PiersAS Posted February 8, 2019 Share Posted February 8, 2019 I have this problem with my Skyrim special edition. XPMSE.esp has a master-list rule to load after Requiem. Which is kind of ok as it should load after Requiem and this is easy to forget. However, XPMSE insists in loading immediately after Requiem, where Requiem requires 'Requim - Legendary Bugsmasher Edition.esp' to be the immediate next load. I cannot for the life of me find a way of getting the load order: Requiem.espRequim - Legendary Bugsmasher Edition.espXPMSE.esp it's always Requiem.espXPMSE.espRequim - Legendary Bugsmasher Edition.esp So how do I handle this? I tried editing the masterlist.yaml but this file seems to be regenerated on each load. Link to comment Share on other sites More sharing options...
HadToRegister Posted February 8, 2019 Share Posted February 8, 2019 I have this problem with my Skyrim special edition. XPMSE.esp has a master-list rule to load after Requiem. Which is kind of ok as it should load after Requiem and this is easy to forget. However, XPMSE insists in loading immediately after Requiem, where Requiem requires 'Requim - Legendary Bugsmasher Edition.esp' to be the immediate next load. I cannot for the life of me find a way of getting the load order: Requiem.espRequim - Legendary Bugsmasher Edition.espXPMSE.esp it's always Requiem.espXPMSE.espRequim - Legendary Bugsmasher Edition.esp So how do I handle this? I tried editing the masterlist.yaml but this file seems to be regenerated on each load. I can't find any mod called "Requiem Legendary Bugsmasher Edition" I don't even know what "Requiem" is for that matter as there's no mod just named "Requiem" Link to comment Share on other sites More sharing options...
PiersAS Posted February 8, 2019 Author Share Posted February 8, 2019 Here is the entry in the masterlist ###### AudioVisual - Animations & Physics ###### - name: 'beltfastenedquivers.esp' url: [ 'https://www.nexusmods.com/skyrimspecialedition/mods/1182/' ] msg: - <<: *AlreadyInX subs: [ 'XP32 Maximum Skeleton Special Extended' ] condition: 'active("beltfastenedquivers.esp") and active("XPMSSE.esp")' - name: 'dD - Realistic Ragdoll Force -.*.esp' url: [ 'https://www.nexusmods.com/skyrimspecialedition/mods/1182/' ] after: - 'Requiem.esp' msg: - <<: *AlreadyInX subs: [ 'XP32 Maximum Skeleton Special Extended' ] condition: 'active("beltfastenedquivers.esp") and active("XPMSSE.esp")' - name: 'FlowerGirls SE.esp' url: [ 'https://www.nexusmods.com/skyrimspecialedition/mods/5941/' ] after: - 'Relationship Dialogue Overhaul.esp' - name: 'XPMSE.esp' url: - link: 'https://www.nexusmods.com/skyrimspecialedition/mods/1988/' name: 'XP32 Maximum Skeleton Special Extended - XPMSSE on Nexus Mods' after: - 'Requiem.esp' req: - <<: *FNIS condition: 'file("meshes/actors/character/character assets/skeleton.hkx")' - name: 'RaceMenu.esp' display: '[RaceMenu Special Edition](https://www.nexusmods.com/skyrimspecialedition/mods/19080/)' condition: 'file("scripts/RaceMenuPluginXPMSE.pex")' - <<: *SkyUI condition: 'file("scripts/XPMSEMCM.pex") and not active("SkyUI_SE.esp")' msg: [ *doNotClean ] All I need is to know how to remove after: - 'Requiem.esp' without it being reset every time I load. Link to comment Share on other sites More sharing options...
AugustaCalidia Posted February 8, 2019 Share Posted February 8, 2019 Use the Vortex plugins page to make load order adjustments, if necessary. In your case, I would suggest that you open the plugin details pane for XPMSE and assign it to a late loading Skyrim SE plugin group. Assuming that Vortex sorting automatically assigns the Requiem .esp's to the "Default" group, then you should be OK. Or just set a rule, using the "Manage Rules" UI, that XPMSE.esp load after Requiem Legendary Bugmaster Edition.esp. Be sure to sort with Vortex rather than LOOT. Otherwise, LOOT may override whatever rule you establish. Link to comment Share on other sites More sharing options...
PiersAS Posted February 9, 2019 Author Share Posted February 9, 2019 So good news. I put XP32MSSE in a requiem patches group which loaded after the reuiem+bugmaster group, plus explicitly setting XP32MSSE to load after bugmaster.I then just went and started playing with the esps apparently in the wrong order. However when I looked back the next day it seemed to have reset to the right order. My guess is there was some sort of refresh or caching issue. Link to comment Share on other sites More sharing options...
HadToRegister Posted February 9, 2019 Share Posted February 9, 2019 So good news. I put XP32MSSE in a requiem patches group which loaded after the reuiem+bugmaster group, plus explicitly setting XP32MSSE to load after bugmaster.I then just went and started playing with the esps apparently in the wrong order. However when I looked back the next day it seemed to have reset to the right order. My guess is there was some sort of refresh or caching issue. If it resets to the "Right Order" then there's no need to continue to try and sort it differently? Anyway, congrats on using groups, you'll find that they can be a very powerful tool. Link to comment Share on other sites More sharing options...
Tannin42 Posted February 10, 2019 Share Posted February 10, 2019 I would advice you first test if you actually have a problem with the automatic order.The statement "where Requiem requires 'Requim - Legendary Bugsmasher Edition.esp' to be the immediate next load" is not strictly correct, it's a recommendation stated as a requirement. Load order Instructions that specify an absolute positioning for a plugin ("has to be loaded last", "has to be loaded immediately after ...") are recommendations to make things easier for users directly ordering their plugins, they shouldn't be read as "if you don't do this the plugin will not work", because that would be untrue. On a technical level the load order matters only between plugins that actually have any conflicts. If "Requiem - Legendary Bugsmasher Edition.esp" and "XPMSE.esp" don't have any conflicts between them it absolutely doesn't matter which of them comes first. That's why you can either use xedit to check the two plugins if they actually have a conflict or try the game with the LOOT order and see if everything works but you shouldn't create rules until you have verified that the order between the two matters.You only make your own life harder if you set up unnecessary rules. Link to comment Share on other sites More sharing options...
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