Jump to content

R&D to Increase Squad Size


Beknatok

Recommended Posts

Custom toolboks 1.6.0 mod for alternative spawn locations for Enemy Within

 

 

MOD_NAME=Increased Squad Size
AUTHOR=The Nexus Forums
DESCRIPTION=Currently only fix spawn locations

Version: 0.10

Compatible with XCOM Enemy Within:
 - Patch 0 ( Changelist: unknown )


UPK_FILE=XComGame.upk
OFFSET=9763094
[MODDED_HEX]
{Replace entire LoadSquad function: Unique spawn tiles for first 12 soldiers, reused spawn tiles for soldier 13+, multiplayer code removed. }
AE A5 00 00 76 5F 00 00 00 00 00 00 8A A5 00 00 00 00 00 00 00 00 00 00 97 A5 00 00 00 00 00 00 BE 03 00 00 04 80 00 00 AC 04 00 00 8A 03 00 00 0F 00 91 A5 00 00 36 00 97 A5 00 00 0F 01 D2 A4 00 00 1C 1B FC FF FF 20 7C C0 00 00 4A 4A 4A 4A 4A 4A 01 AA FE FF FF 16 0F 19 01 D2 A4 00 00 09 00 85 BF 00 00 00 01 85 BF 00 00 17 0F 01 BC A4 00 00 00 96 A5 00 00 55 00 95 A5 00 00 0C 00 10 25 00 95 A5 00 00 16 40 00 95 A5 00 00 25 26 16 0F 00 90 A5 00 00 25 07 A9 04 96 00 90 A5 00 00 00 91 A5 00 00 16 0F 00 8F A5 00 00 10 FD 00 90 A5 00 00 2C 06 16 00 95 A5 00 00 0F 00 93 A5 00 00 1C 1B FC FF FF 20 F4 B6 00 00 4A 4A 4A 4A 4A 4A 4A 16 19 2E F4 B6 00 00 00 93 A5 00 00 30 00 00 00 00 00 00 1B 7B 6E 00 00 00 00 00 00 35 2A 4E 00 00 2C 4E 00 00 00 00 10 00 90 A5 00 00 00 97 A5 00 00 16 19 00 93 A5 00 00 30 00 00 00 00 00 00 1B 5D 6E 00 00 00 00 00 00 35 2B 4E 00 00 2C 4E 00 00 00 00 10 00 90 A5 00 00 00 97 A5 00 00 16 0F 19 00 93 A5 00 00 09 00 DC B5 00 00 00 01 DC B5 00 00 10 00 90 A5 00 00 00 94 A5 00 00 07 66 02 98 00 90 A5 00 00 2C 05 16 0F 00 92 A5 00 00 1B 72 72 00 00 00 00 00 00 20 22 CC 00 00 01 8C A4 00 00 D7 19 00 8F A5 00 00 09 00 9E F8 FF FF 00 01 9E F8 FF FF 23 00 00 00 00 00 00 C0 C2 00 00 00 00 16 19 00 8F A5 00 00 09 00 9B F8 FF FF 00 01 9B F8 FF FF 00 93 A5 00 00 01 D2 A4 00 00 4A 00 8F A5 00 00 4A 4A 16 06 E6 02 0F 00 92 A5 00 00 1B 72 72 00 00 00 00 00 00 20 22 CC 00 00 01 8C A4 00 00 19 00 8F A5 00 00 09 00 9E F8 FF FF 00 01 9E F8 FF FF 19 00 8F A5 00 00 09 00 9B F8 FF FF 00 01 9B F8 FF FF 00 93 A5 00 00 01 D2 A4 00 00 4A 00 8F A5 00 00 4A 4A 16 0F 19 00 92 A5 00 00 09 00 AE C2 00 00 00 01 AE C2 00 00 35 26 4E 00 00 2C 4E 00 00 00 00 10 00 90 A5 00 00 00 97 A5 00 00 19 00 92 A5 00 00 31 00 00 00 00 00 00 1B A9 02 00 00 00 00 00 00 35 29 4E 00 00 2C 4E 00 00 00 00 10 00 90 A5 00 00 00 97 A5 00 00 4A 16 07 83 03 72 00 92 A5 00 00 2A 16 06 9B 04 07 34 04 9A 35 56 0F 00 00 58 0F 00 00 00 00 19 00 93 A5 00 00 09 00 E8 B5 00 00 00 01 E8 B5 00 00 2C 02 16 19 2E AF 50 00 00 19 00 92 A5 00 00 0A 00 E0 37 00 00 00 1B 45 3A 00 00 00 00 00 00 16 45 00 00 00 00 00 00 1B 6A 6C 00 00 00 00 00 00 35 8E 0F 00 00 99 0F 00 00 00 01 19 2E F4 B6 00 00 00 93 A5 00 00 09 00 B9 B6 00 00 00 01 B9 B6 00 00 4A 16 12 20 06 BC 00 00 14 00 00 00 00 00 00 1B 73 04 00 00 00 00 00 00 00 92 A5 00 00 4A 16 19 00 92 A5 00 00 0A 00 00 00 00 00 00 1B 43 7B 00 00 00 00 00 00 16 19 00 92 A5 00 00 0A 00 00 00 00 00 00 1B A8 7A 00 00 00 00 00 00 16 A5 00 90 A5 00 00 16 06 A3 00 04 0B 53 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 00 00 00 02 00 02 00 23 4C 00 00 00 00 00 00

