Jump to content

How to ungroup mod versions of one mod in Vortex


Katschaba
Go to solution Solved by Tannin42,

Recommended Posts

Hi,

 

I am sorry if this is dumb question, I tried to look for answer in FAQ but didn't see it there. So I apologize if it was answered there already, could you just point me to the answer then? Thanks :-)

 

I wanted to set profiles in Vortex (I use version 1.0.5). So I created a new profile and was choosing which mods to enable. And I found out, that several mods were grouped just into one row because they had the same version of the mod listed. And I can't figure out how to ungroup this change, because I actually need to enable each mod (because there is master and then compatibility patches etc) but I don't know how. Vortex just lets me enable one row. I hope my question makes sense.

 

For example - I have 4 files of this one mod, but Vortex just groups it in one row and lets me enable just one. How can I enable all of them? Thank you very much :-)

 

http://www.nahrejto.cz/pics/f451a6b58f4ac2d2475ccaac92bba50d.PNG

 

http://www.nahrejto.cz/pics/88703ef023766664b59b493926601182.PNG

Edited by Katschaba
Link to comment
Share on other sites

OK, I see what's happening, the Mod Author went and versioned all of his mods the same, so Vortex is crunching them all up under the title of the MAIN Mod Download.

The problem is the mod page itself and how Vortex is seeing it, because the way the mod page works, Vortex is believing that all of the mods, despite their name, are all the same mod because of the version number

Link to comment
Share on other sites

It is one mod, but each file is different. There is master file and 3 different optional addons to the master file. So I really need all of them :-)

 

Yea I changed my post, after I carefully reread what was happening.

 

That's a parsing problem from the Nexus Mod Page to Vortex.

 

I think the way I would get out of the problem, would to either manually rename the files in the Mod Staging Folder, or the Game\Data Folder

Or I think I would most likely just unzip all three of the Optional Addons, and zip all the ESPS from the addons back up into one zip together, and install that instead of the three similarly named zips

Link to comment
Share on other sites

Well it caught me off guard because in my default profile it is all installed and enabled correctly, but it was grouped together in the new created profile.

 

So would the renaming of the files also mess with the default profile? And also what should I actually rename? Because each ESP has its own different name, even the file folders are named differently. Sorry this is kinda out of my depth, I thought having mod manager would make everything easier :D

Edited by Katschaba
Link to comment
Share on other sites

Well it caught me off guard because in my default profile it is all installed and enabled correctly, but it was grouped together in the new created profile.

 

So would the renaming of the files also mess with the default profile? And also what should I actually rename? Because each ESP has its own different name, even the file folders are named differently. Sorry this is kinda out of my depht, I thought having mod manager would make everything easier :D

Or maybe if control over each plugin was needed, install one, change its name in Vortex, install the next, change its name, and so on. I don't know if that would actually work to list each one separately though. :smile:

 

Double click on a Vortex mod name to get the slide out from the right and alter the displayed name.

 

diziet

Link to comment
Share on other sites

Well it caught me off guard because in my default profile it is all installed and enabled correctly, but it was grouped together in the new created profile.

 

So would the renaming of the files also mess with the default profile? And also what should I actually rename? Because each ESP has its own different name, even the file folders are named differently. Sorry this is kinda out of my depht, I thought having mod manager would make everything easier :D

 

 

I honestly don't know about what you edit in one profile will have an effect on another profile.

 

Technically, it shouldn't, because that's the entire idea about profiles.

 

Why have different profiles for yourself and a friend, if you update a mod and your friends mod is also updated too?

 

That means that whatever your friend changes in their profile will affect yours as well,

 

If you do my third suggestion, of extracting the 3 zip files, and zipping up the three option ESPS into ONE zip, you won't be messing up anything in each profile, instead, you'll have a new Mod showing up in your Mod list that hasn't been installed yet, that you could install in your second profile that's giving you trouble

Link to comment
Share on other sites

 

If you do my third suggestion, of extracting the 3 zip files, and zipping up the three option ESPS into ONE zip, you won't be messing up anything in each profile, instead, you'll have a new Mod showing up in your Mod list that hasn't been installed yet, that you could install in your second profile that's giving you trouble

 

 

One question to this suggestion - would that mean that it is installed twice in my game? Because as I understand it the mods are all installed in the game, just enabled/disabled in different profiles. But are still somehow present in the game files. What I worry about actually is if this second installation for different profile wouldn't have bad impact to my already heavily scripted game?

 

Because maybe I will just finish my game and then start a new game for different setting. Not running two simultaneously. :D :D :D

Edited by Katschaba
Link to comment
Share on other sites

 

 

If you do my third suggestion, of extracting the 3 zip files, and zipping up the three option ESPS into ONE zip, you won't be messing up anything in each profile, instead, you'll have a new Mod showing up in your Mod list that hasn't been installed yet, that you could install in your second profile that's giving you trouble

 

 

One question to this suggestion - would that mean that it is installed twice in my game? Because as I understand it the mods are all installed in the game, just enabled/disabled in different profiles. But are still somehow present in the game files. What I worry about actually is if this second installation for different profile wouldn't have bad impact to my already heavily scripted game?

 

Because maybe I will just finish my game and then start a new game for different setting. Not running two simultaneously. :D :D :D

 

 

 

No, it's not installed twice.

It's installed ONCE per profile

 

Link to comment
Share on other sites

What you're seeing shouldn't happen, I can't reproduce it.

Vortex only groups mods if either the "logical name" of the file (the one on the files page, like "Skyrim Better Roads SE - Eastmarch Module") is the same (or Vortex thinks it is) or if the author has marked one file as the update for another (mod authors can do that during upload but it's not visible anywhere on the page)

 

Neither should be the case for this mod so could you please, before you modify anything in an attempt to fix this, send in a feedback with your application state attached so that I might find out why this happened in the first place?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...