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Fallout 4 Won't Run


BearExperiment

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Well that's not really a solution, since it would mean losing all my progress and I put a lot of effort into this playthrough.

 

For the record, it's crashing with them still in place too.

Edited by GhanimaAtreides
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Have you properly configured your F4SE ini?

I tried everything yesterday, but just for poops & giggles, what exactly do you mean by this? I guess I'll give it one last go today (yesterday was EXTREMELY frustrating).

 

Lets say I am an idiot so start from scratch. I actually found two different copies of F4SE in my folders, in two different places. I know I wouldn't have done that on-purpose (I DID watch a bunch of how-to videos regarding it, read everything I could, have been running the game with around 300 mods in {fairly} stable condition for months now... but we'll still say I'm an idiot if that's what it takes to get the proper info here). The extra folder was probably a relic from when I migrated MM2 (and all my mods) to my 'D' drive because my SS drive had gotten full. In fact, there is some Steam stuff still over there (games i don't play anymore, etc.), and I should probably just delete all references on the 'C' drive (except for the ini stuff that windows seems to need on the 'C' drive).

 

All that being said, what would be the procedure to install the newest ver. of F4SE? I just had it overwrite the files, but that was a mistake, because that won't erase the older .dll (which I then manually deleted). Should I have just deleted everything and started from scratch? I've also already updated as many of my individual mods that I could (ones that were affected by F4SE), but there is one I am still getting an error message from. 'Looks Menu' is kind of major, since its tied to a FOMOD that is HUGE (Unique NPCs), which has its claws in a few other big mods, which in turn have their hooks in about a dozen smaller mods. Thus, removing looks Menu completely would cause a catastrophic, cascading event (for me, anyway LOL).

 

I also have a red flag for UniqueNPCs itself, and have tried to bring it to the author's attention (its NOT me - one of the sub-mods changed its .exe. name for some inexplicable reason, so now the mods depending on it will give the flag... even though everything was working fine for days before I had these new problems). It took me a long time, but I finally got everything to play nice and run stable (and look gorgeous) the other night... and the very next morning I get hit with this BS because of some stupid 'alien toys' Beth decided we should buy.

 

So I am BEGGING for help here. I had the F4 exe rolled back, but for whatever reason that stopped working (worked fine for two days, and then even though it was still the old .exe. I was launching, the game would CTD every 150 seconds... EXACTLY... which I find VERY suspicious). So I updated the F4 exe (again, because I had removed it to another folder just in case), once I saw F4SE was updated, and a few of my other mods were updated to that.

 

And I still can't run a thing. I can't even start a game anymore, which is one of the few things I was still able to do BEFORE I updated everything. I couldn't save (it did, but then wouldn't load that save), but now I can't even do that. As soon as I try to start a game - saved or new, I just get the twirling blue circle FOREVER. If there was something I was supposed to do to the F4SE ini (aside from installing it in the correct place), PLEASE share that with me. Aside from those files I needed to add to the Custom ini file to make all mods work, I am at a loss here.

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Ok so something this minor has caused major problems before, its not your fault really. Its frustrating to mod, trust I am quite aware as my neighbors are for my constant screaming of profanities just trying to get fallout/skyrim to work lol. So what I would do is write down all the mods that are giving you errors, delete all the F4SE dependent files and then reinstall the version that matches your fallout version, then update those mods not working.

 

Ok I am not sure if this game specific, right now I have stopped playing FO4 for around 3-4 months now and started messing with skyrim. So this is the SKSE ini file:

 

[General]
EnableDiagnostics=1
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048
[Memory]
defaultHeapInitialAllocMB=1024
scrapHeapSizeMB=256
I am not sure if this will work for FO4, but this helped my skyrim game out. Just create a text file and name it F4SE.ini in <fallout4 root>\Data\F4SE\
The clear invalid registrations part is important, it deletes any scripts that are no longer valid but they keep trying to run in the background. However I do recommend you try to look up if fallout even needs this ini file, its just helped my skyrim from constant CTD for no reason.
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Update.

