Jump to content

Fallout 76 brought to fallout 4?


Akulakha

Recommended Posts

Mass Effect 3 was worth it^^. Before Mass Effect Andromeda, Mass Effect had a very large fanbase. But it is a difference if a game comes with tools, or not. In the case of ME3 some mod authors had build there own tools, but they there no creation kit, sadly.

Link to comment
Share on other sites

  • Replies 41
  • Created
  • Last Reply

Top Posters In This Topic

Straight ports of the Capital Wasteland of FO3 and Mojave from FONV into FO4 have never occured, so doubt FO76's Appalachia will make it. Some have tried to recreate the worlds of FO3 and FONV into FO4 but have not succeeded / simply died. It looks like a massive undertaking. The FO76 world is big. It's devoid of friendly NPCs, settlements to interact with, but it's still a pretty large game world. Recreating that from scratch? I don't see that happening.

Link to comment
Share on other sites

Straight ports of the Capital Wasteland of FO3 and Mojave from FONV into FO4 have never occured, so doubt FO76's Appalachia will make it. Some have tried to recreate the worlds of FO3 and FONV into FO4 but have not succeeded / simply died. It looks like a massive undertaking. The FO76 world is big. It's devoid of friendly NPCs, settlements to interact with, but it's still a pretty large game world. Recreating that from scratch? I don't see that happening.

 

Well as far as I know, FO4 NV is still going strong and should be coming out in the not too distant future - or have I missed something? You're right though, several of the other big overhauls have died.

 

Regarding FO76, I suspect all we'll see are a few cool assets (i.e. weapons and the like) being ported over officially via the CC, or alternatively, serving as inspiration for FO4 modders to create scratch versions.

Link to comment
Share on other sites

Wellllllllll.....

 

Given that Fallout 76 is basically an asset flip of existing Fallout 4 assets I doubt there is very much there that doesn't already exist in Fallout 4.

 

Probably the more pressing need for Bethesda right now is to perhaps look at ways of importing something of actual interest from Fallout 4 into Fallout 76 because it seems while there were porting over the landscape/outfits/weapons/Ghouls/AI/long existing and unfixed bugs etc they forgot to actually port over any story or game play elements.

 

Given recent developments (lack of sales and bombed reviews) I expect they will actually address some of the bugs that Fallout 76 has shipped with - and perhaps the most interesting thing to come out of all this might be to see which of the many bugs which have existed unaddressed in Fallout 4 and which migrated to Fallout 76 actually get fixed....and if anything it might be interesting to see if Bethesda then implement these fixes in Fallout 4 also.

Link to comment
Share on other sites

Heh, I wonder if they will turn things around for Fallout 76, like they did with TESO.

The current ESO players haven't been saying anything good about the game.. at least the ones on the official boards. Also, I ain't still logged into that game for the last 7 months, so not sure what you mean by that.

Link to comment
Share on other sites

I was under the impression that it was finally successful. As in, it is keeping itself more than afloat. There are plenty of things that people can complain about that game along with basically other mmos -- or all mmos under the sun, more like.

Personally I don't really care about either game.

Link to comment
Share on other sites

I've been playing FO76 on and off since dinner time (now 17.30) and the game has crashed or frozen 6 times including one where I was supposed to respawn but no respawn locations were shown on the map.

Anyone thinking of getting it, good luck when have to do a minor quest which involves going to Lewisburg and you face an army of around 20 super mutants.

Link to comment
Share on other sites

Godd, the entire issue is that 76 was originally going to be the multiplayer DLC option for 4. The reason the damn thing is so big and had a bugfix even bigger was that it was supposed to run on the Fallrim engine, yes I damn well went there.

 

Instead someone and I really wish I knew who ordered that it be excised to stand alone like separating Siamese twins. The malformed mess we got is what happens when separating said conjoined folk goes badly.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...