true only the Omertas stand to loose due to the loss of prostitution, you could make a similar argument for The Tops. They have more tables than Gomorrah and the Ultralux combined with 10 more tables on top of that. The ultralux only has blackjack & roulette (not a single slot), and while I'm sure that brings in a sizeable chunk of cash we all know most of their money comes from charging for the "finer things" in life. Same with the Gomorrah. They only have like 8 tables, and while I'm sure they'd hate to loose them, most of their coin comes from prostitution. But both could survive without gambling, whereas the tops couldn't, so I think they'd work together to stop the outlawing of both (gambling & prostitution) as allies. The ultralux less so, but it sure as heck isn't going to be happy being told what to do by the NCR regardless and I think it will stick with the other two families.

I can expand on the above reasons but it's pretty straight forward.

 

The tops = the most gambling by far, Ghomorah = prostitution, you scratch my back I scratch yours and two families are stronger than one when standing against the NCR (3 even more so with the ultralux, garrets and prime make an even stronger front) etc. None of the families is going to be happy with a 800lb gorilla (the NCR) telling them what to do. Some may try for concessions to support the Ghomorah's cause, but I doubt in this time of uncertainty, when the tone of the future of NV and NCR relations is in play, they won't try to preserve their way of life for all the families.

 

re: banding together it's the same as you probably experience in your family. You can have some really serious disagreements (even a knockdown fight) but when it comes down to an external threat you'll stick together in a common front.

 

I kind of like the idea of high class prostitutes in Ultra-Luxe but only if it's legalized.

Yeah the key is class. Making these escorts a whole different breed that completely stands out from the hookers at Ghomorah or walking the street.

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