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The Caldera Ancient Mine Mod by Pekka


LpoolGaz

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On my second play-through with my Female Viking

Went into this Mod but almost every time I kill an enemy

Morrowind Crashes [VERY ANNOYING].

 

Any Ideas why this might be happening ?

 

 

Warning Text Below:

Unable to find referenced object "1AA_Leif" in script 1AA_flee2.
Unable to find referenced object "1AA_Leif" in script 1AA_LeifScript.
Unable to find referenced object "1AA_Leif" in script 1AA_MoveLeif.
Unable to find referenced object "1AA_Leif" in script 1AA_NoCombCast2.
Unable to find referenced object "1AA_Leif" in script 1AA_pacifist2.
Unable to find referenced object "1AA_Leif" in script 1AA_StopCombScriptL.
Unable to find referenced object "1AA_Leif" in script 1AA_TelLeifScript.
Not able to find Knee part in GS_knee_bp.
Not able to find Knee part in GS_knee_bp.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.

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Have you used a grep program (I use TextCrawler) to search your *.es? files for "1AA_Leif"? That at least should identify the mod that's causing those errors. Try moving that later in your load order or removing it.
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  • 1 year later...

Hello all

 

One problem with the original was that I did not know that you cannot add to many NPC's with the same ID in the same cell in Morrowind as that might cause the game to crash but it did not when I played it nor when my betatester played it 2006. This was corrected by somone else though and it was uploaded to another site, The Morrowind Modding History and that was damn lucky, as then I could download it and remake it and hopefully making it better and I also cleaned it a few months ago. https://www.nexusmods.com/morrowind/mods/48774

 

I do not know who Leif is, nor how he ended up in my mod. :wink: 1AA is another modder and so is GS so you might have problems with mods added by them? I have no objects in my mod added by any of them. GS is easiest to find as you will have files started with GS in your texture and meshes folders and a knee? It is a character nif I guess. They both do sounds familar though as I seen them earlier and I do have used mods made by them 16 years ago... All player's and modder's that I did use resources from or those that helped me with specific objects, like the miners suit, is credited and mentioned in the Desctription and I also double checked every file in my package.

 

Every monster and NPC is replaced 2020 with new ones and they are all unique and the monsters are now added from levellists. I also added pathgrids so your companions will find their way and also everyone else in the mines of course and some other changes all written down at the new link. :smile:

 

When I replayed it 6 months ago, before I started to edit it, was that all rats got stuck and couldnt move and they did not act like that 2006 nor did my companions needed any pathgrids back then but noone could move in the cells so then I decided: I remake it and it took a month. :D

 

//Pekka

Edited by Pellape
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Even if you fixed the missing references problem you'll always have more crashes with this mod. If you want a maximum stability you'll have to make the editor ID's start with a letter.

Edited by Oblivionaddicted
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I think all my ID's starts with Pek, nothing else. It is odd with your crashes as my game is very stable so I really do not know what to look after? :/ Wait... NeilV's stuff that he made specially for this mod starts with 1, both his nif's, textures and the references 1NV, the cargo mining suit. I should of course rename them if it now is his items that causes problems? I can't check right now if I used his abbreviation or not in CS as I have Oblivion CS running right now but I think I did.

 

//Pekka

Edited by Pellape
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  • 3 weeks later...
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