Zuppon Posted June 5, 2014 Share Posted June 5, 2014 Hey Sam, I (and the fans) really don't want to be a bother, but could we get an update on how Rochbere's doing? Link to comment Share on other sites More sharing options...
nooch667 Posted June 5, 2014 Share Posted June 5, 2014 I have played through wyrmstooth it's not that bad but i will check out the other ones you suggested Link to comment Share on other sites More sharing options...
samv96UK Posted June 5, 2014 Author Share Posted June 5, 2014 Sorry it's been such a long time since the last update everyone! I've not really got a lot to show in terms of progress since I haven't been working on the mod over the last few months for a few reasons. One of them is time- since last week I was still sitting my exams, so obviously the time I had leftover was very minimal. The second, and probably bigger reason, is the fact that I still haven't been able to solve the issue where the world map crashes when loaded from interiors, and I believe the only way to fix this is by recreating the entire worldspace from scratch :sad: . So subsequently I've been putting off working on the mod even when I do have time so that I don't have to deal with the problem- rebuilding Rochebere Valley in a new worldspace will take at least 2 months, probably longer knowing my obsessiveness with changing things that don't necessarily need changing as I want them to be perfect; I would probably end up completely re-designing the layout of the map. If it's not too much trouble, it would be greatly appreciated if anyone who reads this could give me their opinion on the matter. Should I leave the mod as it is, but prone to crashes when loading the map from interiors? Or should I effectively start the Rochebere Valley worldspace from scratch to solve this? So yeah, that's a long-story-short of why there haven't been any updates. Hopefully you all understand, Sam Link to comment Share on other sites More sharing options...
adammcbane Posted June 5, 2014 Share Posted June 5, 2014 (edited) Both seems like scary options, crashes are needless to say not fun. But the idea of starting over can't be fun at all. I find it's important to enjoy what you are working on and not feel it's a chore. Edited June 5, 2014 by adammcbane Link to comment Share on other sites More sharing options...
Issa 5 Posted June 5, 2014 Share Posted June 5, 2014 I absolutely hate crashing, so I'd have to vote against leaving it as is. But if it's a choice between having the mod crashy or not having it at all (i.e: if you think that much work will chase you away from the project) then I'd rather have it crashy. Link to comment Share on other sites More sharing options...
GAWDLeader Posted June 5, 2014 Share Posted June 5, 2014 If you need any voice actors here is my info. GAWDLeaderActor Stats Age: 18Gender: MaleRace: White/CacasianLast Updated: 3/25/2013Active Member: Yes, Very active. Also can email me at [email protected], will respond within the day (usually) Playable Races:Anything, could make it work. (Be best at orc, possibly nord, but really anything) Experience:Fairly experienced Skills:A lot of accents, not afraid to go outside my voice comfort zone.Very deep voice, really take on the persona of my character.(Can also play classical guitar if needed) About Me:Have voice acted before, not a lotUsed to be a stage actor for awhile, doing it since I was a kidUse a blue yeti for mic and Action! for a recording software. Voice Samples:Voice 1:https://www.youtube.com/watch?v=QPHw2CqeTEASong Demo 1:https://www.youtube.com/watch?v=E6MCSVoslZ4Song Demo 2:https://www.youtube.com/watch?v=ko6KS76SRAU Link to comment Share on other sites More sharing options...
Zuppon Posted June 5, 2014 Share Posted June 5, 2014 Sorry it's been such a long time since the last update everyone! I've not really got a lot to show in terms of progress since I haven't been working on the mod over the last few months for a few reasons. One of them is time- since last week I was still sitting my exams, so obviously the time I had leftover was very minimal. The second, and probably bigger reason, is the fact that I still haven't been able to solve the issue where the world map crashes when loaded from interiors, and I believe the only way to fix this is by recreating the entire worldspace from scratch :sad: . So subsequently I've been putting off working on the mod even when I do have time so that I don't have to deal with the problem- rebuilding Rochebere Valley in a new worldspace will take at least 2 months, probably longer knowing my obsessiveness with changing things that don't necessarily need changing as I want them to be perfect; I would probably end up completely re-designing the layout of the map. If it's not too much trouble, it would be greatly appreciated if anyone who reads this could give me their opinion on the matter. Should I leave the mod as it is, but prone to crashes when loading the map from interiors? Or should I effectively start the Rochebere Valley worldspace from scratch to solve this? So yeah, that's a long-story-short of why there haven't been any updates. Hopefully you all understand, SamCrap, man, that sucks. Well, even when you think something's done, there will always be something to tweak, something to make better. I know building something as big as Rochbere from scratch again would be a pain the arse (biggest understand of the century). If you can, try to find the problem area, mercilessly probe it with tweaks, changes, and fixes, and see if that works. Link to comment Share on other sites More sharing options...
LeviathanXX Posted June 5, 2014 Share Posted June 5, 2014 You could possibly seek assistance from one of the other well known modders? Perhaps see if they can fix the map issue or even let a select few 'Beta' test, never know a fresh pair of eyes may help :) Otherwise I would say finish making it, release a beta on nexus with a warning and seek feedback, someone is bound to open it in the CK to see if they can find the issue. Up to you of course :) Link to comment Share on other sites More sharing options...
nooch667 Posted June 6, 2014 Share Posted June 6, 2014 I have shared this mod thread with some people i know to see if they can help you on the issues you are having. I really hope you get some assistance. Link to comment Share on other sites More sharing options...
Zuppon Posted June 6, 2014 Share Posted June 6, 2014 MERP had about 7 or so people, then made out with a bullcrap copyright "infringement" at 90 mph. But a team of people working on this would get this done faster and smoother. Take the Black Mesa team, for example. Link to comment Share on other sites More sharing options...
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