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2018 in review and 2019 in the view


Dark0ne

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In response to post #67937096. #67941336, #67941861, #67942656, #67944211, #67955146, #67968296 are all replies on the same post.

 

 

 

Madcat221 wrote: I am really hoping that "Mod Pack" is a poorly chosen term for this, because "Mod Pack" means, to me as a modder, "Loose collection of mods accumulated often without concern for permissions, credit, compatibility, or upkeep".
Arthmoor wrote: This ^

 

I can't tell for sure if it's just bad terminology being used or if you mean actual real mod packs. That needs to be one of the first things that gets clarified.

Zaldiir wrote: This is partially covered in the third paragraph of that section:

"It has caused some controversy in the past due to various reasons, including it taking downloads away from mod authors, the worry it would increase false support issues for mod authors caused by bad mod packs and because others who have attempted to do this have basically created a "mod piracy" platform that completely ignores (and breaks) copyright laws because they did not have permission to distribute the mods contained in the mod packs. Whatever we come up with will ensure none of these are a realistic issue."

Sacremas wrote: Not entirely sure if it's even possible, but instead of an actual collection of mods to download like these usually are, how about a profile of mods to download into Vortex, you activate the profile and Vortex automagically downloads/updates the mods in the profile, with notifications and instructions if anything needs to be done manually, and a pre-set load order included? That way individual author pages still gets the individual download counts, and users not quite ready to start picking things on their own (the main thing I hear from my friends and in youtube comments alike on why they don't use mods) will still get a done install out of it.
jaydawg55 wrote: If what Dark0ne means by "Mod Pack" is offering a single archive for download and installation that includes the primary mod and all its mod dependencies or options in a single plugin, with an installation menu like some FOMODs have, that (1) would be more convenient than multiple downloads/installs and (2) would greatly help users like me stay within the 255 plugin limit. By the time I obtain all the mods that fix game problems for my favorite Bethesda products, I don't have a lot of plugin slots available for quests, new locations, or new characters. Since we can't directly fix game engine design, maybe this is a way to optimize mod design.

 

This could and should be done in a collaborative way. It seems that as some games "mature" more modders get together to combine their work into larger compilations. Fallout New Vegas seems to have a lot of these partly because the game has been around a long time and partly because it has a lower plugin count (135ish?). Done right, this could work out well for everyone.

 

Assuming the collaboration/permissions issue gets fixed, then the next question (to me) is who does the work of compiling the package? And related to that question, how would conflicts be resolved? I keep thinking of other questions, so I will stop now.

 

I admire Dark0ne's ambition. It looks to me like a way he is looking for a way to compete with Creation Club with a free (as in no charge), better quality alternative. I wish Bethesda well, but I also like the idea. Also, you guys have enough standing in this community to influence the direction of this idea.

Tannin42 wrote: Hmm, I don't feel like it's unclear:

 

> Mod packs are, quite simply, a system whereby a user's mod profile is turned into a "mod pack" in such a way that they, or another user, can download that mod pack and all the mods contained (or referenced) in the pack will be installed in the exact same way, in the exact same order, as the original profile.

 

and

 

> It has caused some controversy ... taking downloads away from mod authors, ... increase false support issues for mod authors ... created a "mod piracy" platform ... ignores (and breaks) copyright laws .... !!! Whatever we come up with will ensure none of these are a realistic issue. !!!

 

So it says, pretty clearly: No, it's not going to take away downloads, not "pirate" mods that haven't been given permission to redistribute, not ignore copyrights.

 

Don't focus just on the label and what it means to you/how it's been used by others in the past but on how Dark0ne described the system.

RoyBatterian wrote: As long as it's opt-in I don't particularly care.

The thing is, it's quite unclear because you have people who came away with the impression that it means "Mod Pack" in every familiar definition of the term. Meaning a single package of a ton of mods.

 

If "Mod List" was the intended outcome, then the article should have made that clear.

 

One makes the site no better than ModDrop, the other makes it no different from the Steam Workshop. The difference is huge.

