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mystery pages throughout the commonwealth


lightguidste

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i would like to kow if some one can point me to wich mod is spawnign those mistery pages/ notes thru out the commonwealth some i can pick up mostly just short pointers but now i found several in the institute that i can move about but some how i cant puick them up.

 

any help would be grately appreciated

 

mod list from plugins :

 

ccbgsfo4005-bluecamo.esl
ccbgsfo4033-powerarmorskinwhite.esl
*ccbgsfo4045-advarccab.esl
*ccfsvfo4003-slocum.esl
ccgcafo4001-factionws01army.esl
ccgcafo4002-factionws02acat.esl
ccgcafo4003-factionws03bos.esl
*ccgcafo4004-factionws04gun.esl
ccgcafo4008-factionws08inst.esl
ccgcafo4009-factionws09mm.esl
ccgcafo4011-factionws11vt.esl
ccgcafo4012-factionas01acat.esl
ccgcafo4014-factionas03gun.esl
ccgcafo4017-factionas06inst.esl
ccgcafo4018-factionas07mm.esl
ccgcafo4023-factionas12army.esl
ccawnfo4001-brandedattire.esl
*ccswkfo4002-pipnuka.esl
*ccswkfo4003-pipquan.esl
ccbgsfo4036-trnsdg.esl
*ccrzrfo4004-pipinst.esl
ccrzrfo4003-pipover.esl
*ccfrsfo4002-antimaterielrifle.esl
*cceejfo4002-nuka.esl
*ccygpfo4001-pipcruiser.esl
ccbgsfo4073-pipmman.esl
*ccbgsfo4074-pipinspect.esl
*ccbgsfo4075-pipshroud.esl
*ccbgsfo4076-pipmystery.esl
*ccbgsfo4079-pipvim.esl
*ccbgsfo4077-piprocket.esl
*ccbgsfo4009-piporan.esl
*ccbgsfo4021-powerarmorskinblue.esl
*ccbgsfo4028-powerarmorskinorange.esl
*ccbgsfo4031-powerarmorskinred.esl
ccbgsfo4029-powerarmorskinpink.esl
ccgrcfo4002-pipgreenvim.esl
ccbgsfo4010-pippnk.esl
*cczsef04001-bhouse.esm
*cctosfo4001-neosky.esm
*cckgjfo4001-bastion.esl
*ccqdrfo4001_powerarmorai.esl
*ccbgsfo4115-x02.esl
*ccrzrfo4002-disintegrate.esl
*ccbgsfo4091-as_bats.esl
*ccbgsfo4097-as_jack-olantern.esl
*ccbgsfo4104-ws_bats.esl
*ccbgsfo4111-ws_jack-olantern.esl
*ccbgsfo4083-pipartdeco.esl
*ccbgsfo4086-pipadventure.esl
*cczsefo4002-smanor.esm
*ccacxfo4001-vsuit.esl
*cctosfo4002_neonflats.esm
*ccbgsfo4117-capmerc.esl
*ccgcafo4025-pagunmm.esl
*cccrsfo4001-pipcoa.esl
*ArmorKeywords.esm
*Loads.esm
*HUDFramework.esm
*SimSettlements.esm
*WorkshopFramework.esm
*AAF.esm
*TBOSBodyTalk2LooksMenu.esl
*Homemaker.esm
*DependencyQuestFix.esp
*AllSetsExtended.esp
*DD_Tinas_Cookiepocolypse_merged.esp
*OutcastsAndRemnants.esp
*AA FusionCityRising.esp
*AA FusionCityRising - HotC.esp
*FO4_AnimationsByLeito.esp
*rfortaleza2.esp
*fathercompanion.esp
*Armorsmith Extended.esp
*Minutemenoverhaul.esp
*LooksMenu Customization Compendium.esp
*Farm.esp
*SimSettlements_XPAC_Conqueror.esp
*W.A.T.Minutemen.esp
*Leaders Of The Commonwealth.esp
*USAF_Silo_Beta.esp
*BuildingGroundFix.esp
*ProjectValkyrie.esp
*SanctuaryBridge.esp
*MakeYourOwnSynths.esp
*AkaWaterWorld.esp
*slootyVaultSuit.esp
*AWKCR - Mod Power Armor Engine Glitch Fix.esp
*BetterHeadlamps.esp
*BetterOpenSeason.esp
*BetterSettlersNoLollygagging.esp
*More Power Armour Mods.esp
*Consistent Power Armor Overhaul.esp
*Brotherhood Power Armor Overhaul.esp
*CBBE.esp
*DD_Khassar_De_Templari_Increased_build.esp
*DX Courser X-92 Power Suit.esp
*EFF.esp
*IncreasedSettlerPopulation100.esp
*LegendaryModification.esp
*LegendaryModification - DLC Far Harbor.esp
*LegendaryModification2LM.esp
*LegendaryModification - DLC Far Harbor (2LM).esp
*More Power Armour Mods - Automatron.esp
*MoritasBattleRifle.esp
*NegativeAffinityIsPositiveAffinity.esp
*NoAffinityCooldown.esp
*PAMAP.esp
*The LoveMe Pills.esp
*Tiered Generators - Non-Explosive.esp
*UNLIMITED JETPACK.esp
*VeryRichMerchants.esp
*Wattz2000 - Jake Necroix.esp
*xy - Misty Outfit.esp
*Loads of Ammo - Leveled Lists.esp
ProjectValkyrie - NC-Loads-AE-VIS Patch.esp
*1nivDX Courser X-92 Power Suit Male.esp
*AWKCR Goodies Footlocker.esp
*HN66Fo4_EasyGirl_BS.esp
*ManufacturingExtended.esp
*ManufacturingExtendedFH.esp
*DA Merged 11 Pack.esp
*Atomic Lust.esp
*AzarPonytailHairstyles.esp
*rxl_bp70_animations.esp
*VIO_Strap-On.esp
*Deathclaw_nude.esp
*Vioxsis_Strap-Ons.esp
*four_play.esp
*MYLadyKillerBed.esp
*AAF_Four-Play_Animations_Crazy6987.esp
*CumNWealth.esp
*ArchUniqueSettlers.esp
*rfortaleza2-mk6.esp
*rfortaleza2-wetsuit1.esp
*LooksMenu.esp
*FP_FamilyPlanningEnhanced.esp
*AutoDoors.esp
*Homemaker - Streetlights Use Passive Power.esp
*Homemaker - Unlocked Institute Objects.esp
*SettleObjExpandPack.esp
*SettleObjExpandPack-AllLightShadowEnabler.esp
*SettleObjExpandPack-AutoDoorsPatch.esp
*SettleObjExpandPack-LightShadowDisabler.esp
*SSEX.esp
*Scrap Everything - Ultimate Edition.esp
*BetterSettlers.esp
*BetterSettlersCleanFacePack.esp
*BetterSettlersHeavyArmorOnly.esp
*Farm_CP_ScrapEverything_UE.esp
Edited by lightguidste
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There should be a plugins list in C:\Users\*your name*\AppData\Local\Fallout4. Copy the list and use

