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"Could be Light" Icon in Vortex


exlandia

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I was wondering what exactly "could be light" means or does in Vortex flags. Is it safe to make a plugin "light" when there's the suggestion next to it? There doesn't seem to be much info about this feature.

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The feature taps into XEdit (assuming you have it installed as a Tool) to automatically flag an ESP plugin as an ESL. I've used it a lot and can say that most of the mods I've converted continue to work just fine. Some, however, do not. For instance, I tried it on a FO4 standalone paintings mod and the paintings in game had become heavily pixelated, I assume because the assets were compressed. I still have a few plugins in my LO that show the icon, but I doubt they'll work correctly, such as Transfer Settlements Blueprints and CBBE.

 

Meanwhile, you could always just do this yourself manually in XEdit, but of course the Vortex feature takes out 99% of the guesswork (especially for people like me who are still climbing XEdit's learning curve).

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The feature taps into XEdit (assuming you have it installed as a Tool) to automatically flag an ESP plugin as an ESL. I've used it a lot and can say that most of the mods I've converted continue to work just fine. Some, however, do not. For instance, I tried it on a FO4 standalone paintings mod and the paintings in game had become heavily pixelated, I assume because the assets were compressed. I still have a few plugins in my LO that show the icon, but I doubt they'll work correctly, such as Transfer Settlements Blueprints and CBBE.

 

Meanwhile, you could always just do this yourself manually in XEdit, but of course the Vortex feature takes out 99% of the guesswork (especially for people like me who are still climbing XEdit's learning curve).

 

Actually this is false. xEdit is not used at all for this process, it is native to Vortex. (Although you can do the same thing with xEdit)

 

In general, it's only a good idea to use "light" plugins if you're running low on load slots. Or use them for patches between two mods.

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The feature taps into XEdit (assuming you have it installed as a Tool) to automatically flag an ESP plugin as an ESL. I've used it a lot and can say that most of the mods I've converted continue to work just fine. Some, however, do not. For instance, I tried it on a FO4 standalone paintings mod and the paintings in game had become heavily pixelated, I assume because the assets were compressed. I still have a few plugins in my LO that show the icon, but I doubt they'll work correctly, such as Transfer Settlements Blueprints and CBBE.

 

Meanwhile, you could always just do this yourself manually in XEdit, but of course the Vortex feature takes out 99% of the guesswork (especially for people like me who are still climbing XEdit's learning curve).

 

Actually this is false. xEdit is not used at all for this process, it is native to Vortex. (Although you can do the same thing with xEdit)

 

In general, it's only a good idea to use "light" plugins if you're running low on load slots. Or use them for patches between two mods.

 

Huh. Thanks for the correction. I thought I saw an XEdit reference somewhere along the line while experimenting with this, but I guess not. :cool:

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That's not what I said/meant. What I meant was the paintings ended up pixelated after conversion, presumably because they had been compressed or whatever in their original form. This is a point YOU made at least twice on an earlier thread about this very issue.

 

What I said was that Converting an ESP to an ESL or ESPfe doesn't involve any Compression, so converting from an ESP to ESPfe or ESL would not be the cause of the images being pixelated.

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That's not what I said/meant. What I meant was the paintings ended up pixelated after conversion, presumably because they had been compressed or whatever in their original form. This is a point YOU made at least twice on an earlier thread about this very issue.

 

What I said was that Converting an ESP to an ESL or ESPfe doesn't involve any Compression, so converting from an ESP to ESPfe or ESL would not be the cause of the images being pixelated.

 

Are you deliberately misreading me? I didn't say that converting "involves" compression. But after converting that painting plugin, the paintings were heavily pixelated. Reverting to ESP restored the original resolution. So maybe "compression" has nothing to do with any of this. But you can't tell me that converting to ESL didn't cause the pixelation, because it did.

 

EDIT: This is you in an older thread about this:

 

"I hope it's smart enough to only convert the ones that would convert easily by running Xedit with the -pseudoESL flag.

 

"The ones that don't require records to be compressed etc."

 

Now frankly I don't much care what the actual cause of the paintings pixelation is. It would be nice to know, and I'm still climbing the learning curve on a lot of this stuff. But the fact remains that converting that plugin from an ESP to an ESL messed them up. So I reverted to the ESP. They've been perfect ever since.

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That's not what I said/meant. What I meant was the paintings ended up pixelated after conversion, presumably because they had been compressed or whatever in their original form. This is a point YOU made at least twice on an earlier thread about this very issue.

 

What I said was that Converting an ESP to an ESL or ESPfe doesn't involve any Compression, so converting from an ESP to ESPfe or ESL would not be the cause of the images being pixelated.

 

Are you deliberately misreading me? I didn't say that converting "involves" compression. But after converting that painting plugin, the paintings were heavily pixelated. Reverting to ESP restored the original resolution. So maybe "compression" has nothing to do with any of this. But you can't tell me that converting to ESL didn't cause the pixelation, because it did.

 

EDIT: This is you in an older thread about this:

 

"I hope it's smart enough to only convert the ones that would convert easily by running Xedit with the -pseudoESL flag.

 

"The ones that don't require records to be compressed etc."

 

Now frankly I don't much care what the actual cause of the paintings pixelation is. It would be nice to know, and I'm still climbing the learning curve on a lot of this stuff. But the fact remains that converting that plugin from an ESP to an ESL messed them up. So I reverted to the ESP. They've been perfect ever since.

 

 

Oh FFS, argue all you want, I'm out, wasting my time about something so stupid.

 

 

You say COMPRESSION, then say you ddn't say COMPRESSION.

i

 

I tried it on a FO4 standalone paintings mod and the paintings in game had become heavily pixelated, I assume because the assets were compressed.

 

 

 

the paintings in game had become heavily pixelated, I assume because the assets were compressed.

 

 

Good Lord.

 

You keep being you.

I'm done wasting my time with something so petty and stupid.

 

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LOL. Fine, fine. But it seems to me we're just mired in a misunderstanding that seems to hinge on the tense of my original statement. I said "assets were compressed," by which I meant prior to the conversion. You took me to be saying that compression happened during the conversion from ESP to ESL, which is not what I meant. I tried to explain that, but it obviously didn't help.

 

But whatever. If I'm wrong about whether the records in the paintings mod were compressed and whether that had anything to do with the pixelation I discovered, so be it.

 

All I was trying to say in the first place was that some mods that Vortex flags as "could be light" don't take well to the conversion.

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