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ctd when porting follower from LE to SSE


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i've been trying to convert a standalone follower of mine to SSE without any luck, he shows up ok in game but the screen freezes and i have to force exit the game. i believe i have checked everything, nifscan can't find any errors on textures or meshes and this is the only follower so far that gives me this issue since i have succesfully converted other mods before.

 

is there any experienced modder out there that can point me in the right direction maybe? i can provide the original oldrim mod if anyone wants to try and help me, thanks

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yes i did, i've tried everything at this point lol but i'm no expert so there's probably some mistake i made somewhere that i'm not seeing.

 

when i save the mod in the SSE CK it generates new facegendata which makes my npc actually work and not crash, but his face and textures are reverted to default with the black face bug. when i replace that mesh with the ported and optimized one it crashes once again

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for optimizing the meshes I use https://www.nexusmods.com/skyrimspecialedition/mods/4089 you have to do the head parts separately, dunno about the other one but doing everything at once is less control than I like personally. I haven't had any issues. I also use https://www.nexusmods.com/skyrimspecialedition/mods/17990 when I first learned how to port oldrim to newrim.

 

Good luck~!

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In addition to the good advice above: The SE CK automatically re-exports facegen data every time you save a plugin file.

 

This means the moment you save your follower's "Oldrim" esp with the SE CK to convert the esp to .44 SE format, the facegen data will be overwritten with standard assets. That's the reason why you get a "standard" face after converting the .esp file.

 

To prevent this, store the actual facegen data (headmesh from meshes/actors/character/facegendata/facegeom/your_mods_name and tintmask from textures/actors/character/facegendata/facetint/your_mods_name) of the "Oldrim" version in a safe place. After you converted the .esp file to SE format, replace the new facegen data with your backups. Make sure to rename your old files: They must have the exact same name as the files created by the CK.

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Algabar wow does it? I always slap the esp in the data folder and save it in sse ck before fully installing the rest of the mod so never noticed or payed attention to the overrides when I did. I would probably pull my hair out trying to figure out why it was jacked up, nice bit of info!

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