VigilantWarden Posted November 17, 2019 Share Posted November 17, 2019 Hello fellow Nexus-goers. I'm having a very strange case of CTDs. I use Nexus Mod Manager (the very latest version) to install and enable mods like normal. However, lately I am having to disable (not uninstall entirely) other .ESPs in order to get newer and completely unrelated .ESPs to work. Here's the rub: I am not at the plugin limit. (I'm at around 240 as we speak.) This assortment of mods used to work just fine several months ago, too. Adding .ESLs or even Creation Club plugins also require that I disable at least one older .ESP, usually two. I find this very strange. For example, to get a weapon mod working, I may have to remove two older armor mods. Completely unrelated assets wherein the only similarity is the use of the .ESP format. What gives?(Load order available on request.) Link to comment Share on other sites More sharing options...
HadToRegister Posted November 17, 2019 Share Posted November 17, 2019 Load Order should be posted by default, not request. Link to comment Share on other sites More sharing options...
VigilantWarden Posted November 18, 2019 Author Share Posted November 18, 2019 Load Order should be posted by default, not request.I would normally agree with that, however I'm fairly confident this is not a load order issue. Regardless of that, here it is: GameMode=Fallout4 Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1ccbgsfo4001-pipboy(black).esl=1ccbgsfo4003-pipboy(camo01).esl=1ccbgsfo4004-pipboy(camo02).esl=1ccbgsfo4006-pipboy(chrome).esl=1ccbgsfo4005-bluecamo.esl=1ccbgsfo4016-prey.esl=1ccbgsfo4018-gaussrifleprototype.esl=1ccbgsfo4019-chinesestealtharmor.esl=1ccbgsfo4020-powerarmorskin(black).esl=1ccbgsfo4022-powerarmorskin(camo01).esl=1ccbgsfo4023-powerarmorskin(camo02).esl=1ccbgsfo4025-powerarmorskin(chrome).esl=1ccbgsfo4033-powerarmorskinwhite.esl=1ccbgsfo4024-pacamo03.esl=1ccbgsfo4038-horsearmor.esl=1ccbgsfo4042-bfg.esl=1ccfsvfo4001-modularmilitarybackpack.esl=1ccfsvfo4002-midcenturymodern.esl=1ccfrsfo4001-handmadeshotgun.esl=1cceejfo4001-decorationpack.esl=1ccrzrfo4001-tunnelsnakes.esm=1ccbgsfo4045-advarccab.esl=1ccfsvfo4003-slocum.esl=1ccgcafo4001-factionws01army.esl=1ccgcafo4002-factionws02acat.esl=1ccgcafo4003-factionws03bos.esl=1ccgcafo4004-factionws04gun.esl=1ccgcafo4005-factionws05hrpink.esl=1ccgcafo4006-factionws06hrshark.esl=1ccgcafo4007-factionws07hrflames.esl=1ccgcafo4008-factionws08inst.esl=1ccgcafo4009-factionws09mm.esl=1ccgcafo4010-factionws10rr.esl=1ccgcafo4011-factionws11vt.esl=1ccgcafo4012-factionas01acat.esl=1ccgcafo4013-factionas02bos.esl=1ccgcafo4014-factionas03gun.esl=1ccgcafo4015-factionas04hrpink.esl=1ccgcafo4016-factionas05hrshark.esl=1ccgcafo4017-factionas06inst.esl=1ccgcafo4018-factionas07mm.esl=1ccgcafo4019-factionas08nuk.esl=1ccgcafo4020-factionas09rr.esl=1ccgcafo4021-factionas10hrflames.esl=1ccgcafo4022-factionas11vt.esl=1ccgcafo4023-factionas12army.esl=1ccawnfo4001-brandedattire.esl=1ccswkfo4001-astronautpowerarmor.esm=1ccswkfo4002-pipnuka.esl=1ccswkfo4003-pipquan.esl=1ccbgsfo4053-dggoldr.esl=1ccbgsfo4056-dglabb.esl=1ccrzrfo4004-pipinst.esl=1ccrzrfo4003-pipover.esl=1ccfrsfo4002-antimaterielrifle.esl=1ccbgsfo4079-pipvim.esl=1ccbgsfo4009-piporan.esl=1ccbgsfo4011-pippurp.esl=1ccbgsfo4021-powerarmorskinblue.esl=1ccbgsfo4027-powerarmorskingreen.esl=1ccbgsfo4034-powerarmorskinyellow.esl=1ccbgsfo4028-powerarmorskinorange.esl=1ccbgsfo4031-powerarmorskinred.esl=1ccbgsfo4030-powerarmorskinpurple.esl=1ccbgsfo4032-powerarmorskintan.esl=1ccbgsfo4029-powerarmorskinpink.esl=1ccbgsfo4010-pippnk.esl=1ccsbjfo4001-solarflare.esl=1cczsef04001-bhouse.esm=1cctosfo4001-neosky.esm=1cckgjfo4001-bastion.esl=1ccbgsfo4063-papat.esl=1ccqdrfo4001_powerarmorai.esl=1ccbgsfo4048-dovah.esl=1ccbgsfo4101-as_shi.esl=1ccbgsfo4114-ws_shi.esl=1ccrzrfo4002-disintegrate.esl=1ccbgsfo4116-heavyflamer.esl=1ccbgsfo4092-as_camoblue.esl=1ccbgsfo4093-as_camogreen.esl=1ccbgsfo4094-as_camotan.esl=1ccbgsfo4105-ws_camoblue.esl=1ccbgsfo4106-ws_camogreen.esl=1ccbgsfo4107-ws_camotan.esl=1ccbgsfo4118-ws_tunnelsnakes.esl=1ccbgsfo4113-ws_reillysrangers.esl=1ccbgsfo4112-ws_pickman.esl=1ccbgsfo4110-ws_enclave.esl=1ccbgsfo4108-ws_childrenofatom.esl=1ccbgsfo4103-as_tunnelsnakes.esl=1ccbgsfo4099-as_reillysrangers.esl=1ccbgsfo4098-as_pickman.esl=1ccbgsfo4096-as_enclave.esl=1ccbgsfo4095-as_childrenofatom.esl=1ccbgsfo4082-pipprc.esl=1ccbgsfo4047-qthund.esl=1cczsefo4002-smanor.esm=1ccsbjfo4002_manwellrifle.esl=1cctosfo4002_neonflats.esm=1FCOM.esm=1ArmorKeywords.esm=1CROSS_CoA.esl=1AORobcoReconScope.esl=1AORobcoReconScopePaintJobs.esl=1Classic Zeta Weapons.esl=1PrototypeMedicPowerArmor.esl=1PA Stuff Pack.esl=1SettlementFixerBot.esl=1SettlementMedicBot.esl=1WhirligigRadarStation.esl=1ZXCamouflageFatigues.esl=1lnl_sclp_scaling.esl=1FAR.esl=1AlexMakarovPistol.esl=1CROSS_BreakActionLaser.esp=1CROSS_BrotherhoodRecon.esp=1CROSS_CryoLance.esp=1CROSS_MojaveManhunter.esp=1CROSS_InstituteExpeditionarySuit.esp=1Stainless Steel 44 Revolver.esp=1LooksMenu.esp=1Armorsmith Extended.esp=1Ghouls Revamped.esp=1Vivid Fallout - All in One - Best Choice.esp=1UCW - Unified Commonwealth Weather.esp=1DD_Khassar_De_Templari_Increased_build.esp=1LoveToCraftLegendary_Recycle.esp=1LoveToCraftLegendary_Recycle_Automatron.esp=1LoveToCraftLegendary_Recycle_FarHarbor.esp=1LoveToCraftLegendary_Recycle_NukaWorld.esp=1MoreWeaves.esp=1AutomatronLoadScreenFix.esp=1No Lightstep (Traps, Mines), No Slient Running.esp=1Adamantium Skeleton Improved - 90% Falling and Limb Damage.esp=1bugfix_maglocks_terminal_delay.esp=1WD_Pistol_Renimation_Pack.esp=1RightHandedHuntingRifle.esp=1Scopes.esp=1Slide.esp=1SlowTime.esp=1QuickTrade.esp=1MojaveImports.esp=1chem redux.esp=1Better Settlement Defence.esp=1Faded Glory - Soundtrack Expansion.esp=1Reverb and Ambiance Overhaul.esp=1RadiantBirdsv05.esp=1Nuka Rifle Animations.esp=1AKM_AKMS.esp=1IcebreakerCDO-Settlements.esp=1RaiderOverhaul.esp=1Raider Overhaul - AE Patch.esp=1Raider Overhaul - AE Patch-Existing Content.esp=1Raider Overhaul - AE Patch-Restored Content.esp=1SuperMutantOverhaul.esp=1SuperMutantOverHaul-Armorsmith.esp=110mmSMG.esp=1155mm Howitzer M1.esp=145autoPistol.esp=19mmPistol.esp=1Ak5C.esp=1AK5CSkinPackAll.esp=1AK74M.esp=1AK74_FO4.esp=1AllUSArmyAndX01.esp=1Archimedes-II.esp=1AUG-A1.esp=1BasementLiving.esp=1BerettaM9FS.esp=1BioshockInspiredPowerArmor.esp=1Blazkowicz.esp=1SIKOutcastPaintjobPlatform.esp=1Brotherhood of Steel Kit.esp=1BoS Pilot Outfit Fix.esp=1BOS Uniform Aesthetics.esp=1BullpupBozar.esp=1BZW_Executioner.esp=1cartman1975_concrete-glass.esp=1ChineseStealthSuit.esp=1CircleAgent.esp=1CMA_Arena.esp=1Classic Combat Armor.esp=1ClassicSniper.esp=1ClassicSniperSounds.esp=1classicsupersledge.esp=1colonialgeneral.esp=1CourserCrusher.esp=1CROSS_Jetpack.esp=1Deeper