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What's your bang bang, bro?


StormWolf01

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Yeah, I don't do much with the heavy weapons in FO. Well, except for my targeting missile launcher in the never ending campaign against BoS vertibirds....... :devil:

 

Sure, the gatling gun doesn't deal a whole lot of damage per shot, but, what it lacks in quality, it makes up for in quantity. :D Add the exploding legendary to it, and that is one serious weapon...... Perk out your Heavy weapons, and it's downright scary. You don't even have to HIT your target, just be reasonably close, and splash damage will get 'em. Trouble is, it is NOT a weapon for those enemies that mange to get up close and personal....... You will kill yourself before you off your enemy. Splash damage doesn't play favorites. :D

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Gatling Laser with a proper legendary effect such as plasma infused is actually quite strong. The funny thing is, the minigun is one of the weakest weapons in the game, until you get one with the explosive legendary mod. Then it just destroys everything. Mostly because of the double damage bug. Or perhaps it's intentional.

 

I added the furious mod to a gatling laser and then that thing is just nuts. Furious is already really strong, but on something that fires that fast, well you can do the math. It's preferable to the explosive mod tbh.

Edited by AeonsLegend
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Now, keep in mind that I'm mostly a ballistics type of guy. But of the two, I'd rather go with the gattling laser. Less spool and I THINK a slightly bit higher rate of fire. But it lacks that really cool looking tri-barrel attachment. It's been so long since I've used either, but I can't remember but I think at one point in time I had a beam splitter mod for it. Gattling SHOTgun! Ohhhh yeah.

Hahaha yeah, aoe damage rocks :)

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Now, keep in mind that I'm mostly a ballistics type of guy. But of the two, I'd rather go with the gattling laser. Less spool and I THINK a slightly bit higher rate of fire. But it lacks that really cool looking tri-barrel attachment. It's been so long since I've used either, but I can't remember but I think at one point in time I had a beam splitter mod for it. Gattling SHOTgun! Ohhhh yeah.

Hahaha yeah, aoe damage rocks :smile:

The Tri Barrel look neat but it makes the minigun much weaker. Both Minigun and Gatling Laser have a default rate of fire of 272, but the minigun can be upgraded to 313 at the cost of range and accuracy. The thing that the Gatling Laser has over the minigun is base damage, range and accuracy. If you really want to hit something hard and fast then the GL is the way to go. But if you have the explosive mod, then the minigun can make better use of it. Don't think I've ever found a GL with explosive upgrade though, so I'm not sure laser weapons can get that upgrade unless you cheat it in through a mod.

 

GL with Furious beats minigun with Furious or Explosive, but it's not an effect you will find on that weapon. You'll have to add it yourself through a mod here on the site. So in the end the minigun is more powerful when you do get an explosive upgrade, especially with the default barrel (damage at 114 per shot and 3128 dps) or the accelerated barrel (117 damage per shot and 3692 dps). That's through all perks that give a damage boost. Plasma infused Gatling Laser sits at 102 damage per shot and 2799 dps. But the numbers lie because of the damage types. explosive damage type is not blocked by armor and most of the miniguns damage is from the explosive as that one is doubled twice and then gets boosts from other sources as well. This is why it shreds everything in seconds.

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Now, keep in mind that I'm mostly a ballistics type of guy. But of the two, I'd rather go with the gattling laser. Less spool and I THINK a slightly bit higher rate of fire. But it lacks that really cool looking tri-barrel attachment. It's been so long since I've used either, but I can't remember but I think at one point in time I had a beam splitter mod for it. Gattling SHOTgun! Ohhhh yeah.

Hahaha yeah, aoe damage rocks :smile:

The Tri Barrel look neat but it makes the minigun much weaker. Both Minigun and Gatling Laser have a default rate of fire of 272, but the minigun can be upgraded to 313 at the cost of range and accuracy. The thing that the Gatling Laser has over the minigun is base damage, range and accuracy. If you really want to hit something hard and fast then the GL is the way to go. But if you have the explosive mod, then the minigun can make better use of it. Don't think I've ever found a GL with explosive upgrade though, so I'm not sure laser weapons can get that upgrade unless you cheat it in through a mod.

 

GL with Furious beats minigun with Furious or Explosive, but it's not an effect you will find on that weapon. You'll have to add it yourself through a mod here on the site. So in the end the minigun is more powerful when you do get an explosive upgrade, especially with the default barrel (damage at 114 per shot and 3128 dps) or the accelerated barrel (117 damage per shot and 3692 dps). That's through all perks that give a damage boost. Plasma infused Gatling Laser sits at 102 damage per shot and 2799 dps. But the numbers lie because of the damage types. explosive damage type is not blocked by armor and most of the miniguns damage is from the explosive as that one is doubled twice and then gets boosts from other sources as well. This is why it shreds everything in seconds.