 

F4SE 6.15 loads saves. However, scripts such as Ingame ESP explorer and Reneer's Radio Mod simply aren't working.

 

Have those mods been updated to work with the F4SE?

 

You can't mix and match different versions of mods that use F4SE, if you download the newest version of F4SE you also have to wait for the ALL mods that use F4SE to be updated to work with the newest version of F4SE.

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Update.

 

F4SE 6.15 loads saves. However, scripts such as Ingame ESP explorer and Reneer's Radio Mod simply aren't working.

Have those mods been updated to work with the F4SE?

 

You can't mix and match different versions of mods that use F4SE, if you download the newest version of F4SE you also have to wait for the ALL mods that use F4SE to be updated to work with the newest version of F4SE.

 

My mod doesn't use F4SE at all, so I have no clue how F4SE could be causing a problem. BlazeStryker is the first and only person to have said anything like this in regards to my mod. Edited by Reneer
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Thank you for taking the time to explain some stuff to me, Undeadbob666

 

I am able to start a game using any other method of launching other than using the f4SE launcher. It simply does not work with that. I will try downloading again - perhaps it got corrupted somehow.

 

in the interum, using the regular launcher (through MM2), I was not only able to start yet another new game (I swear, if i see Kellogg kill my husband one more time I am going to use god mode to kill him right there in the damn vault!). Once I left the vault my eyes weren't there (creepy AF... like some sort of horror movie or creepy pasta). Since they worked in a save yesterday that also used the broken Looks Menu mod, I think it had to do with me using the 'reflective' option of the color i wanted (Blue Nordic). Same color worked fine yesterday without the reflective properties. Regardless, i used the console to give me some eyes (only vanilla chocies were work, even though the others were still there), and moved on to Codsworth. I was getting such bad spikes that the conversation was taking forever, and the bugs got tired of waiting and came out f the houses and attacked us. ALL OF THEM. from every house. never saw that before. Then I had to restart my conversation with Codsworth and I got some unusual choices I've never seen before - he just wanted to tell me about how well his gardening was going. At that point I knew the new game was also completely borked and gave up again.

 

During that time I saved and reloaded several times, and each and every time the NON-CC mod data was NOT saved. I find that very pertinent - I have all the dogs (bought it in one of those bundles), and once those loaded-in the first time the Savegame remembered that. Also Captain Cosmos and a couple of other things. But NOTHING from any non-Beth mod. All the data was gone, and I had to see an endless procession of all my mods 'starting' for the first time, each and every time I loaded a save-game. The game simply refuses to remember my save data from mods. Its not even an f4SE problem at this point, because I wasn't using that (because I am unable to - it just won't work).

 

So if I can at least get to the bottom of this 'save' problem, I can move forward and start hacking away at the f4SE problem. But the savegame problem was happening to me even when I still had the old F4 exe and old FESE installed - it began happening right after my game updated again. So the game ran fine, it just refused to remember any mod data upon saving. Now that I've updated the game exe and F4SE I can't get those working, but that, I think, is an entirely separate problem. I think if I can solve the saving problem, I can simply roll the game back again (and F4SE, I suppose).

 

This has to be something very simple. Something that got altered when I connected to Steam again (by mistake, while testing something). The game itself did NOT update - I still had the old executable. Something else happened and now it won't record my save data from mods... at all. And what adds insult to injury is that it DOES recall all my save data from any CC mod! Doesn't that sound suspicious to you guys? If I grab that one dog right outside the vault and send him to Red Rocket (after I grab RR of course), IT WILL REMEMBER THAT when I save. But if I grab the gun in chest right next to the vault exit - from another mod - it will NOT save that. How can I possibly NOT think something nefarious is afoot? On the other hand, those are all esl files now, so what if they made it so esp data won't save? Can that be a thing?

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