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Help Creating choice dependant options for Vortex mod


Forkinator

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A user asked if it was too much for me to create a vortex script for a mod I created. I had no idea what Vortex was until an hour ago, but I got on my merry way to find out.

 

Now I have my mod partly set up for vortex. I need help though figuring out choice dependant steps.

 

I got most of the vortex script ready, but there is no documentation(that i could find) on how to create a situation where I want the user to first choose if they want ;
a. pulse speed only
b. pulse speed with reverse,
c, pulse speed with reverse + landing

User should only be able to choose one of these types, and that should not install any file, rather, that should just go to a different screen dependent on the choice made. That's where my knowledge of Vortex stops

 

.

My script has you start at a intro page, you click the "next" box at the bottom right, and now it shows 3 groups(a,b,c) on the same page(which i don't want) with all the speed options (respective of the groups) underneath each type

How do i just link certain plugin options to certain steps? eg, if user selects option a(pulse speed only), go to the correct page with the relevant speed options on it(2x speed, 3x speed, etc). if user selects option b, go to the correct page (pulse speed options with reverse) with relevant speed options on it (pulse + reverse 2x, pulse + reverse 3x, etc)

 

Hope someone can chime in.

 

 

Screenshot below showing what it currently looks like.

 

page 1XIbYlnl.png

 

 

page 2 wULPMck.png

 

 

 

page 3 should be where they see their speed options with their chosen type as (speed only OR speed + reverse OR Speed + reverse + landing) depending on the type choice they made on the previous page.

 

 

I'm a complete beginner in this, so please explain this like im a 4 year old. I appreciate it.

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From what I understand, Vortex was designed to be able to install the already established FOMOD standard, so there's no 'special' 'vortex way' of doing this, so previously written tutorials will suffice.
Which is why Vortex can already open these types of mod packages.

Someone jump in here and correct me if I'm wrong.

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