Thoughts - Expressive Curie.esp=1DeployableTurretsPack.esp=1DTP - AWKCR Compatibility.esp=1ehtyeci_MPX.esp=1Enclave-Armor-Paints.esp=1EnclaveX02.esp=1X02Factions.esp=1FCOM-X02.esp=1FissionBattery.esp=1FO4TribalPowerArmor.esp=1FixPipboy.esp=1Fusion Gun.esp=1F4NV-AMR.esp=1G11.esp=1G36Complex.esp=1GhillieModV2.esp=1GravityFist.esp=1GrenadeExpansionPack.esp=1GrenadeExpansionPackAWKCRPatch.esp=1GunmetalArmorSkins.esp=1GunmetalWeaponSkins.esp=1VanillaArmorPaints.esp=1HaxRPG7.esp=1Heavy BoS.esp=1HK_MP5.esp=1HK_UMP.esp=1HuntingRevolver.esp=1FCOMPatch_B35C.esp=1Hellfirenew.esp=1X03Factions.esp=1FCOM-X03.esp=1Hoodless Scribe Hat.esp=1ImprovedNukeNoShadow.esp=1InstitWeapPosit.esp=1IMP.esp=1Jackhammer.esp=1L96A1.esp=1LAER.esp=1Liberator.esp=1Lore Friendly Posters.esp=1LString_Bow.esp=1LTW MOPP Suit.esp=1Lucky Critter.esp=1M1Garand.esp=1M1GarandSkinPacksVol1.esp=1M2_Flamethrower.esp=1M2045MagnumRevolverRifle.esp=1M29Devil.esp=1MadScienceSuit.esp=1MG42.esp=1MilitarizedMinutemen.esp=1MisriahArmory.esp=1MA37.esp=1mjp_PTRS41ATR.esp=1Mk41GyrojetHMG.esp=1ModularGaussRifle.esp=1MP-412.esp=1MP7.esp=1MyCart_Biohazard.esp=1N99.esp=1Nuka-MixUniqueTextures.esp=1OctaviusSentibar_Labels.esp=1P42MarineArmor.esp=1Plasma Cycler.esp=1PlasmaCycler_1.5xDamage.esp=1Police_Officers.esp=1PowerArmorJumpUpgrade.esp=1powerarmort49.esp=1Quad_Fusillade.esp=1R91AssaultRifle.esp=1Rangergearnew.esp=1ReconPack.esp=1Relic Space Marine.esp=1Reload Sounds.esp=1RemoteExplosives.esp=1RU556.esp=1RustDevilRedux.esp=1Sandbag Fortifications - Version 2C.esp=1SCAR-L.esp=1Scarlet_To_Curie.esp=1SecurityArmorV88.esp=1SettlementPrivacy.esp=1ShootingTarget.esp=1Sierra Power Armor By Mr. Mobius.esp=1SigSauer127.esp=1F4NVServiceRifleRedux.esp=1F4NVServiceRifleRedux127mmPatch.esp=1Skibs-Miniguns.esp=1SkyrimInspiredPowerArmor.esp=1STG60.esp=1SubmersiblePowerArmorRedux.esp=1Survivalist Go-Bags_AE_AWKCR.esp=1SVT40.esp=1SVT40SkinPacksAll.esp=1T45Outcast.esp=1Tan_Paint_PA.esp=1Tec-9.esp=1Tesla Quad.esp=1Tesla X01.esp=1TFDeagle.esp=1The Space Marine.esp=1USP Mod.esp=1USP_Animation.esp=1VarmintRifle.esp=1VertibirdBeacon.esp=1Viper6610.esp=1Wana_SA58.esp=1WastelandImports_NukaColaCherry.esp=1WattzLaserGun.esp=1win1897.esp=1WinterizedPack.esp=1WM Chinese Assault Rifle - Standalone.esp=1Xan-Ammo-All-DLC-w-c.esp=1YK42B.esp=1Yona_Weapon_DefenseGun.esp=1FOC_NCR_Armors.esp=1FOC_NCR_Armors_AWCKR.esp=1Vertibird Faction Paint Schemes.esp=1Consistent Power Armor Overhaul.esp=1Brotherhood Power Armor Overhaul.esp=1BPAO - Automatron Patch.esp=1PAReFrame.esp=1SimplySorted.esp=1WestTekTacticalOptics.esp=1WestTekTacticalOptics-AWKCR.esp=1Stronger Brotherhood ALL in ONE.esp=1WastelandCodex.esp=1WZWildWasteland.esp=1FO4 NPCs Travel.esp=1BTInteriors_Project.esp=1BTInt_Optimization.esp=1SwampsEXPANDED.esp=1Mercenary.esp=1Mercenary_TexEdits.esp=1Some Trees.esp=1FLORA - The Fungal Forest.esp=1SOTS.esp=1SOTS_AWKCR_AS_Patch.esp=1MoreAGOMBz.esp=1EDSSG_All_DLC.esp=1AWKCR - Mod Power Armor Engine Glitch Fix.esp=1Tunnel Snake Additions.esp=1200%pipboy.esp=1300%Shadows.esp=1Synth Helmet Light.esp=1AE-Armor and Weapon Paint Patch.esp=1Vanilla Damage Modifiers.esp=1WD_44.esp=1LeverActionReloadOverhaul.esp=1Adsumus_FO76_Imports_GUN.esp=1FO76PA.esp=1Project 2102.esp=1NVUMP.esp=1jm-handmadeshotgun.esp=1Improved BFG9000.esp=1WD_BFG_ANIMATIONS.esp=1Hexi_Ranger_AntiMaterielRifle.esp=1Solar Cannon Enhanced.esp=1BAM-BetterArmoryMod.esp=1WestTekDummyOptics.esp=1CC Manwell Rifle Unofficial Patch.esp=1CCMMB_CutContent_AE_AWKCR.esp=1Merged.esp=1 Link to comment Share on other sites More sharing options...
