Zorkaz Posted February 21, 2020 Share Posted February 21, 2020 Ah sorry. You can use hand to hand combat. You can't use hand-to-hand weapons, like the power fist Link to comment Share on other sites More sharing options...
HeyYou Posted February 21, 2020 Share Posted February 21, 2020 What about things like knives, or baseball bats? Link to comment Share on other sites More sharing options...
Zorkaz Posted February 23, 2020 Share Posted February 23, 2020 That's possible. But for instance one of my char is a hand-to-hand built using a deathclaw-claw. For that character a power armor can prove problematic Link to comment Share on other sites More sharing options...
WebbProductionsEntertain Posted March 1, 2020 Share Posted March 1, 2020 I have been reading through this topic and I have to say I hate the power armor system in Fallout 4. One thing I wish was removed was the use of fusion cores for the power armor. In FO3 and FNV you had to somehow get a perk that allowed you to use power armor. Which made characters who wore power armor in those games more intimidating. In Fallout 4 that special perk is removed and then basically everyone can wear power armor if they just have a fusion core. That removes the purpose of it. If in Fallout 4 the perk was brought back and there was a raider wearing power armor then you have the feeling that they had to train themselves very hard to use the power armor. And I agree the power armor should be more durable so it's not hit with a pool stick and then its damaged. What I really feel should change is the following:1. Power Armor doesn't require a fusion core to function2. The Power Armor Perk would return and there would be a quest that gives you it or some other type of way.3. Regular types of melee weapons are not as effective, although if it is a weapon like a sledgehammer or the super sledge it will damage the Power Armor.4. The Power Armor that are scattered across the commonwealth that change depending on your level, they should have a specific set of power armor that is on them and that it wouldn't change.Those are just a little of what I think should be different. I say this, "If a game at the beginning gives you an armor that is weak and then the only way to improve is to upgrade and waste time. Then its not worth it. Although if a game makes it to where you have to do something more and the reward is one of the best armors in that game. Then it is worth it." Link to comment Share on other sites More sharing options...
StormWolf01 Posted March 2, 2020 Share Posted March 2, 2020 back during my tabletop gaming days, we used to play a lot of RIFTS, from Paladium Games. They had what was called Robot Powered Armor, which was robotic suits, which characters could pilot. Anybody could technically get in, and pilot one. However, if you didn't have the right skills, you got hit with penalties. Including but not limited to, reduction of stamina. (In this case, it would be AP). The better your skills at piloting them, then you started getting bonuses. I really do agree tho, there's gotta be a better system for them on how they handle damage. On a sidenote. I was hunting around and I noticed a mod that makes a small change to the mesh where the core plugs in. Apparently, author noticed that the hole goes ALL THE WAY through the back of the armor.So, not only do you have a core stabbing you in the back whenever the hatch shuts (kinda reminded me of the old medieval iron maidens)But you also turn that fusion core into a SHAPED CHARGE that will direct the explosion directly INTO and OUT of the armor when the core detonates. Yikes! Link to comment Share on other sites More sharing options...
HeyYou Posted March 2, 2020 Share Posted March 2, 2020 I can see using a fusion core, after all it is "Powered" armor...... power has to come from somewhere. The fusion cores could last a heck of a lot longer though.... Maybe a permanent fusion core.... (that mod is already out there.) Power armor should be pretty much immune to most small arms. I could see 308 armor piercing having a chance, and certainly the .50 bmg.... but, 99.99% of pipe guns wouldn't even remotely be a threat. Pistols also would not be a threat. Most smaller caliber rifles wouldn't be a threat either. Just make a louder sound when they hit. Trouble is, the way the game works, the maximum damage reduction is 85%. So, even the lowly .22 pistol can kill you, if your opponent has enough ammo. (and as they have infinite ammo....... they can kill you.) That's just wrong. So far as I know, there isn't a mod to fix that one yet..... Nor do I know if it is even possible. Link to comment Share on other sites More sharing options...
WebbProductionsEntertain Posted March 2, 2020 Share Posted March 2, 2020 Yeah I can get that permanent fusion cores would solve the case of not having to worry about getting more fusion cores. But the one problem with that mod is that Gatling lasers would have infinite ammo and that makes them to op. One thing that I wished this game had done with the power armor is that you can have an option to combine the set of power armor you have on and that the health for the armor would not be individual but would be one piece. Like in Fallout 3 and Fallout New Vegas. What I’m more concerned about is the big mod projects that are remaking those classic games. Will the power armor system be the same or will it be changed to be a lot more like the older titles? Link to comment Share on other sites More sharing options...
StormWolf01 Posted March 2, 2020 Share Posted March 2, 2020 (edited) Yeah, I can most definitely see the logic of having a fusion core as the power source for the armor. (Even the RIFTS armors used nuclear fusion for their power).And in a way, I can see why they'd use the FC as a shaped charge to destroy the internals of the armor. Webb, it depends on how the mod is done. They're separate settings. Guns have ammo settings. Meaning that you only get so many shots per load. The PA does have a setting for how fast they drain cores. HeyYou - interesting. Kinda like the games that have the rules where no matter what the weapon is, you can still take anywhere from 1-10 points of damage, regardless of what your armor or level is.Tho TBH, my opinion on that one is this : Any problem can be fixed with the proper use of explosives... errrrr.... I mean scripts.When we have games that allow us to do overrides. Ya know. We have a distinct LACK of accessories for power armor. What if we had a backpack or waist pack type item where you could plug multiple cores into it, then run a cable from the pack to the port to supply the power? Tho I dunno if we could set up VATS to re-target the pack instead of the FC :( Edited March 2, 2020 by StormWolf01 Link to comment Share on other sites More sharing options...
geala Posted March 3, 2020 Share Posted March 3, 2020 Interesting to read the different opinions. I like the PA system of Fallout 4. I like it that it is a kind of walking tank and not the "bigger plates" of the other serials which don't make much sense to me. I really like that you need fuel to use it. Getting stuff without a cost is such a lame concept. I also don't use any mod which gives me might for free. I'm not a fan of RPG put-a-point-in-it-and-you-can-do-it. Points could and perhaps should be an additional requirement to use PA efficiently, f.e. without perk points you could reach only xx% of speed or so, to simulate the training you needed with PA. Vanilla PA in FO4, as so many vanilla stuff, is garbage. A big midge can kill you with ease in your complete hardened steel/composite high-tech armor suit? Terrible, like other settings too. With mods however PA can be great. I attached all resistances to PA and greatly increased DR/ER and hp of the parts, so it is not destroyed in every single shootout. I did not wear PA since years (real years) because I usually play as a foreign tribal mercenary who works for settlers and neither has the ability nor intention to use such suspicious stuff. So I "enjoy" PA only on enemies and I have to say it changes fights from "very hard" to "desperate". It was the worst when I used Better Power Armor mod but even with my current settings (PA has normal mechanic, but is 5 times as strong as vanilla) it makes enemies shine. Link to comment Share on other sites More sharing options...
Zorkaz Posted March 9, 2020 Share Posted March 9, 2020 I really appreciate the power armor system. It feels really immersive. And it's great they brought the armor degradation-system back, which was missing since Oblivion. Link to comment Share on other sites More sharing options...
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