Bertilsson Posted November 21, 2013 Share Posted November 21, 2013 (edited) Custom toolboks 1.6.0 mod for alternative spawn locations for Enemy Within MOD_NAME=Increased Squad Size AUTHOR=The Nexus Forums DESCRIPTION=Currently only fix spawn locations Version: 0.10 Compatible with XCOM Enemy Within: - Patch 0 ( Changelist: unknown ) UPK_FILE=XComGame.upk OFFSET=9763094 [MODDED_HEX] {Replace entire LoadSquad function: Unique spawn tiles for first 12 soldiers, reused spawn tiles for soldier 13+, multiplayer code removed. } AE A5 00 00 76 5F 00 00 00 00 00 00 8A A5 00 00 00 00 00 00 00 00 00 00 97 A5 00 00 00 00 00 00 BE 03 00 00 04 80 00 00 AC 04 00 00 8A 03 00 00 0F 00 91 A5 00 00 36 00 97 A5 00 00 0F 01 D2 A4 00 00 1C 1B FC FF FF 20 7C C0 00 00 4A 4A 4A 4A 4A 4A 01 AA FE FF FF 16 0F 19 01 D2 A4 00 00 09 00 85 BF 00 00 00 01 85 BF 00 00 17 0F 01 BC A4 00 00 00 96 A5 00 00 55 00 95 A5 00 00 0C 00 10 25 00 95 A5 00 00 16 40 00 95 A5 00 00 25 26 16 0F 00 90 A5 00 00 25 07 A9 04 96 00 90 A5 00 00 00 91 A5 00 00 16 0F 00 8F A5 00 00 10 FD 00 90 A5 00 00 2C 06 16 00 95 A5 00 00 0F 00 93 A5 00 00 1C 1B FC FF FF 20 F4 B6 00 00 4A 4A 4A 4A 4A 4A 4A 16 19 2E F4 B6 00 00 00 93 A5 00 00 30 00 00 00 00 00 00 1B 7B 6E 00 00 00 00 00 00 35 2A 4E 00 00 2C 4E 00 00 00 00 10 00 90 A5 00 00 00 97 A5 00 00 16 19 00 93 A5 00 00 30 00 00 00 00 00 00 1B 5D 6E 00 00 00 00 00 00 35 2B 4E 00 00 2C 4E 00 00 00 00 10 00 90 A5 00 00 00 97 A5 00 00 16 0F 19 00 93 A5 00 00 09 00 DC B5 00 00 00 01 DC B5 00 00 10 00 90 A5 00 00 00 94 A5 00 00 07 66 02 98 00 90 A5 00 00 2C 05 16 0F 00 92 A5 00 00 1B 72 72 00 00 00 00 00 00 20 22 CC 00 00 01 8C A4 00 00 D7 19 00 8F A5 00 00 09 00 9E F8 FF FF 00 01 9E F8 FF FF 23 00 00 00 00 00 00 C0 C2 00 00 00 00 16 19 00 8F A5 00 00 09 00 9B F8 FF FF 00 01 9B F8 FF FF 00 93 A5 00 00 01 D2 A4 00 00 4A 00 8F A5 00 00 4A 4A 16 06 E6 02 0F 00 92 A5 00 00 1B 72 72 00 00 00 00 00 00 20 22 CC 00 00 01 8C A4 00 00 19 00 8F A5 00 00 09 00 9E F8 FF FF 00 01 9E F8 FF FF 19 00 8F A5 00 00 09 00 9B F8 FF FF 00 01 9B F8 FF FF 00 93 A5 00 00 01 D2 A4 00 00 4A 00 8F A5 00 00 4A 4A 16 0F 19 00 92 A5 00 00 09 00 AE C2 00 00 00 01 AE C2 00 00 35 26 4E 00 00 2C 4E 00 00 00 00 10 00 90 A5 00 00 00 97 A5 00 00 19 00 92 A5 00 00 31 00 00 00 00 00 00 1B A9 02 00 00 00 00 00 00 35 29 4E 00 00 2C 4E 00 00 00 00 10 00 90 A5 00 00 00 97 A5 00 00 4A 16 07 83 03 72 00 92 A5 00 00 2A 16 06 9B 04 07 34 04 9A 35 56 0F 00 00 58 0F 00 00 00 00 19 00 93 A5 00 00 09 00 E8 B5 00 00 00 01 E8 B5 00 00 2C 02 16 19 2E AF 50 00 00 19 00 92 A5 00 00 0A 00 E0 37 00 00 00 1B 45 3A 00 00 00 00 00 00 16 45 00 00 00 00 00 00 1B 6A 6C 00 00 00 00 00 00 35 8E 0F 00 00 99 0F 00 00 00 01 19 2E F4 B6 00 00 00 93 A5 00 00 09 00 B9 B6 00 00 00 01 B9 B6 00 00 4A 16 12 20 06 BC 00 00 14 00 00 00 00 00 00 1B 73 04 00 00 00 00 00 00 00 92 A5 00 00 4A 16 19 00 92 A5 00 00 0A 00 00 00 00 00 00 1B 43 7B 00 00 00 00 00 00 16 19 00 92 A5 00 00 0A 00 00 00 00 00 00 1B A8 7A 00 00 00 00 00 00 16 A5 00 90 A5 00 00 16 06 A3 00 04 0B 53 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 00 00 00 02 00 02 00 23 4C 00 00 00 00 00 00 UPK_FILE=XComStrategyGame.upk OFFSET=4519478 [MODDED_HEX] {Replace XGShip_Dropship.GetCapacity function: Allows custom value for squad size ignoring ini and allows OTS squad size I and II custom increase, highly experimental} 0C 4B 00 00 94 25 00 00 00 00 00 00 0A 4B 00 00 00 00 00 00 00 00 00 00 0C 4B 00 00 00 00 00 00 93 00 00 00 57 13 00 00 BA 00 00 00 93 00 00 00 0F 00 0B 4B 00 00 2C 0C 07 4D 00 84 19 1B 68 03 00 00 00 00 00 00 16 0C 00 0F 32 00 00 00 1B 24 14 00 00 00 00 00 00 24 01 16 18 0B 00 2D 01 F0 4A 00 00 16 A1 00 0B 4B 00 00 2C 01 16 07 8E 00 84 19 1B 68 03 00 00 00 00 00 00 16 0C 00 0F 32 00 00 00 1B 24 14 00 00 00 00 00 00 24 02 16 18 0B 00 2D 01 F0 4A 00 00 16 A1 00 0B 4B 00 00 2C 01 16 