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How do i change the damage of a weapon to more than 255?


tony007

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I saw the weapons damage line in the "plugin editor" of the FOMM and i could only change it to a maximum of 255. Why can't i go higher? I mean the Fat Man has a maximum damage of 1610. How did they do that? The editor says the number is supposed to be a "byte" not a "float" or "int." How do i make it a float or int to change the damage to as high as i want? If there is another way to get the damage of a weapon over 255 using the "plugin editor" of FOMM, then please tell me.
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I saw the weapons damage line in the "plugin editor" of the FOMM and i could only change it to a maximum of 255. Why can't i go higher? I mean the Fat Man has a maximum damage of 1610. How did they do that? The editor says the number is supposed to be a "byte" not a "float" or "int." How do i make it a float or int to change the damage to as high as i want? If there is another way to get the damage of a weapon over 255 using the "plugin editor" of FOMM, then please tell me.

The easy way is getting the engine source, changing and recompiling (and praying nothing more need to be adjusted)

Assuming 255 isn't enough to rip off the whole wasteland fauna/flora/inanimate, an easier way would be multiply the hits number.

 

Imagine a rocket launcher able to deliver 100 at once!!! awesome

 

Not sure if is so in fallout 3, but normally the weapon's base damage isn't the same as the final damage, depending on stats a base damage of 255 may translate in something very awful.

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i do believe there is a damage multiplier under the DNAM subrecord for each gun.

 

its the only way i can figure that raising the damage of the Chinese assault rifle by 2 in the plugin editor could equate to a 20 damage increase ingame

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i do believe there is a damage multiplier under the DNAM subrecord for each gun.

 

its the only way i can figure that raising the damage of the Chinese assault rifle by 2 in the plugin editor could equate to a 20 damage increase ingame

 

Damage multiplier means how many bullets shot when you fire a gun. A shotgun has "9 damage multiplier" therefore it fires "9" pellets at ounce. Damage multiplier doesn't matter in the case of me question.

 

I've looked up the damage for the Fat Man in FOMM and it's only 10. WTF? If you guys have FOMM go check it out for yourselves. You could find a solution for me.

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i cant remeber the ingame damage of the fatman...what is it? i remeber the mirv is @1000

 

Yeah, as i've said above. Read more carefully next time. Please, someone offer some useful information.

useful information: byte limited values can't be turned into word limited without recompiling the whole thing. They are used or expected across the entire game. And this was already answered, the raw damage isn't the same as the final damage. that fat guy or whatever would probably do the same crap with whatever it uses.

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Actually, it looks like that extra unknown byte between damage and clip size can raise damage disproportionately. Look at the mysterious stranger's gun, for example.

 

Maybe the damage is a _short_, not a _byte_?

 

And @vashts1985: as far as I can tell, for automatic weapons the value you see there is a calculated damage per burst, not per shot. Changing the rate of fire or spread also changes the value shown in game. So for the Chinese Assault Rifle, basically the game might apply a damage multiplier per shot too, but I'm pretty sure it also means you could put several rounds into a target in a burst, so that +2 damage gets scaled up some more.

 

You can check this out for example by turning a weapon (say, a laser) into full auto. The shown damage in the game goes up a lot. (That's the reason the Colonel Autumn's Laser Pistol shows such a high damage, for example.)

 

Or miniguns are an even better example. The inventory screen shows you a very high damage value, but the individual bullets actually do pathetic damage in the game. Just do a VATS 8-round shot and see how little a mutie's health goes down without a crit. If it were the damage shown by the game per shot, times several bulets that hit, it will exceed any NPCs health.

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Since the OP is yet struggling with the base damage concept and 255 doesn't seems enough to him:

 

A moron with a 255 BD worthy weapon will do a beautiful work in his own foot while an expert with a 10 BD weapon will do an oatmeal of him. Maybe it says something about skills, attributes, perks and something more the game deems fit.

 

Different of the FPS kind games, fallout is a RPG, where even the level is accounted (or so I think)

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i cant remeber the ingame damage of the fatman...what is it? i remeber the mirv is @1000

 

Yeah, as i've said above. Read more carefully next time. Please, someone offer some useful information.

 

 

was that necessary? seriously im trying to help. ive been sitting here playing with these values trying to figure what they do my self and im throwing out ideas and you gotta be a douche about it. >:(

 

good luck. and dont worry, you wont get any more useless help from me

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