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Edit masterlist rules - Requiem, XPMSE


PiersAS

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I have this problem with my Skyrim special edition.

 

XPMSE.esp has a master-list rule to load after Requiem. Which is kind of ok as it should load after Requiem and this is easy to forget.

 

However, XPMSE insists in loading immediately after Requiem, where Requiem requires 'Requim - Legendary Bugsmasher Edition.esp' to be the immediate next load. I cannot for the life of me find a way of getting the load order:

 

Requiem.esp

Requim - Legendary Bugsmasher Edition.esp

XPMSE.esp

 

it's always

 

Requiem.esp

XPMSE.esp

Requim - Legendary Bugsmasher Edition.esp

 

So how do I handle this?

 

I tried editing the masterlist.yaml but this file seems to be regenerated on each load.

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I have this problem with my Skyrim special edition.

 

XPMSE.esp has a master-list rule to load after Requiem. Which is kind of ok as it should load after Requiem and this is easy to forget.

 

However, XPMSE insists in loading immediately after Requiem, where Requiem requires 'Requim - Legendary Bugsmasher Edition.esp' to be the immediate next load. I cannot for the life of me find a way of getting the load order:

 

Requiem.esp

Requim - Legendary Bugsmasher Edition.esp

XPMSE.esp

 

it's always

 

Requiem.esp

XPMSE.esp

Requim - Legendary Bugsmasher Edition.esp

 

So how do I handle this?

 

I tried editing the masterlist.yaml but this file seems to be regenerated on each load.

 

 

I can't find any mod called "Requiem Legendary Bugsmasher Edition"

 

I don't even know what "Requiem" is for that matter as there's no mod just named "Requiem"

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Here is the entry in the masterlist

 

 

###### AudioVisual - Animations & Physics ######

- name: 'beltfastenedquivers.esp'
msg:
- <<: *AlreadyInX
subs: [ 'XP32 Maximum Skeleton Special Extended' ]
condition: 'active("beltfastenedquivers.esp") and active("XPMSSE.esp")'
- name: 'dD - Realistic Ragdoll Force -.*.esp'
after:
- 'Requiem.esp'
msg:
- <<: *AlreadyInX
subs: [ 'XP32 Maximum Skeleton Special Extended' ]
condition: 'active("beltfastenedquivers.esp") and active("XPMSSE.esp")'
- name: 'FlowerGirls SE.esp'
after:
- 'Relationship Dialogue Overhaul.esp'
- name: 'XPMSE.esp'
url:
name: 'XP32 Maximum Skeleton Special Extended - XPMSSE on Nexus Mods'
after:
- 'Requiem.esp'
req:
- <<: *FNIS
condition: 'file("meshes/actors/character/character assets/skeleton.hkx")'
- name: 'RaceMenu.esp'
display: '[RaceMenu Special Edition](https://www.nexusmods.com/skyrimspecialedition/mods/19080/)'
condition: 'file("scripts/RaceMenuPluginXPMSE.pex")'
- <<: *SkyUI
condition: 'file("scripts/XPMSEMCM.pex") and not active("SkyUI_SE.esp")'
msg: [ *doNotClean ]

 

All I need is to know how to remove

 

after:

- 'Requiem.esp'

 

without it being reset every time I load.

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Use the Vortex plugins page to make load order adjustments, if necessary. In your case, I would suggest that you open the plugin details pane for XPMSE and assign it to a late loading Skyrim SE plugin group. Assuming that Vortex sorting automatically assigns the Requiem .esp's to the "Default" group, then you should be OK. Or just set a rule, using the "Manage Rules" UI, that XPMSE.esp load after Requiem Legendary Bugmaster Edition.esp.

 

Be sure to sort with Vortex rather than LOOT. Otherwise, LOOT may override whatever rule you establish.

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So good news.

 

I put XP32MSSE in a requiem patches group which loaded after the reuiem+bugmaster group, plus explicitly setting XP32MSSE to load after bugmaster.

I then just went and started playing with the esps apparently in the wrong order.

 

However when I looked back the next day it seemed to have reset to the right order. My guess is there was some sort of refresh or caching issue.

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So good news.

 

I put XP32MSSE in a requiem patches group which loaded after the reuiem+bugmaster group, plus explicitly setting XP32MSSE to load after bugmaster.

I then just went and started playing with the esps apparently in the wrong order.

 

However when I looked back the next day it seemed to have reset to the right order. My guess is there was some sort of refresh or caching issue.

 

 

If it resets to the "Right Order" then there's no need to continue to try and sort it differently?

 

Anyway, congrats on using groups, you'll find that they can be a very powerful tool.

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I would advice you first test if you actually have a problem with the automatic order.

The statement "where Requiem requires 'Requim - Legendary Bugsmasher Edition.esp' to be the immediate next load" is not strictly correct, it's a recommendation stated as a requirement.

 

Load order Instructions that specify an absolute positioning for a plugin ("has to be loaded last", "has to be loaded immediately after ...") are recommendations to make things easier for users directly ordering their plugins, they shouldn't be read as "if you don't do this the plugin will not work", because that would be untrue.

 

On a technical level the load order matters only between plugins that actually have any conflicts. If "Requiem - Legendary Bugsmasher Edition.esp" and "XPMSE.esp" don't have any conflicts between them it absolutely doesn't matter which of them comes first.

 

That's why you can either use xedit to check the two plugins if they actually have a conflict or try the game with the LOOT order and see if everything works but you shouldn't create rules until you have verified that the order between the two matters.

You only make your own life harder if you set up unnecessary rules.

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