 

This is just me speculating so take it as how you will. The "mod pack" will probably function to a form of "store x mod to cloud" system where the cloud will be your profile. See: https://forums.nexusmods.com/index.php?/topic/7374806-suggestion-on-site-stored-mods-list/

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In response to post #68016216.


3aq wrote:

 

In response to post #67937096. #67941336, #67941861, #67942656, #67944211, #67955146, #67968296 are all replies on the same post.


Madcat221 wrote: I am really hoping that "Mod Pack" is a poorly chosen term for this, because "Mod Pack" means, to me as a modder, "Loose collection of mods accumulated often without concern for permissions, credit, compatibility, or upkeep".
Arthmoor wrote: This ^

I can't tell for sure if it's just bad terminology being used or if you mean actual real mod packs. That needs to be one of the first things that gets clarified.
Zaldiir wrote: This is partially covered in the third paragraph of that section:
"It has caused some controversy in the past due to various reasons, including it taking downloads away from mod authors, the worry it would increase false support issues for mod authors caused by bad mod packs and because others who have attempted to do this have basically created a "mod piracy" platform that completely ignores (and breaks) copyright laws because they did not have permission to distribute the mods contained in the mod packs. Whatever we come up with will ensure none of these are a realistic issue."
Sacremas wrote: Not entirely sure if it's even possible, but instead of an actual collection of mods to download like these usually are, how about a profile of mods to download into Vortex, you activate the profile and Vortex automagically downloads/updates the mods in the profile, with notifications and instructions if anything needs to be done manually, and a pre-set load order included? That way individual author pages still gets the individual download counts, and users not quite ready to start picking things on their own (the main thing I hear from my friends and in youtube comments alike on why they don't use mods) will still get a done install out of it.
jaydawg55 wrote: If what Dark0ne means by "Mod Pack" is offering a single archive for download and installation that includes the primary mod and all its mod dependencies or options in a single plugin, with an installation menu like some FOMODs have, that (1) would be more convenient than multiple downloads/installs and (2) would greatly help users like me stay within the 255 plugin limit. By the time I obtain all the mods that fix game problems for my favorite Bethesda products, I don't have a lot of plugin slots available for quests, new locations, or new characters. Since we can't directly fix game engine design, maybe this is a way to optimize mod design.

This could and should be done in a collaborative way. It seems that as some games "mature" more modders get together to combine their work into larger compilations. Fallout New Vegas seems to have a lot of these partly because the game has been around a long time and partly because it has a lower plugin count (135ish?). Done right, this could work out well for everyone.

Assuming the collaboration/permissions issue gets fixed, then the next question (to me) is who does the work of compiling the package? And related to that question, how would conflicts be resolved? I keep thinking of other questions, so I will stop now.

I admire Dark0ne's ambition. It looks to me like a way he is looking for a way to compete with Creation Club with a free (as in no charge), better quality alternative. I wish Bethesda well, but I also like the idea. Also, you guys have enough standing in this community to influence the direction of this idea.
Tannin42 wrote: Hmm, I don't feel like it's unclear:

> Mod packs are, quite simply, a system whereby a user's mod profile is turned into a "mod pack" in such a way that they, or another user, can download that mod pack and all the mods contained (or referenced) in the pack will be installed in the exact same way, in the exact same order, as the original profile.

and

> It has caused some controversy ... taking downloads away from mod authors, ... increase false support issues for mod authors ... created a "mod piracy" platform ... ignores (and breaks) copyright laws .... !!! Whatever we come up with will ensure none of these are a realistic issue. !!!

So it says, pretty clearly: No, it's not going to take away downloads, not "pirate" mods that haven't been given permission to redistribute, not ignore copyrights.

Don't focus just on the label and what it means to you/how it's been used by others in the past but on how Dark0ne described the system.
RoyBatterian wrote: As long as it's opt-in I don't particularly care.

The thing is, it's quite unclear because you have people who came away with the impression that it means "Mod Pack" in every familiar definition of the term. Meaning a single package of a ton of mods.

If "Mod List" was the intended outcome, then the article should have made that clear.

One makes the site no better than ModDrop, the other makes it no different from the Steam Workshop. The difference is huge.

