Jump to content

Think Differently when using Vortex


HadToRegister

Recommended Posts

As someone who fought against Vortex for a while, I now realize why I was doing so.

It's because I didn't want to change the way I thought about using load orders, Mods and Plugins.
I wanted to stick with the rigid, "All esps must go where I put them", while completely ignoring the "load order" and "File overriding" of the BSAs and Archives (which honestly cause the most conflicts, and which most mod mangers don't warn you of)

With NMM, WryeBash, etc I was mostly tasked to putting my esps in the order I wanted them, but, because of Vortex's Auto-Sorting via built-in loot, I don't even fuss with esp order anymore, except on the extremely rare occasion of forcing one esp below another for certain entries to be overwritten by another, found via Xedit.

 

Now instead, using Vortex, most, if not all, sorting events take place on the Mods tab in order to make sure that Texture and Mesh files between Mods work together and overwrite each other properly based on the instruction of the Mod Author.
So basically, using Vortex, it's not about worrying about ordering the Esps around anymore, and is focused mainly on getting your meshes and textures working together correctly.
Once you are willing to adapt and change, and let go of your worry over manipulating your esp load order, the faster you'll be able to embrace Vortex and work with it, not against it.

 

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...