StormWolf01 Posted November 18, 2019 Share Posted November 18, 2019 (edited) Heyas Warden.Ok, this is as I suspected when I first read your post. You're running too many esl files. Way too many.Dammit. I was literally JUST reading a thread that was talking about that, and now I can't find it again! GRRRR Anyway, your LO suggests that you're using esl files as a replacement for esp files, so as to avoid the plugin limit. Esl files were never intended to be used like that, and they can't be. They have limits. One, you can only have so much data (it was listed in that thread that I can't find now!) in TOTAL for esl files.Meaning, that there is a cap of how many entries the game can read, through esl files, before it starts actiing up. Too many esl files can also lead to savegame corruption. Now, while I do not know if this is a factor for the PC. But, when I played on the PS4, the number of esl files that you played with, also factored against the number of, or the size of, mods that were esm and esp. IE- if you started using a bunch of esl files (CC content, in the case of the ps4) and you were close to your 150 mod limit (Thats not a typo. Sony has a 150 cap on theirs.) or you were using heavily scripted mods, you were on a certain road for save game corruption.They commonly called it the Out of Memory Bug. But just to reiterate, the symptoms that you're describing are exactly like what is caused by too many esl files, and your LO confirms it. You're gonna have to find another way to use your mods, I'm sorry to say. Edit- I just read further through your load order, and I see now that I didn't read far enough into it. So I DEFINITELY apologize. The rest of the post is true tho. I know it really sucks, since all of that is stuff that you PAID for.... (Thank you Bethesda for letting me PAY you to BREAK my game!) but there's the truth of it. Too many, way too many esl files. Edited November 18, 2019 by StormWolf01 Link to comment Share on other sites More sharing options...
VigilantWarden Posted November 18, 2019 Author Share Posted November 18, 2019 I see. Thank you for such a comprehensive explanation, StormWolf01! A kudo for you! :laugh: I have the bad habit of picking up any random free mod on the Creation Club store whenever I browse and see one. I'd like to be able to disable many of them at this point, but I understand that that is not an easy process either.... I'm a little surprised I've already reached a hardcap on .esl plugins, but I'm not totally shocked either. I figured that most of the .esls were lightweight (a lot of Pipboy skins) and thus would not endanger me of reaching the hypothetical .esl file limit. It definitely seems to make sense. This started happening after I started messing with .esls and converting some old .esps. I'm aware that the upcoming Creation Club update on November 21 is greatly increasing the maximum formlist limit for .esls, so I hope I can do something with that to help myself out. Thanks again! I'll consider this case closed and resolved for now. What a strange issue! Link to comment Share on other sites More sharing options...