 

This is just me speculating so take it as how you will. The "mod pack" will probably function to a form of "store x mod to cloud" system where the cloud will be your profile. See: https://forums.nexusmods.com/index.php?/topic/7374806-suggestion-on-site-stored-mods-list/


A system like that would literally be no different than ModDrop and be just as much of a violation as ModDrop was.
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Kudos to you folks working hard to make this site, and Vortex even better. I love Vortex, makes load orders and conflicts so easy to work out. A relative luddite like myself can feel like a modding genius through Vortex. The fact it is open source is even better, can't wait to see what extensions people come up with.

 

 

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Yes, hello, first time posting.
I just downloaded NMM again after quite a bit and a couple of PC formats and uh

 

my download speeds, although capped at 1 MB/S or... 2 now? because I have paused my adblockers on the site? ARE LUDICROUSLY LOW! Like, 20 KB/s! Why?

I ain't upgrading to premium, not because I don't want but because I am not in a political or economical situation to do so! SO, IDK, help.

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In response to post #68035246.


JossyFoxxy wrote:

Yes, hello, first time posting.
I just downloaded NMM again after quite a bit and a couple of PC formats and uh

 

my download speeds, although capped at 1 MB/S or... 2 now? because I have paused my adblockers on the site? ARE LUDICROUSLY LOW! Like, 20 KB/s! Why?

I ain't upgrading to premium, not because I don't want but because I am not in a political or economical situation to do so! SO, IDK, help.


NMM is ancient software. I'm not surprised you're having issues with it.

I download all my mods manually and install them that way -- but my recommendation to you is to use MO2 or Vortex.

If the issue persists feel free to message me back :)
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@Arthmoor

 

not quite, as all the mentioned items in question already resides on one platform and centralized area it is different. in my example it literally is just a system of database manipulation of the present tracking mods function we currently have.

only thing different is its more easily manipulable and as opposed to being just private if one chooses to do so, it can be publicly displayed as well.

Edited by 3aq
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In response to post #68035246.

 

 

 

JossyFoxxy wrote:

Yes, hello, first time posting.

I just downloaded NMM again after quite a bit and a couple of PC formats and uh

my download speeds, although capped at 1 MB/S or... 2 now? because I have paused my adblockers on the site? ARE LUDICROUSLY LOW! Like, 20 KB/s! Why?

 

I ain't upgrading to premium, not because I don't want but because I am not in a political or economical situation to do so! SO, IDK, help.

NMM is ancient software. I'm not surprised you're having issues with it.

 

I download all my mods manually and install them that way -- but my recommendation to you is to use MO2 or Vortex.

 

If the issue persists feel free to message me back :smile:

 

 

 

Vortex downloads at also the same speed of 20 or less than 20 KB/s through the browser.

 

Mods download at the same speed manually through the browser too!

 

it seems nexus is purposely lowering MY download speed from any and all of their mirrors?

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In response to post #68046876.


JossyFoxxy wrote:

 

In response to post #68035246.


JossyFoxxy wrote:

Yes, hello, first time posting.
I just downloaded NMM again after quite a bit and a couple of PC formats and uh

my download speeds, although capped at 1 MB/S or... 2 now? because I have paused my adblockers on the site? ARE LUDICROUSLY LOW! Like, 20 KB/s! Why?

I ain't upgrading to premium, not because I don't want but because I am not in a political or economical situation to do so! SO, IDK, help.

NMM is ancient software. I'm not surprised you're having issues with it.

I download all my mods manually and install them that way -- but my recommendation to you is to use MO2 or Vortex.

If the issue persists feel free to message me back :smile:

 

 

 

Vortex downloads at also the same speed of 20 or less than 20 KB/s through the browser.

 

Mods download at the same speed manually through the browser too!

 

it seems nexus is purposely lowering MY download speed from any and all of their mirrors?


You must just have an extremely bad connection to our servers, because the only caps we place on download speeds are 1MB/sec and 2MB/sec respectively.

Buying Premium would not fix this issue, because you're not even hitting the 1MB/sec cap. Purposely lowering people's speeds below 1MB/second would be pointless, as it would provide no impetus or encouragement for users to upgrade. Edited by Dark0ne
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