UPK_FILE=XComStrategyGame.upk
OFFSET=4519478
[MODDED_HEX]
{Replace XGShip_Dropship.GetCapacity function: Allows custom value for squad size ignoring ini and allows OTS squad size I and II custom increase, highly experimental}
0C 4B 00 00 94 25 00 00 00 00 00 00 0A 4B 00 00 00 00 00 00 00 00 00 00 0C 4B 00 00 00 00 00 00 93 00 00 00 57 13 00 00 BA 00 00 00 93 00 00 00 0F 00 0B 4B 00 00 2C 0C 07 4D 00 84 19 1B 68 03 00 00 00 00 00 00 16 0C 00 0F 32 00 00 00 1B 24 14 00 00 00 00 00 00 24 01 16 18 0B 00 2D 01 F0 4A 00 00 16 A1 00 0B 4B 00 00 2C 01 16 07 8E 00 84 19 1B 68 03 00 00 00 00 00 00 16 0C 00 0F 32 00 00 00 1B 24 14 00 00 00 00 00 00 24 02 16 18 0B 00 2D 01 F0 4A 00 00 16 A1 00 0B 4B 00 00 2C 01 16 07 AF 00 2D 01 EF 4A 00 00 A1 00 0B 4B 00 00 01 4F 01 00 00 16 04 00 0B 4B 00 00 53 0B 0B 0B 0B 0B 00 00 00 02 00 02 00 5E 11 00 00 00 00 00 00

UPK_FILE=XComStrategyGame.upk
OFFSET=4519585
[MODDED_HEX]
{OTS squad size I increase, default 01}
01

UPK_FILE=XComStrategyGame.upk
OFFSET=4519638
[MODDED_HEX]
{OTS squad size II increase, default 01}
01

UPK_FILE=XComStrategyGame.upk
OFFSET=4519533
[MODDED_HEX]
{Base squad size, default 04, requires increased squad size mod to support higher value than 04}
04 

 

 

Note that it is possible to increase squad size in bottom of the mod and that it will override skyranger_capacity value.

Also note that it is currently NOT possible to select WHO will be soldier 7+ if squadsize is increased.

Finally note that this code is currently highly experimental and that some changes to getcapacity function for EW with regards to blue shirts may be negatively effected. I have really no idea... As I have not even played the HQ Assault Mission where blue shirts are supposed to assist.

Edited by Bertilsson
Link to comment
Share on other sites

  • Replies 429
  • Created
  • Last Reply

Top Posters In This Topic

 

NUM_STARTING_SOLDIERS=12 <-- The problem

Except my number for that is set to 100 :ermm:

 

That's seems weird.

I guess it is possible that something is changed in Enemy Within that breaks the game for more than 12 soldiers :(

Do you have a save game with more than 12 soldiers present in barracks that you can use for testing, just to make extra extra sure it is really not lack of soldiers?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...