LHammonds Posted November 22, 2008 Share Posted November 22, 2008 If you see questions that frequently come up here, in another area or even other sites, let me know and I'll add it here if appropriate.This is NOT a question-asking thread. You asking a question is not considered a "frequently asked question" and will not be added to this list unless it really is asked a lot by people.----------------------------------------------------------Category: Playing Fallout 3Question: Is there a way to acquire both homes at the same time? (Tenpenny Tower and Megaton)Answer: Not by design. This would require a mod or using console cheat commands.Question: Is there a flashlight?Answer: Yes. Hold the button for your Pip-Boy (Tab on PC, B on Xbox 360, O on Playstation 3).Question: Are there Console / Cheat Codes?Answer: Look here.Category: Modding Fallout 3Question: How do I install mods?Answer: Follow the tutorial called Fallout 3 beginners guideQuestion: Is the XBOX 360 Moddable? Can I load mods on my XBOX 360?Answer: No. Even if you managed to copy the files, the architecture is different and done this way to ensure it will not work. Microsoft is the one responsible for not allowing user-made content on the XBOX, not Bethesda. You will only be able to add official add-ons made by Bethesda which are typically called a DLC (Downloadable Content)Question: Is there a Construction Set? Where can I get it?Answer: Yes, there is one and it was released on December 11, 2008. Get it here.Question: Where is the wiki page again that has tons of tutorials and specifics about the GECK?Answer: http://geck.bethsoft.com/index.php/Main_Page.Question: Am I allowed to port / import content (models, textures, audio) from a different game into Fallout 3?Answer: No. It is not allowed to port content from one game to another. The only exception is if you have direct permission from the Intellectual Property (IP) holder. Do not upload ports to the Nexus because they will be deleted by the admin and consequences will follow.Category: Mod TroubleshootingThere is not currently a section built for this but since this is VERY similar to Oblivion, a good reference is this: Oblivion Mods FAQ. There is also a "How to install plugins" section which is very similar to Fallout 3 since they are basically the same process.Category: Modding TutorialsHere are some articles but more can be found in the Article DatabaseSkree's Easy Skinned Armor Nifskope TutorialHow To Add Glow MapsRetexturing Made Easy with PhotoshopEdited Textures Working In Game! Here's HowModelling without Developer supportHow To Load Hair Models Made For Oblivion Into Fallout 3----------------------------------------------------------Last Updated On: June 22, 2009 Staff edit - 17/02/2015 - Changed dead Installation link to a more up to date working one. Link to comment Share on other sites More sharing options...
mikekearn Posted November 22, 2008 Share Posted November 22, 2008 One I see all the time. Question: Is there a flashlight?Answer: Yes. Hold the button for your Pip-Boy (Tab on PC, B on Xbox 360, O on Playstation 3). Also: Question: Is there a Construction Set? or Where is the Construction Set?Answer: Yes, a Construction Set exists; that's how they make the game. For whatever reason, Bethesda hasn't released it. It is not known when or if they will release it, but general consensus is they will soon. Link to comment Share on other sites More sharing options...
WoogieMonster Posted November 22, 2008 Share Posted November 22, 2008 People ask for console commands fairly often, they can be found here : http://vgstrategies.about.com/od/pccheatsf...and_Codes_F.htm Link to comment Share on other sites More sharing options...
LHammonds Posted November 26, 2008 Author Share Posted November 26, 2008 Updated to include the recent news of the Construction Kit becoming available in December. Link to comment Share on other sites More sharing options...
mikekearn Posted December 1, 2008 Share Posted December 1, 2008 I think something like this should be added to the modification subforum. I see people in there asking about or requesting things for Xbox still. Link to comment Share on other sites More sharing options...
scooter30 Posted December 5, 2008 Share Posted December 5, 2008 I agree - (as a noob) a basic "how to" link for someone brand new to this type of moding would be helpfull. I hvae used the f$%^&ing search function.. and have read page after page of people asking "how to" and others telling them to "use the search function".. perhaps I am searcing for the wrong keywords... I thought "INSTALL" would be a good one. And you cant search for ".esp" as it is not allowed. I of course came HERE...as an FAQ is usually helpful. Thanks in advance to whomever places a link to a basic "how to install mods for fallout 3" here. :thanks: Link to comment Share on other sites More sharing options...
LHammonds Posted December 5, 2008 Author Share Posted December 5, 2008 I agree - (as a noob) a basic "how to" link for someone brand new to this type of moding would be helpfull.Please read the Oblivion Mods FAQ which is linked in the 1st post. There is a LOT of helpful information in there that applies to Fallout 3 (including a how to install plugins section). There are some differences though such as tools not being fully developed yet but that is to be expected with a new version of the game engine. Once the GECK is released, I am sure a wiki support site will pop up and a master Fallout3 Mods FAQ will show up there. But for now, I will have the most common questions answered directly in this thread and refer to the Oblivion Mods FAQ when appropriate. Installing mods cannot be done in a short "do this in 3 easy steps" because there is not a standard way of packaging a mod nor is there a standard "mod type." A mod can consist of only a .esp plugin...or a mod can consist of a single .dds texture replacer and both are handled very differently. The Oblivion Mods FAQ does a good job explaining these differences. LHammonds Link to comment Share on other sites More sharing options...
LHammonds Posted December 29, 2008 Author Share Posted December 29, 2008 I removed the prior rant which was quite irritating and unnecessary. As for the question about porting, it is covered in the 1st post and worded in such a way that it is not as easy to mis-read: Question: Am I allowed to port / import content (models, textures, audio) from a different game into Fallout 3?Answer: No. It is not allowed to port content from one game to another. The only exception is if you have direct permission from the Intellectual Property (IP) holder. Do not upload ports to the Nexus because they will be deleted by the admin and consequences will follow. I also added a link to the GECK Wiki and it also seems that things are so new there that several items refer to the Oblivion Wiki pages until Fallout 3-specific pages are created (if they are even needed at all). Since there is not a "How to install mods" section on the wiki (like I was hoping there would be), I have decided to create a tutorial here in the article database and once it has reached a certain point, it will then be moved to the GECK Wiki. The process is still very similar to what is listed in the Oblivion Mods FAQ but some things need to be stripped completely out until the tools evolve. Coming from Oblivion is no big deal but if you have never played Oblivion with mods, things like "Oblivion Mod Manager" and "OMODs" and such would just confuse you and not know what information should be thrown out. Hence, the creation of this tutorial to eliminate the Oblivion references that do not yet apply for Fallout 3. LHammonds Link to comment Share on other sites More sharing options...
Zungerman090 Posted January 21, 2009 Share Posted January 21, 2009 sorry but can anybody tell me how to use ESM files?I only met ESP so far so i am totally clueless how to use ESM Link to comment Share on other sites More sharing options...
LHammonds Posted January 21, 2009 Author Share Posted January 21, 2009 I do not believe you have to "do" anything with an ESM file. It is a master file that contains objects, scripts, etc. The corresponding ESP is what you "enable" which pulls resources from the ESM and places them in the game world...which is probably named the same. Example: StarWars.esm (Master file)StarWars.esp (Plugin file which is dependent upon the existence of StarWars.esm) LHammonds Link to comment Share on other sites More sharing options...
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