tags at the beginning and end of the paste here. The end should have a / in front of spoiler. As for the 'mystery' pages, I'll need a bit more info about what you mean exactly. What's on them, for instance?

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Heyas Light!

Ok, I wish that I could help out with the problem that you're having with those notes. I'm afraid tho, that I dunno anything about them.

But, looking over your Load Order (LO) there was something that I was wanting to give you head's up about. In case it turns into a problem that you run into later on down the road.

All of that creation club content that you have.... those all run off of ESL files.

Those types of files have a limit. When you reach that limit there's a couple of things that can happen. 1) Your game will just start to Crash to Desktop. 2) You cannot load up any new mods. You'll get messages saying that you have to delete/remove some old ones first.

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There should be a plugins list in C:\Users\*your name*\AppData\Local\Fallout4. Copy the list and use

tags at the beginning and end of the paste here. The end should have a / in front of spoiler. As for the 'mystery' pages, I'll need a bit more info about what you mean exactly. What's on them, for instance?

 

the thing is there inside institute and lying on desks u can move them around but not pichk them up and the only thing i can see is scribles like writen text but without being able to pick them up i cant tell wat its all about .

one note was in the room u get assigned afther helping the courser clear liberteria it was on the desk with the computer and asside from being able to move it all around the room i could never pick it up !

the other paper is on a desk in dr lee's room

Edited by lightguidste
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I ran FO4 with 423 plugins at one point of which around 160 were esl converted from esp. Had 615 mods in all. v1.10.50 of the game if I remember correctly.

There is a hard limit of 255 active esp/esm files. I don't think there is a practical limit for esl files though.

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Really honestly NOT trying to argue. So please don't take it as such.

It's technically 254 active plugins, since the game counts fallout4.esm as the first active plugin.