 

Fully perked out heavy weapons, and explosives, and the explosive minigun is pretty much a broom. Sweep it once, and everything on the receiving end is dead. :D

 

I use legendary modification, so I can put legendary effects on my personal weapons. I am a big fan of Deadeye on my sniper rifle. Makes sighting in on moving targets easy. (and is awesome with a semi-auto sniper rifle.)

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Taht's some pretty serious research there, Aeons. Thanks very much for passing that along. I appreciate it. Tho, I do wanna also go ahead and mention another thing in the regular gattling's favor. Energy Resist. Ballistics have a better advantage against a wider range of targets, as quite a few enemies in 'Wealth have a decent amount of energy resistance.

Tho it leaves me with a question. I too am not a heavy weapons user so I'm a bit ignorant on this. Do the GL's have the overheating problem of the Gats, if used for too long constantly?

 

Barrel Overheating, I mean.

 

HeyYou- heh. Deadeye.

A while back, I ended up with a head piece that had deadeye on it, and I didn't realize it. The next time I get into a big fight, my screenplay starts getting all wonky. And I'm sitting here going WHAT in the HELL is going wrong with my FPS!?!? I saved, shut down the game. Waited for my system resources to even back out. Then started it up again. Same thing. Shut down, waited it out, restarted. Same thing!! By this time, I'm getting PISSED. Started really digging through my active processes, shutting down a ton of stuff, yada yada yada. No change.

Yeah. Bad times man, bad times. HAHAHA

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Tested a few pistols just now.

1st up is the Jackal https://www.nexusmods.com/fallout4/mods/14527

Patterned after the Pistol used in Hellsing and Helsing Ultimate anime series' by the main character Alucard (spell that backwards to reveal his true Identity) as a HAND CANNON firing 13mm rounds!

 

This is a really fun gun. Especially if you opt in for the earliest release, which includes explosive ammo. Not much in the way of upgrades, but it really doesn't need them, aside from maybe some sighting options. It's a hand cannon, with a really decent rate of fire. And while it does pack some definite recoil, it's not anything too ungodly. But oh my...the explosive ammo! In the first released version, this thing has a boom with a wider radius than a frag grenade. AOE Allllllllll over the place!

This one makes my computer lag a bit with it tho. Going into the trotting seemed like slow-mo to move, and going into a workbench the menu went Super Slow. Probly my old computer's fault.

But definitely a gun to try out if you like to shoot fast, and hit REALLY hard.

 

2nd up was the Delta Elite Re-Animated. Always wanted to shoot one of these IRL, and the ingame gun is NOT disappointing. https://www.nexusmods.com/fallout4/mods/16149

Very nice looking weapon, really good damge if you are scaling it based upon Real World ballistics. While I will most likely mod it a bit, to reduce the spread, and for some reason, without a suppressor, the hip fire accuracy INcreases, rather than DEcreases under sustained fire... the fire rate is pretty good, especially after adding an advanced receiver, and the reloads are nice and smooth.

Tho honestly, for a 1911 style 10mm gun, I may increase the recoil just a bit if I wanna be realistic about it and give it more of a "big gun" feel in game.

 

I'd definitely recommend either one, or both of these pistols. But, after watching the vids of the Jackal, the later release versions are kinda disappointing.

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It's great that FO4 can be played in such different ways. A lot of discussions about armor, weapons, combat problems and solutions for me are like from another game because ... I have such a different game from mods. :happy:

 

A word to walking and fast travel. The new "Survival" mode (the only mode I play) was/is great but also contains a bunch of nonsense (e.g. sleep saves, no console, no fast travel). No fast travel at all for me is as stupid as being able to fast traveling to any marker. I play "Survival" with a fast travel mod, like "Immersive Fast Travel" or "Red Wave Reloaded", to have some options.

 

And hiking through the world by foot for me only makes sense if something can happen, something unpredictable. For this I use "Endless Warfare" and "NPCs Travel", spawning enemy patrols. Walking in vanilla FO4 is often boring to death, but with the mods the most interesting combat situations usually happen during simply running from A to B.

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It's great that FO4 can be played in such different ways. A lot of discussions about armor, weapons, combat problems and solutions for me are like from another game because ... I have such a different game from mods. :happy:

 

A word to walking and fast travel. The new "Survival" mode (the only mode I play) was/is great but also contains a bunch of nonsense (e.g. sleep saves, no console, no fast travel). No fast travel at all for me is as stupid as being able to fast traveling to any marker. I play "Survival" with a fast travel mod, like "Immersive Fast Travel" or "Red Wave Reloaded", to have some options.