StormWolf01 Posted November 18, 2019 Share Posted November 18, 2019 Heya Warden! First, much appreciated for the kudos! HAH! Yeah, I was the same way, back when I first started playing on the PS4. Oh! Something Free! Lemme grab that! (I'm an absolutely horrible internet horder!)Ok, this may not be spot on. But the way that my limited knowledge understands it, is that the way the game does it, is that it reads how many entries are in the esl file. For each and every esl file. and then adds them all up and totals them all up together. Similar, but not the same, as the way the game adds up how many plugins installed.So while the esl files themselves may only have for complete example, 8 or 9 entries in them, they still get totalled up with with all of the others.If the total number of entries inside the combined total of the esl files, goes past the limited amount of entries for esl files, you get the results of the crash, or having to uninstall mods, in order to add new ones.In essence, they way that they currently have the system set up, you literally get nickle and dime'd to death.Uninstalling esl files. Well, first, you want to go through your active saves, and make sure that none of your characters, or NPC's have any if the items, or effects, from said esl mods. If so, remove them, and then clean save. Those, you can then uninstall or remove. Like your pip boy skins.It's the ones that start up quests, or use scripts that are a problem. Those scripts get saved into your savegames. And currently, there's no "reliable" way of scrubbing them. There's a cleaner, but I'm not gonna link to it, since it can't tell which scripts are from mods that are still installed, and scripts from mods that are no longer in the game. Very dangerous. Agreed, we will have to wait and see. Tho tbh, I honestly don't trust Bethesda any more than I do Microsoft, in that their fixes, may cause more issues. But we will see! :DBut yeah, for right now, just resist that urge to click into the creation club. And cut and paste as much of that creation club content out of your data folder as you can. Link to comment Share on other sites More sharing options...
VigilantWarden Posted November 19, 2019 Author Share Posted November 19, 2019 I have a pretty amateur understanding of the .esl format myself, but I am very familiar with .esps and .esms over many years of tinkering. I've more or less taught myself various ins-and-outs of the Construction Set, TES Editor, G.E.C.K., and two subsequent Creation Kit SDKs. I may be a novice with .esls, but I like to think I have a pretty advanced understanding of the rest of'em! :laugh: I've more or less dumped all of my Pipboy skins, as they would be the least invasive files to remove. In fact, removing them should cause little to no trouble at all. As for those plugins with quests and active Papyrus scripting, I'm more hesitant to remove them but generally still know how to do so fairly "cleanly". I really hope that the next Creation Club update streamlines the .esl format a bit more -- for our sanity if anything! That, and people have been asking for an official way to uninstall/disable CC content seemingly forever now....... Link to comment Share on other sites More sharing options...
Mktavish Posted November 19, 2019 Share Posted November 19, 2019 Isn't it true that the most common problem is user error ? We need a multiplayer option so we can smak the stupid peo; Link to comment Share on other sites More sharing options...
StormWolf01 Posted November 19, 2019 Share Posted November 19, 2019 Warden, you'll have to forgive me for some of my old habits born from my days working as tech support. I tend to treat every tech related convo as if I'm talking to somebody who doesn't know how to do, or understand what I'm talking about. It just comes as second nature after talking to 80-100 people a day. Day, after day after day, after day, after..... well yeah.Mktavish- again back to working tech support.... you have nooooo idea how long techs has wanted to be able to smack stupid people...... :whistling:There's a very, very, very, very old term in the tech industry for user error, mixed with stupidity. It's called an ID ten T error.or..... ID10T error, LOL.Warden, Not sure if you've used it or not, but Unified Clothing Overhaul (UCO) has some pipboy skinning options. If you want to try to replace some of your lost functionality from the CC. I've used the mod for a looooong time, and aside from some of the load order conflicts for legendary mod slots, it's always been in my "must have" lists, for all my load order builds. Link to comment Share on other sites More sharing options...
HadToRegister Posted November 19, 2019 Share Posted November 19, 2019 I avoid ESL when I can.I also use Vortex, which has a built in feature that can convert your "light" ESPs into ESPfe'sESPfe, are Like ESLs, in that they don't take up a mod slot, however, they are SORTABLE, like a regular ESP is, so it's the best of both worlds. Link to comment Share on other sites More sharing options...
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