The esl limit isn't figured up by the actual number of esl files. The game scans the esl files at game boot, counts up some figure from inside the files, (I want to say entries, or container info. but right now, I'm really not sure if that's right) formIDs and then totals them all up. I'm wanting to say that it will hit the limit at a total of 500, but again, I'm not sure of that right now. [Edit] Thanks sooo much for the correction, that it's the formID's, HeyYou![/Edit]

 

Back on subject. I just thought of something, OP. With that huge amount of CC that you've got, perhaps some of it is causing script damage. (Again, yet another reason in the list of why CC stuff is bad). Try disabling all the CC stuff, and create a clean save. Close the game, restart it (cc stuff turned off) and see if that fixes the problem that you're having with notes.

Edited by StormWolf01
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Really honestly NOT trying to argue. So please don't take it as such.

It's technically 254 active plugins, since the game counts fallout4.esm as the first active plugin.

The esl limit isn't figured up by the actual number of esl files. The game scans the esl files at game boot, counts up some figure from inside the files, (I want to say entries, or container info. but right now, I'm really not sure if that's right) and then totals them all up. I'm wanting to say that it will hit the limit at a total of 500, but again, I'm not sure of that right now.

 

Back on subject. I just thought of something, OP. With that huge amount of CC that you've got, perhaps some of it is causing script damage. (Again, yet another reason in the list of why CC stuff is bad). Try disabling all the CC stuff, and create a clean save. Close the game, restart it (cc stuff turned off) and see if that fixes the problem that you're having with notes.

:D

 

Yeah, Fallout4.esm is included in that 255 limit.

 

For ESL files, how many you can use I do believe is limited by how much 'stuff' each one adds. The limit is reached when you run out of possible FormIDs, after that, no more will work.

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Really honestly NOT trying to argue. So please don't take it as such.

It's technically 254 active plugins, since the game counts fallout4.esm as the first active plugin.

The esl limit isn't figured up by the actual number of esl files. The game scans the esl files at game boot, counts up some figure from inside the files, (I want to say entries, or container info. but right now, I'm really not sure if that's right) and then totals them all up. I'm wanting to say that it will hit the limit at a total of 500, but again, I'm not sure of that right now.

 

Back on subject. I just thought of something, OP. With that huge amount of CC that you've got, perhaps some of it is causing script damage. (Again, yet another reason in the list of why CC stuff is bad). Try disabling all the CC stuff, and create a clean save. Close the game, restart it (cc stuff turned off) and see if that fixes the problem that you're having with notes.

:D

 

Yeah, Fallout4.esm is included in that 255 limit.

 

For ESL files, how many you can use I do believe is limited by how much 'stuff' each one adds. The limit is reached when you run out of possible FormIDs, after that, no more will work.

 

FormIDs! that's what I was trying to think of! Thanks tons, HeyYou! :)

Also, thanks for taking that with an open mind about the "technical 254" limit :)

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Really honestly NOT trying to argue. So please don't take it as such.

It's technically 254 active plugins, since the game counts fallout4.esm as the first active plugin.

The esl limit isn't figured up by the actual number of esl files. The game scans the esl files at game boot, counts up some figure from inside the files, (I want to say entries, or container info. but right now, I'm really not sure if that's right) and then totals them all up. I'm wanting to say that it will hit the limit at a total of 500, but again, I'm not sure of that right now.

 

Back on subject. I just thought of something, OP. With that huge amount of CC that you've got, perhaps some of it is causing script damage. (Again, yet another reason in the list of why CC stuff is bad). Try disabling all the CC stuff, and create a clean save. Close the game, restart it (cc stuff turned off) and see if that fixes the problem that you're having with notes.

:D

 

Yeah, Fallout4.esm is included in that 255 limit.

 

For ESL files, how many you can use I do believe is limited by how much 'stuff' each one adds. The limit is reached when you run out of possible FormIDs, after that, no more will work.

 

FormIDs! that's what I was trying to think of! Thanks tons, HeyYou! :smile:

Also, thanks for taking that with an open mind about the "technical 254" limit :smile:

 

Wouldn't work very will without Fallout4.esm. :D

 

I think it's all just a matter of how folks look at it. Fallout4.esm HAS to be there for the game to run, so, technically, you can 'only' add 254 mods. Assuming you don't have any of the DLC. And then we have mods that include both an .esm, AND a .esp file, thus, taking up two mod slots....... Ain't this fun! :D

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