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Returning Modder w/ Questions


ShadowGryphon

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Thank you, I'll give Vortex a fair shake but from the outset here it definitely seems like LOOT for NMM worked better than the onboard LOOT for Vortex, as with NMM I just told it to update and then sort and it did it, with Vortex it seems like it autosorts but it doesn't know how to resolve which mod is supposed to load before which other mod(s) on its own. So from that perspective it's like, "Isn't this program supposed to know how to do that?"

 

 

 

 

 

NMM doesn't do that, never did, never will.

Vortex DOES do that and will even show you which mods.

 

The "onboard LOOT" in Vortex uses the SAME loot lists the external loot uses.

So, there's no way NMM and LOOT can "Work Better"

 

Anyway, I'm done here, I've shown you how to go back to NMM, and am going to move on now

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Which videos? I'm already liking NMM and LOOT better and wish I could still use those, since the onboard LOOT of Vortex doesn't seem to be able to actually resolve the conflicts of a load order. x_x

 

 

 

attachicon.gif Videos.jpg

 

 

Vortex does an outstanding job of managing plugin load order. For me, managing load orders has become a breeze since I started using Vortex. As for overlapping files (aka file conflicts), neither Vortex nor LOOT manages those, since they are not load order issues. In fact, every mod manager I know of leaves those management decisions up to you.

 

Watch the videos and read through the excellent Vortex Knowledge Base. You may be pleasantly surprised.

 

Not trying to argue with you or say that you're wrong, as I'll admit again I'm not the best when it comes to technical aspects of modding. But when it comes to NMM and LOOT vs. Vortex I didn't even see half of the conflict warnings that I'm seeing with the old vs. the new. So again, just a bad first impression. That's all.

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Which videos? I'm already liking NMM and LOOT better and wish I could still use those, since the onboard LOOT of Vortex doesn't seem to be able to actually resolve the conflicts of a load order. x_x

 

 

 

attachicon.gif Videos.jpg

 

 

Vortex does an outstanding job of managing plugin load order. For me, managing load orders has become a breeze since I started using Vortex. As for overlapping files (aka file conflicts), neither Vortex nor LOOT manages those, since they are not load order issues. In fact, every mod manager I know of leaves those management decisions up to you.

 

Watch the videos and read through the excellent Vortex Knowledge Base. You may be pleasantly surprised.

 

Not trying to argue with you or say that you're wrong, as I'll admit again I'm not the best when it comes to technical aspects of modding. But when it comes to NMM and LOOT vs. Vortex I didn't even see half of the conflict warnings that I'm seeing with the old vs. the new. So again, just a bad first impression. That's all.

 

 

 

Forget about worrying about sorting ESPS.....you don't have to worry about that anymore, and can instead focus on making sure that BSAs/Textures etc get loaded properly, and Vortex will tell you that, and when you click on MORE, it will automatically filter your mod list to only show the mods that are conflicting.

 

 

Vortex-Sort-1.jpg

 

 

Vortex-Sort-2.jpg

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" With Vortex when I reinstalled my mods it didn't seem to know how to fix any conflicts on its own, and had to ask me what to do instead. """

 

> Sorry, but do you have any idea about what you are saying ? No MOD manager will do that on its own. Mod conflicts, which mod load before or after MUST be done by the user, not the mod manager. Vortex only warns you about conflicts between mods and it is the user, in this case, you, who need to decide how to resolve that conflict.

 

What Vortex does automatically is sort your PLUGINS if you turn on the Auto-Sort function which is practically, the activation of LOOT inside Vortex so it does arrange your plugins load order so you do not have to run LOOT at all. I am done here !

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If, as I mentioned, a person is not the best at the technical aspects of modding then being asked that sort of question by the very program that is supposed to know how to do this does not paint a very good first impression, is all I was saying. It does not mean I'm unwilling to try to learn the new program, it's merely an opinion of the first impression of NMM vs. the first impression of Vortex.

 

Since you indicate a willingness to learn about Vortex, I once again urge you to watch the videos and read through the Knowledge Base articles. At present, your first impressions of Vortex vis-a-vis NMM are based on a misunderstanding of what Vortex and NMM can and cannot do. What they can do, in conjunction with LOOT, is manage your plugin load order. What they cannot do is automatically resolve file conflicts found when there are overlapping and competing files such as skin textures, etc. In fact, no mod manager can do that. What skin texture you want to use is your decision and responsibility, not the mod manager's. NMM does not and never did automatically resolve those issues for you. When confronted with overlapping files, NMM notifies you of this by prompting you to make a decision about what overwrites what. Vortex is no different, except that Vortex notifies you after the mod has been installed. You are then asked to make a decision about what overwrites what. There are excellent reasons for this method of resolving file conflicts. They are discussed in the Knowledge Base articles to which I've referred you.

 

To sum up: NMM's LOOT and Vortex's LOOT are one and the same LOOT whose only job is to sort plugins. LOOT does not and never will decide what skin texture your game needs. Nor does NMM, and nor does Vortex. You yourself make that decision. The major difference between Vortex and NMM is that NMM requires you to make that skin texture decision while installing your mods. Vortex lets you make it after installing your mods.

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Not trying to argue with you or say that you're wrong, as I'll admit again I'm not the best when it comes to technical aspects of modding. But when it comes to NMM and LOOT vs. Vortex I didn't even see half of the conflict warnings that I'm seeing with the old vs. the new. So again, just a bad first impression. That's all.

 

 

But you did see all those conflict warnings in NMM - they were presented as prompts for you to make a decision. Neither NMM nor LOOT made those decisions for you. NMM has no automated process for file conflict resolution, as you seem to believe. In fact, no mod manager has that feature. Furthermore, LOOT deals with plugins, not with file conflicts. Once again, I urge you to read through the Vortex Knowledge Base articles so that you can better understand these matters.

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Guest deleted34304850

there isnt a hostile attitude, people have explained to you at least twice that you dont need LOOT as its built in, and you've decided, based on not much evidence that LOOT outside of vortex is "better" than LOOT being automatically invoked on your behalf by vortex, when its one and the same thing. The only difference, as has been pointed out to you is that one is a manual effort and one is automatic. The end result - is the SAME because its the same program doing the same thing on the same data.

However, if, after being told this you disagree, no-one will force you to use vortex. you have been helpfully shown how to pull down the latest version of nmm. if you're more comfortable with that then go and use it.

 

i don't see hostility here, just people guiding you on your merry way as quickly as possible as i'm sure you simply want to get on with setting up your game and playing it.

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I ask myself the following question on a daily basis; "Did I have the wrong version of NMM?"

The reason I ask myself this question is because people coming into the Vortex support forums seem to have been using a version of NMM that is feature-rich beyond my wildest dreams. I had been using what I thought was the latest version of NMM, but it seems that there is also a double-secret version of NMM in existence that simply took all the work out of modding with the click of a button.

I mean, look at this feature;

 

 

with NMM I just told it to update and then sort and it did it

This is some Tony Stark/Jarvis level AI at play here. What version of NMM brought machine learning to the world of game modding? Enquiring minds need to know.

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