Jump to content

Simple overwrite with warning


RedMachine1972

Recommended Posts

Can we just get a simple overwrite with a warning like we had with NMM? When updating a mod, NMM would actually over write everything and ask if it was wanted....including any .esp files. In Vortex, it just installs everything and then says there is a conflict and we have to decide which files or .esp we want to have load while everything is still thrown in the game file or install folder, taking up HD space for something that is not used. HD space may not be at a premium with just a game or two, but it is when there are 6-8 games and each takes over 100GB or more for it and the installed mods. Don't get me wrong, I love Vortex for everything else it can do, just this is a sticking point with me over it.

Link to comment
Share on other sites

Can we just get a simple overwrite with a warning like we had with NMM? When updating a mod, NMM would actually over write everything and ask if it was wanted....including any .esp files. In Vortex, it just installs everything and then says there is a conflict and we have to decide which files or .esp we want to have load while everything is still thrown in the game file or install folder, taking up HD space for something that is not used. HD space may not be at a premium with just a game or two, but it is when there are 6-8 games and each takes over 100GB or more for it and the installed mods. Don't get me wrong, I love Vortex for everything else it can do, just this is a sticking point with me over it.

 

The way Vortex does it is preferable because it can be undone at any time, the way NMM did it was bad, because it actually overwrote the file, and you had to uninstall and reinstall the mod in order to restore the file, Vortex does that automatically which makes it easy to experiment with your load order because Vortex handles the overwriting and restoring of files.

 

I doubt a couple of 78K esps are going to fill your hard drive.

Link to comment
Share on other sites

@RedMachine1972:

 

If a mod is updated with the automatic process (by clicking the small cloud download icon) the whole mod will be replaced, which is expect.

 

If you update manually and the updated mod has the exact same name as the original version, you'll get asked whether you want to original mod to be replaced or two versions installed in parallel.

 

But if the new version of the mod has a different name, which is quite common because many mod authors are quite sloppy with their download names or even put the version number into the download file name itself (which is plainly wrong), Vortex will se that as a new mod and install it in parallel with the old version.

 

In contrast to NMM doesn't just overwrite ANY file, including .esp files, it always gives you the option to select which mod should provide the .esp (or whatever file).

 

NMM could also detect an update, but only under the same conditions as Vortex (exact same mod name) and gave you the option to replace the original mod (which actually meant uninstalling the original then installing the new version). So actually, Vortex and NMM are very similar in this area.

 

But if NMM wouldn't detect an update and just put the new version of the mod alongside of the old version, you'd have to chose to overwrite each file individually (or select "all") which is not a good way at all to deal with conflicting files.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...