 

And hiking through the world by foot for me only makes sense if something can happen, something unpredictable. For this I use "Endless Warfare" and "NPCs Travel", spawning enemy patrols. Walking in vanilla FO4 is often boring to death, but with the mods the most interesting combat situations usually happen during simply running from A to B.

I think you would absolutely LOVE Pack Attack, NPC edition. :D Better combat ai, and more enemies. (and it is VERY easy to go WAY overboard on the enemies.)

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Now, keep in mind that I'm mostly a ballistics type of guy. But of the two, I'd rather go with the gattling laser. Less spool and I THINK a slightly bit higher rate of fire. But it lacks that really cool looking tri-barrel attachment. It's been so long since I've used either, but I can't remember but I think at one point in time I had a beam splitter mod for it. Gattling SHOTgun! Ohhhh yeah.

Hahaha yeah, aoe damage rocks :smile:

The Tri Barrel look neat but it makes the minigun much weaker. Both Minigun and Gatling Laser have a default rate of fire of 272, but the minigun can be upgraded to 313 at the cost of range and accuracy. The thing that the Gatling Laser has over the minigun is base damage, range and accuracy. If you really want to hit something hard and fast then the GL is the way to go. But if you have the explosive mod, then the minigun can make better use of it. Don't think I've ever found a GL with explosive upgrade though, so I'm not sure laser weapons can get that upgrade unless you cheat it in through a mod.

 

GL with Furious beats minigun with Furious or Explosive, but it's not an effect you will find on that weapon. You'll have to add it yourself through a mod here on the site. So in the end the minigun is more powerful when you do get an explosive upgrade, especially with the default barrel (damage at 114 per shot and 3128 dps) or the accelerated barrel (117 damage per shot and 3692 dps). That's through all perks that give a damage boost. Plasma infused Gatling Laser sits at 102 damage per shot and 2799 dps. But the numbers lie because of the damage types. explosive damage type is not blocked by armor and most of the miniguns damage is from the explosive as that one is doubled twice and then gets boosts from other sources as well. This is why it shreds everything in seconds.

 

Fully perked out heavy weapons, and explosives, and the explosive minigun is pretty much a broom. Sweep it once, and everything on the receiving end is dead. :D

 

I use legendary modification, so I can put legendary effects on my personal weapons. I am a big fan of Deadeye on my sniper rifle. Makes sighting in on moving targets easy. (and is awesome with a semi-auto sniper rifle.)

 

I use legendary modification as well. I mean I've played the game without it so many times and I now cannot play it without the option to put a legendary on another item. In older PTs I used to have containers full of usless legendary weapons that I would never use and ended up selling. Now when I get a Titan mod I can put it on any piece of clothing I want. Really useful when you want to switch outfits, but retain your stats.

 

I also edit all base outfits I like with a +2 CHA enchantment so I don't have to switch to another outfit just because I want to talk to someone or buy something. That;s just infuriating.

 

With regards to the minigun, I use a personal mod that makes it useful even without the explosive pgrade. It is weaker still than the Gatling Laser, but that thing is just really strong. I increased he base damage by 50% and added 3 more barrels with increased barrels and armor piercing and slightly better range and such. Just to bring it closer to the GL when I rather use a minigun. But dang that explosive upgrade. I just finished Far Harbor and those level 120 marine armor wearing goons died in 4 hits of this thing. All at the same time because of the huge AoE. You don't even need accuracy, you can just hit the ground or the wall next to an enemy to kill them. You can kill people behind cover or hiding in a building with little effort it's just dumb. But also fun. Lol

 

Taht's some pretty serious research there, Aeons. Thanks very much for passing that along. I appreciate it. Tho, I do wanna also go ahead and mention another thing in the regular gattling's favor. Energy Resist. Ballistics have a better advantage against a wider range of targets, as quite a few enemies in 'Wealth have a decent amount of energy resistance.

Tho it leaves me with a question. I too am not a heavy weapons user so I'm a bit ignorant on this. Do the GL's have the overheating problem of the Gats, if used for too long constantly?

 

Barrel Overheating, I mean.

Hm, I know of no weapon that overheats. I mean the minigun's barrel turns red hot, but that's just aestetics. It doesn't actually overheat. You can fire until you need to reload and then go again. The Gatling Laser doesn't do that, but the functionality is the same. With all upgrades the GL has more ammo. Over twice as much ammo as a minigun. So that's something to take into account, especially in ealier levels when high level ammo is more scarce.

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