ezpkns34 Posted May 18, 2019 Share Posted May 18, 2019 Accidentally hit dismiss on a Redundancy warning earlier and forgot to go back to fix it .... any way to get Vortex to check for redundancies again? Or would it give me the warning again every time something new was deployed? Link to comment Share on other sites More sharing options...
HadToRegister Posted May 18, 2019 Share Posted May 18, 2019 Accidentally hit dismiss on a Redundancy warning earlier and forgot to go back to fix it .... any way to get Vortex to check for redundancies again? Or would it give me the warning again every time something new was deployed? You'll keep getting it. I currently have it showing and every time I dismiss it, it comes back, even though I have no redundant files. It's harmless, but annoying Link to comment Share on other sites More sharing options...
Tannin42 Posted May 18, 2019 Share Posted May 18, 2019 It will be checked every time you deploy. And I'm 99% sure it's not producing false positives.HadToRegister, could you please illustrate your case? Link to comment Share on other sites More sharing options...
AugustaCalidia Posted May 18, 2019 Share Posted May 18, 2019 In Fallout 4, I have four sets of genuinely redundant files. I have not removed the redundant sets because I have other uses for them. Therefore I simply dismiss the warning and move on. Anyway, unless the redundant files are massive in size, or you have a whole lot of them, their presence doesn't affect loading and deployment times in any significant way. Link to comment Share on other sites More sharing options...
HadToRegister Posted May 18, 2019 Share Posted May 18, 2019 It will be checked every time you deploy. And I'm 99% sure it's not producing false positives.HadToRegister, could you please illustrate your case? Not sure how a Switchbox Generator pertains to a CBBE textureAlso, the thing is, these files don't interact with each other (Although it looks like it) Link to comment Share on other sites More sharing options...
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