syntarro Posted October 15, 2018 Share Posted October 15, 2018 trying to convert my nexus mods to vortex completely trainwrecked my game. I had the perfect game setup zero fps studders all mods lined up perfectly, flawless preformance. Figured i'ld crossover to vortex, of 169 mods, it has no overwrite feature, {yes to all, yes to mod, yes to file... ectSo all mods conflicted, even the single files from lovers lab like just business and so on. Nexus mod manager was user friendly, when it came to xedit, loot, and bodyslide. this isnt. I never had to create file paths in nexus, I never had to sort conflicts in nexus either, and for no reason, 112 plugins went missing so, either I can uninstall vortex, wipe whats left of nexus clean and start over from sctatch or walk away from Fallout 4. I choose the latter, Fallout 4 was fun but im not going to throw hours away tring to get vortex to work so I can have what I started with.If you're satisfied with your game as is...avoid Vortex....for me it was a huge mistake. Link to comment Share on other sites More sharing options...
AugustaCalidia Posted October 16, 2018 Share Posted October 16, 2018 If you're satisfied with your game as is...avoid Vortex....for me it was a huge mistake. Your concluding statement is consistent with the advice Dark0ne gave last week in the news item, "Official Vortex Beta Release": "If you have a perfectly functioning load order and stable modded game then we highly recommend you do not move over to Vortex at this time. The main focus of Vortex is on making your game as easy to mod as possible, in the most stable way, with the least amount of effort and if your game is already stable, there's no point making even a small effort to move over. However, for many of you who have been plagued by mod conflicts and issues, or who are starting a new playthrough or who just want to try out something new, Vortex might be a great fit" (italics added). Link to comment Share on other sites More sharing options...
HadToRegister Posted October 16, 2018 Share Posted October 16, 2018 trying to convert my nexus mods to vortex completely trainwrecked my game. I had the perfect game setup zero fps studders all mods lined up perfectly, flawless preformance. Figured i'ld crossover to vortex, of 169 mods, it has no overwrite feature, {yes to all, yes to mod, yes to file... ectSo all mods conflicted, even the single files from lovers lab like just business and so on. Nexus mod manager was user friendly, when it came to xedit, loot, and bodyslide. this isnt. I never had to create file paths in nexus, I never had to sort conflicts in nexus either, and for no reason, 112 plugins went missing so, either I can uninstall vortex, wipe whats left of nexus clean and start over from sctatch or walk away from Fallout 4. I choose the latter, Fallout 4 was fun but im not going to throw hours away tring to get vortex to work so I can have what I started with.If you're satisfied with your game as is...avoid Vortex....for me it was a huge mistake. Your huge mistake was gambling on a stable 169 mod setup, instead of trying Vortex out with a new install of a different game and starting off with a few mods.You can't blame Vortex for that. Link to comment Share on other sites More sharing options...
xvdoc Posted October 16, 2018 Share Posted October 16, 2018 If you're satisfied with your game as is...avoid Vortex.................Cool. Thanks for the advice. :cool: As for me, I have been avoiding NMM, MO, Vortex, wryebash, or any other whatever mod managers out there. Extra waste of space in the hardware. Manual installation is perfect for me. Link to comment Share on other sites More sharing options...
chanchan05 Posted October 16, 2018 Share Posted October 16, 2018 If you're satisfied with your game as is...avoid Vortex....for me it was a huge mistake. That's what the author of Vortex said himself. Did you miss it? It's beta, and importing, while functionality is there, isn't really the top priority as opposed to fighting against possible bugs against working. As for me, since I was decided on a new playthrough and mod build anyway, I started again from scratch installation, and it worked great. To the guy who insists on manual install, if you have a tiny mod list with few overwrites (<200 mods maybe?) and basic mods, manual install works fine, but when you reach modding with over 300 mods installed (I currently have 396 installed/bashed/merged on an incomplete but very stable build, although nearly finished as all that's left now to add is morrowloot and legacy of the dragonborn and associated patches), then you can't handle it properly without a mod manager unless you want to rebuild from scratch or basically make a zip copy of your data folder after every mod install that overwrote something and on next text find that you borked a save.And Wryebash is almost nearly essential if you have mods with leveled lists just so they play nicely with each other and not create conflicts (like having Brigandage, Warmonger Armory, Immersive Armors, Immersive Weapons, Lore Weapons Expanded all installed in the game to create more diversity). Even if you don't use it to do anything other than making a bashed patch. Link to comment Share on other sites More sharing options...
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