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Roleplaying Skyrim my way


cyrus224

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I'm that guy who makes character after character, has mods to disable the main quest, alternate starts, comes up with epic and detailed back stories for my characters (sometimes as far as their families history for the last several hundred years)

 

I love to feel myself in my character, but I feel like I've done it all.

 

Mages good and evil, necromancers, healers, Hardcore Imperials, Hardcore Nords, I've recently played a character who was a bandit, decided to pay off his bounty and live in the woods before being conscripted into the war, right as he was settling down with a family and new home, Ive done thieves, murderers, assassins, priests, hermits. Ive had characters where I really just tried to live a simple life chopping wood, doing odd jobs, stayed away from caves (wont risk my life for that), Ive been a vigilant of Stendar, Ive been a crazed deadric worshiper, A rich businessmen man who wouldn't lift a finger to do hard work, I could continue writing these for another 30 lines.

 

Ive played every race, every stereotypical character, and so many "out there" ideas. I need something to keep me going. My current character just finished the Civil War as an imperial drafted into the war, now a decorated War Hero after killing Ulfric, He was drafted right after adopting two children, they seemed to get along well with not seeing him for long periods. Maybe I can go somewhere with him, Maybe I can start new.

 

What I really want is people to help me out here, Ideas and more Ideas, I don't care how farfetched, i can use the Console to make anything happen, or quick mods to add content that would make a character feel more existent, I've just run dry on Ideas.

 

So I'm reaching out to all of you, what are some of your really bizarre Role-play character ideas, or ideas not many people would think of. (I will do anything, but i DO prefer not playing as a Khajitt or Argonian, its harder to "feel" them in my opinion.)

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I'm currently playing an Imperial (Irving the Ill-Prepared) who doesn't wear clothes, doesn't use weapons, doesn't smith, etc., etc., etc. The only two skills he ever levels up in are Speechcraft by buying and selling things and Lockpicking (legal doors and chests in dungeons, no illegal ones). The only clothing he's ever going to get to wear is a bandanna (when he finds one) and an amulet of Talos (when he finds one). The closest he's ever going to get to magic is Shouting. Bare-fisted combat and no sneaking.

 

He has a hard life, but he's amazingly clever.

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I'm currently playing an Imperial (Irving the Ill-Prepared) who doesn't wear clothes, doesn't use weapons, doesn't smith, etc., etc., etc. The only two skills he ever levels up in are Speechcraft by buying and selling things and Lockpicking (legal doors and chests in dungeons, no illegal ones). The only clothing he's ever going to get to wear is a bandanna (when he finds one) and an amulet of Talos (when he finds one). The closest he's ever going to get to magic is Shouting. Bare-fisted combat and no sneaking.

 

He has a hard life, but he's amazingly clever.

 

I....I cant tell if you're joking or not....if not....touche on my "done it all"

 

Ive been enjoying my story still with my Imperial post war at the moment, I think i decided for my next character though. A simple start is all it takes to have something new. I'm going to be (Race undecided) and start in Shors Stone, with a quick start marriage to Sylgja, since she has a home there. Ill come with a back story to why I am there and why I met her, etc, then i guess I will become a miner? haha. A simple start a miner in a small town, married with a home already should let me create something new. Who knows, maybe she will die young into our marriage and send me on a spur of revenge, or depression.

 

At least ideas are popping up.

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It's no joke, I assure you! Irving just recently killed the boss in Bleak Fall without ever laying a finger or on him (Irving led him back and forth through a blade trap), and finally hit level TWO after getting back from High Hrothgar. I'm always giving my characters some personal issue they have to combat (my sister is even worse than I am). Putting my own personal limitations on a character has an amazing game-changing effect. I discover things all the time that I never knew were in the game. My sister and I have long discussions about this, and about how it seems that the game seems to 'know' what your character is thinking. I had one character who was a sort of happy-go-lucky wanderer, and he had the weirdest things happen to him on a regular basis. I've got another one who truly detests vampires, so naturally HE gets attacked by them constantly.

 

Now, poor Irving gets his own share of hard luck. For example; I've always encountered three bandits outside of Bleak Falls, but Irving (who has no armor or weapons or anything at all to fight with) naturally encounters FOUR.

 

Get off the beaten plot-path and it's like playing an entirely new game..and you don't even need mods to do it! It's not just about a character's backstory, it's about that character doing things he would do if he were actually real.

Edited by digitaltrucker
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It's not just about a character's backstory, it's about that character doing things he would do if he were actually real.

 

Of course, thats the main thing I do. If I'm living a simple character, and someone says, oh can you go clear out this cave. Are you kidding? Me? I'm a (Farmer/Smith/Woodsman/etc)

I had a character who liked exploring, but was scared of caves, and he finally overcame it after a long long play when a companion convinced him to face his fears.

 

I always place limitations on my characters, and I play as them, and their personality. I don't "magically" know how to do things. A locked chest? Why would my farmer know how to pick a lock? Why would my street child know how to learn spells, Until someone tries to teach me something like that, to which I had a use for it, I wont do it. Making potions? How do I just suddenly mix two things and know what it does. How do I know what i just mixed is a health potion, and not a terrible mix that makes your limbs fall off.

 

I've had characters who didn't know how to read, so skill books became pointless. If you just let the game engine consume your character, youre going to end up playing the same person every single time. I limit what they do. I hate the idea of god characters who can can do everything better than anyone.

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The most enjoyable game run I had was when I ran my 1 life series of characters. My most favorite played out was what the start of the game already gave me. A reason to want to avoid all human contact. Wrongfully accused once and head to the chopping block is not my idea of a new hair style. So, I never entered a town village, Inn, settled area. I only traded with Kajiits I found on my travels away from town. I did no crafting what so ever. Its amazing how many containers are out there that never respawn and you can use to hide your valuables. I eventually loaded a houseing mod that gave me the BASIC of shelters, off the track of "normal" road travellers.

 

The main quest I avoided by not picking up the dragon stone and never had to bother with that in my inventory. I also avoided "obvious" quest items. You can still gain the possession of a few artifacts. As I was wrongfulyl charged at the beginning, I opted to NOT be a killer of what is normally considered friendly people, lizards and kittens. :P . Bandit types were fair game, but again, I did not assault or enter into their camps (areas like the Labrynthian Maze). As Thalmor aren't real people, they were fair game (not the embasy). If you so desired, you could advance the main quest to start by console, so the the isolated dragon walls (and dragons) would be of use. There is at least one mod that moves all the dragon walls to a location outside of a "guild required" environment.

 

Maybe this will give you other ideas to start your next epic tale with. :)

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I think the most unusual character I've ever played was a Dwemer guy.

 

He was involved in the Elder Scroll research project (one of the lead researchers, actually), his team was trying to recreate the circumstances of Alduin's banishment, and he became a willing test subject.

 

Imagine his feelings when he appeared in the Mzark tower, but it looked... well, old... ancient, actually. And there was noone around.

When he left the tower, he found the surrounding area crawling with some creatures (wait a moment, they are... Falmer!?!).

He made his way up through Alftand (every Dwemer knows that animunculi control system is extremely buggy because of that Small-not-hard Team programs), and finally found some books about... the Dwemer (and all that nonesense was printed?!).

 

That guy was an exellent crafter and average fighter, but he never joined the Companions (are you kidding, Ysgramor's Companions killed my young brother in a skirmish). He avoided any dragor word walls (that glowing runes blur my sight, I'd better stay away). When asked "Do you hate Dunmer?" he answered "Who?" (Who are that dunmer, really? That surface guys from Resdayn are called Chimer, and they looked a little different.)

 

And so on.

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