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Remember when...


Jambo11

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...moving a mod in the load order was as simple as dragging it to where you wanted it to go?

 

Now, with Vortex, the same action says that it will load last, but it still shows the same load number.

 

Seriously, all I wanted to do was move a scrapping mod to end of the load order, but doing so with the new mod manager is needlessly confounding.

 

Simplicity over fancy UIs and spammable memes. Stick to NMM, you don't need Vortex.

 

 

 

I imagine some people just want to download mods, install them, and have Vortex sort their load order for them, and play, instead of making a mess of it, or overwriting the wrong textures, meshes, etc, like NMM allows you to do.

 

With Vortex, when you install mods, you don't have to install them in a certain order to get Mod A's textures to overwrite Mod B's textures.

You can install them in any order, then afterwards you can tell vortex to load Mod A BEFORE or AFTER Mod B,

 

With NMM, you have to uninstall BOTH mods, and reinstall them again.

 

I guess some people prefer the "Ignorance is bliss" route, where NMM allows them to make a complete unworkable, and CTD causing mess of their load order, rather than being notified that they have mod or plugin conflicts.

To each their own, but so far I've found that the people who hate Vortex the most, either

 

1. Have never used it

2. Try to force it to be NMM

3. Are incapable of following directions, tutorials, or watching a video

 

 

Well, it seems to me that a more user-friendly mod manager wouldn't require a tutorial to know how to perform a task as basic as moving a plugin in the load order.

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1) Go to Plugin tab

2) Double click your scrapping mod plugin

3) Set Group "Dynamic Patch". There is also a "Scrap Everything" group; that might work too.

4) Click Sort Now.

5) Done. It really is not that hard...

 

Seems needlessly confounding, when the same action in NMM was a simple matter of dragging a plugin to where you want it.

 

PS: Could've skipped 5 after "Done," but perhaps you love to be condescending.

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Remember when you found NMM so clunky that you gladly moved to Vortex?

 

Remember when you found out that LOOT based Vortex sorting rarely required load order tweaks?

 

Remember when you found that tweaking by group assignment was more effective load order management than dragging and dropping a plugin?

 

Remember when you found out how easy it is to make a group assignment?

 

When I remember these things, I am grateful to the Tannin42 team for Vortex.

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It's literally the same thing.

 

How so?

 

Dragging a plugin to where I want it in Vortex doesn't move it in the load order, like it would with NMM.

 

 

 

Because it's the same bloody action - you setup a rule that one plugin loads after another. Whether you move it manually or you draw a line from one to another it's irrelevant.

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1) Go to Plugin tab

2) Double click your scrapping mod plugin

3) Set Group "Dynamic Patch". There is also a "Scrap Everything" group; that might work too.

4) Click Sort Now.

5) Done. It really is not that hard...

 

Seems needlessly confounding, when the same action in NMM was a simple matter of dragging a plugin to where you want it.

 

 

 

 

 

People who wax lyrical about the wonders of NMM don't realize that NMM does absolutely NOTHING.

It's a Downloader and File Unzipper.

 

When you install three mesh and texture mods with NMM, you have to install them in the correct order, with a one time chance of getting to agree to overwrite the other mods meshes/textures or not.

If you get it wrong, or install them in the wrong order and your meshes and textures are messed up, you have to uninstall them ALL, and try again, and reinstall in a different order.

 

With Vortex, you can install all three mesh/texture mods, in any order, then when Vortex says you have conflicting files, then you click on SHOW or the Red Lightning bolt next to the mod, and from the manage rules screen you pick either LOAD BEFORE, (for the mods meshes/textures to be overwritten), or LOAD AFTER (for the Mod's meshes/textures to overwrite others).

 

If you've chosen the wrong option and your texture/meshes are messed up, simply go back to the Manage Rules screen and change LOAD BEFORE, to LOAD AFTER, or vice versa

Now Vortex will automatically restore the overwritten meshes/textures, and overwrite the proper ones.

 

 

 

 

Well, it seems to me that a more user-friendly mod manager wouldn't require a tutorial to know how to perform a task as basic as moving a plugin in the load order.

 

Why not? NMM has a tutorial as well, I notice people ignore that fact.

 

It seems to me that a person who actually WANTS TO LEARN how to use something, would follow a simple tutorial, or read a small paragraph of text to understand what they are doing, instead of blindly poking around and refusing to learn, and instead, just making multiple posts about how hard Vortex is.

 

You should see the set of Books that comes with AutoCAD, and 3DS Max

Powerful software always has a learning curve, and there's two sets of people, the ones who sit down, RTFM and learn it, and the ones who refuse to learn, and instead just endlessly complain

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Guest deleted34304850

this entire post is one long troll. he's about 18 months late to the party with his "argument". he's offered nothing of value here. maybe the mods could lock it because there's no discussion to be had here.

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Seems needlessly confounding, when the same action in NMM was a simple matter of dragging a plugin to where you want it.

 

Actually NMM will frequently refuse you to move a plugin to the desired location, since this will put a plugin before it's master(s) and NMM absolutely refuses you to create such an invalid load order.

 

Still, if example plugin B is currently at location 55 and plugin A is currenty at location 56 it is fast and easy to drag-and-drop B after A if this is your desired load order. After you've done it once, it's also easy to put plugin B into a Group that is loaded after the Group A is currently in if you're using Vortex, but I would expect you'll use somewhat longer time doing this compared to drag-and-drop a plugin one location up or down.

 

In practice all plugins you want to move don't come next to each-others, but example plugin A is suddenly at location 156 instead. This makes drag-and-drop B after A both time-consuming and difficult. In addition let's say plugin C has B as master and C is currently at location 77. This means you can't drag-and-drop B below A, until you also drag-and-drop C below A. In Vortex on the other hand even with plugin C in the mix it's still the easy "put B in a Group loaded after the Group A is current in". Meaning, Vortex approach can be significantly faster than NMM to handle this more advanced plugin load order.

 

But, what about using LOOT + drag-and-drop afterwards? Sure, this would in many cases be fast and easy, but if you ever re-run LOOT I would guess "Why did LOOT take my carefully created load order and turn into this unsorted mess?" be a fairly common question, since by using drag-and-drop you can put a plugin in violation of the LOOT master-list. Meaning, if you uses LOOT + drag-and-drop + LOO I would expect you'll need to drag-and-drop the same plugin multiple times.

 

Bottom line is, drag-and-drop is fast and easy for handling simple changes to plugin load order but can be difficult and time-consuming for more advanced plugin load orders. Vortex "putting plugin into another group" is fast and easy for both simple and advanced plugin load orders.

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Personally, for manually load ordering plugins, I like to use the "Manage Rules" screen.

Then I just pick the first mod, then the second mod, select LOAD AFTER, and click APPLY.

Hit SORT

Done.

Sure, to a newbie, that sounds like a LOT of steps, however, keep this in mind, for a 299 mod load order, I've done it for about 8 plugins, and they are MY sorting rules because I had to force my Custom ESPs to load AFTER the Bashed Patch.

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