07 AF 00 2D 01 EF 4A 00 00 A1 00 0B 4B 00 00 01 4F 01 00 00 16 04 00 0B 4B 00 00 53 0B 0B 0B 0B 0B 00 00 00 02 00 02 00 5E 11 00 00 00 00 00 00 UPK_FILE=XComStrategyGame.upk OFFSET=4519585 [MODDED_HEX] {OTS squad size I increase, default 01} 01 UPK_FILE=XComStrategyGame.upk OFFSET=4519638 [MODDED_HEX] {OTS squad size II increase, default 01} 01 UPK_FILE=XComStrategyGame.upk OFFSET=4519533 [MODDED_HEX] {Base squad size, default 04, requires increased squad size mod to support higher value than 04} 04 Note that it is possible to increase squad size in bottom of the mod and that it will override skyranger_capacity value.Also note that it is currently NOT possible to select WHO will be soldier 7+ if squadsize is increased.Finally note that this code is currently highly experimental and that some changes to getcapacity function for EW with regards to blue shirts may be negatively effected. I have really no idea... As I have not even played the HQ Assault Mission where blue shirts are supposed to assist. Edited November 21, 2013 by Bertilsson Link to comment Share on other sites More sharing options...
masterfrymeat Posted November 25, 2013 Share Posted November 25, 2013 How do I install this on toolboks? Link to comment Share on other sites More sharing options...
Bertilsson Posted November 25, 2013 Share Posted November 25, 2013 How do I install this on toolboks?By copy&paste to notepad and save as squadsize011.txt in toolboks custom mods folder and then using the toolboks custom mods tab... Link to comment Share on other sites More sharing options...
Vengashii Posted November 25, 2013 Share Posted November 25, 2013 Just a note on skyranger capacity, if I make it any number over 12, the game hangs after selecting a continent. Link to comment Share on other sites More sharing options...
Bertilsson Posted November 25, 2013 Share Posted November 25, 2013 Just a note on skyranger capacity, if I make it any number over 12, the game hangs after selecting a continent.NUM_STARTING_SOLDIERS=12 <-- The problem Link to comment Share on other sites More sharing options...
Pixeh Posted November 25, 2013 Share Posted November 25, 2013 (edited) I wonder if there is any way to restrict any of the additional squad slots for a specific class, like a seventh squad slot but for SHIV only. Edited November 25, 2013 by Pixeh Link to comment Share on other sites More sharing options...
Bertilsson Posted November 25, 2013 Share Posted November 25, 2013 It has been briefly discussed in the past but I don't think anyone ever got around to implementing it.http://forums.nexusmods.com/index.php?/topic/804076-rd-to-increase-squad-size/page-26&do=findComment&comment=8905417 Maybe in a future version. Link to comment Share on other sites More sharing options...
Vengashii Posted November 25, 2013 Share Posted November 25, 2013 (edited) NUM_STARTING_SOLDIERS=12 <-- The problemExcept my number for that is set to 100 :ermm: Edited November 25, 2013 by Vengashii Link to comment Share on other sites More sharing options...
Bertilsson Posted November 25, 2013 Share Posted November 25, 2013 NUM_STARTING_SOLDIERS=12 <-- The problemExcept my number for that is set to 100 :ermm: That's seems weird.I guess it is possible that something is changed in Enemy Within that breaks the game for more than 12 soldiers :(Do you have a save game with more than 12 soldiers present in barracks that you can use for testing, just to make extra extra sure it is really not lack of soldiers? Link to comment Share on other sites More sharing options...
Vengashii Posted November 26, 2013 Share Posted November 26, 2013 Yes I do. What do I need to do with it? I thought changing the .exe wouldn't work unless with a new game. Link to comment Share on other sites More sharing options...
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