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Constant prompts for elevation


gabba

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I'm trying out Vortex to see if it's worth recommending it to people new to modding (myself, I prefer MO1/MO2+Wrye Bash). I must say that the constant prompts for elevation - twice for every mod I install - drive me crazy.

 

Is there a way to stop those? I tried to launch Vortex as admin but it objected and spouted some nonsense about file permissions. But if I check Effective Permissions on my game folder, my Windows user has Full Control. So what gives?

 

If it can't be prevented at the moment, I'm strongly suggesting you guys implement a service that runs as admin to do the tasks that require elevation, just like Steam has.

 

Thanks!

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Just as a cross-check:

My Vortex is not set to run as Administrator. I run the latest updates on Windows 10 Pro.

The games I mod are Skyrrim, Skyrim SE, Fallout 4, Fallout NV, Sims 4 - and a few others.

I NEVER get a request for elevation installing mods.

You have something else going on... It would pay you to investigate further.

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My Vortex is not set to run as administrator, and I've never had an elevation request from Vortex when installing mods. I've been using Vortex since its alpha days and have used and am using it to manage Fallout 3, Fallout 4, Fallout NV, Skyrim SE, and Enderal. As rmm200 has said, you've got something else going on with your computer.

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Guys, you know that "it works for me" answers or even suggesting that something is wrong with my computer aren't super-helpful right? If you were knowledgeable about this program one would think you'd at least know about the option I'm describing below. But if you're not, you're unlikely to provide a useful answer, so why bother replying?

 

Upon further examination the constant elevation prompts are caused by this setting being enabled:

 

 

 

I never fiddled with this setting. Perhaps this got enabled automatically because initially my mods staging folder wasn't on the same drive as the game? I don't remember getting a warning about this.

 

(Hardlinks cannot cross file system boundaries. Symlinks can.)

 

Assuming most games read symlinks properly (I think it wasn't the case for Oblivion), it would be nice to implement that admin service I was mentioning to make symlink mode work without elevation. Otherwise why keep it around, it's guaranteed to make you insane with the flurry of prompts. Besides having to be on the same disk (a problem if you lack HD space and install a lot of mods), hardlinks have the inconvenient that you can't distinguish them from regular files, whereas it's easy to tell something is a symlink.

 

 

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What I said was "You have something else going on... It would pay you to investigate further."

You did and came up with the documented reason for the prompts. Well done.

I personally have never recommended anything other than hard links. Now I know another good reason why.

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I'm trying out Vortex to see if it's worth recommending it to people new to modding (myself, I prefer MO1/MO2+Wrye Bash). I must say that the constant prompts for elevation - twice for every mod I install - drive me crazy.

 

Is there a way to stop those? I tried to launch Vortex as admin but it objected and spouted some nonsense about file permissions. But if I check Effective Permissions on my game folder, my Windows user has Full Control. So what gives?

 

If it can't be prevented at the moment, I'm strongly suggesting you guys implement a service that runs as admin to do the tasks that require elevation, just like Steam has.

 

Thanks!

 

 

Since Bethesda games can't use Symlinks (last i knew with Vortex), check to make sure that STEAM, and the Game EXEs, and Script Extender EXEs aren't set to run as Administrator.

 

Needing to verify to "Elevate" every time means that Vortex is running regularly, but whatever it's running or modding, is set higher than it.

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Since Bethesda games can't use Symlinks (last i knew with Vortex), check to make sure that STEAM, and the Game EXEs, and Script Extender EXEs aren't set to run as Administrator.

 

Needing to verify to "Elevate" every time means that Vortex is running regularly, but whatever it's running or modding, is set higher than it.

 

 

Thanks for the tip. Nope, there are no permission issues whatsoever. The prompts go away if I switch to hardlinked mods.

 

You're confirming what I remembered about TES games not understanding symlinks. The full story is I was using Vortex only for Stardew Valley (where symlinks work) and assumed that the constant prompting was how it's supposed to work... for security reasons and what not. Now I'm evaluating what to recommend to a modding newbie who wants to get back into Oblivion, and this got seriously in the way until I discovered the option.

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Since Bethesda games can't use Symlinks (last i knew with Vortex), check to make sure that STEAM, and the Game EXEs, and Script Extender EXEs aren't set to run as Administrator.

 

Needing to verify to "Elevate" every time means that Vortex is running regularly, but whatever it's running or modding, is set higher than it.

 

 

Thanks for the tip. Nope, there are no permission issues whatsoever. The prompts go away if I switch to hardlinked mods.

 

You're confirming what I remembered about TES games not understanding symlinks. The full story is I was using Vortex only for Stardew Valley (where symlinks work) and assumed that the constant prompting was how it's supposed to work... for security reasons and what not. Now I'm evaluating what to recommend to a modding newbie who wants to get back into Oblivion, and this got seriously in the way until I discovered the option.

 

 

 

Well, what your modding newb friend needs to know, is because Oblivion is such an old game, there wasn't a real standard for packaging mods yet, (IE zipping them up with the root being the DATA Directory, so there are mod out there that are packaged in ways that they won't work with ANY Mod Manager, because they'll be zipped us like "Magical Swords and Stuff------->Tims Swords--------->Data----->textures\" etc etc

 

I recently did an Oblivion setup and I wanted Vortex to manage ALL the mods, so it took me acouple of weeks of downloading the mods I wanted, and repackaging so that I could install them trouble-free with Vortex.

 

It required me looking at the BAIN options in WRYEBash for SOme, converting FOMODs to Zips with OBMM etc.

 

I have a length tutorial kind of post made about it in Vortex Discussions called something like Vortex and Oblivion, an Experiment, where I explained a lot of the techniques and tricks I used

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Thanks for the sharing this, that's quite a trove of information.

 

You're evoking bad memories here, I think I got so used to repackaging stuff that I forgot how bad standardization was in Oblivion times (let's not mention Morrowind). And of course a few years of Skyrim modding finished overwriting my memories.

 

Are you saying that Vortex unlike Mod Organizer doesn't have OMOD support, at least through a plugin? I'm starting to reconsider my game plan.

 

Which mod manager would you consider to be the most newbie-friendly for Oblivion, given that initially I'm only gonna advise he installs Unofficial Oblivion Patch, a UI mod and perhaps OOO and a couple others? (No more than 10 mods total, he's playing on a laptop so graphics mods will be out of the question). I'm leaning towards OBMM, which actually looks/feels much simpler than Vortex (no integrated download, though).

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