keops1988 Posted January 5, 2014 Share Posted January 5, 2014 GiveAllTech does all your research projects and unlocks all foundry, genetic and MEC suit upgrades. To apply gene mods I found giveperk to work in the battlefield. Here's also a dump of givetech and givefoundry values for individual projects if anyone is interested: STARTING: AlienMaterials, Elerium, Exp_Warfare, WeaponFragments, Xenobiology, Meld AIRCRAFTS: AlienNavigation, Firestorm, UFOPowerSource SHIP WEAPONS: EMP, Plasma_Cannon, Fusion_Launcher ARMORS: Armor_Carapace, Armor_Skeleton, Armor_Titan, Armor_Ghost, Armor_ArchAngel, PsiArmor LASER WEAPONS: LaserWeapons, PrecisionLasers, HeavyLasers PLASMA WEAPONS: Plasma_Pistol, Plasma_Light, Plasma_Rifle, Plasma_Heavy, Plasma_Sniper, Alloy_Cannon, BlasterLauncher AUTOPSIES: AutopsySectoid, AutopsySectoidCommander, AutopsyThinMan, AutopsyFloater, AutopsyHeavyFloater, AutopsyCryssalid, AutopsyZombie, AutopsyMuton, AutopsyBerserker, AutopsyMutonElite, AutopsyCyberdisc, AutopsyDrone, AutopsySectopod, AutopsyEthereal, AutopsyMechtoid, AutopsySeeker INTERROGATIONS: InterrogateSectoid, InterrogateSectoidCommander, InterrogateThinMan, InterrogateFloater, InterrogateHeavyFloater, InterrogateMuton, InterrogateBerserker, InterrogateMutonElite, InterrogateEthereal MISSION: ArcThrower, BaseShard, Hyperwave, PsiLabs, PsiLink ... and foundry projects: SHIV: SHIV, SHIV_Heal, SHIVSuppression, AutomatedLasers, AutomatedPlasma PISTOLS: PistolI, PistolII, PistolIII CONSUMABLES: AlienGrenades, MedikitII, ArcThrowerII, Scope COMBAT: AmmoConservation, AdvancedFlight, TacticalRigging MEC: MECCloseCombat, AdvancedServomotors, ShapedArmor DRONE: CaptureDrone, SentinelDrone BASE: AdvancedConstruction, VehicleRepair, StealthSatellites, EleriumFuel Source: XcomGameData.uc Link to comment Share on other sites More sharing options...
akmatov Posted January 7, 2014 Share Posted January 7, 2014 After poking with this for almost two hours, a passing comment clued me in that for XCOM:EW the proper location for all the changes was under the XEW directory! So, I was playing XCOM:EW and changing items for XCOM:EU, no wonder I couldn't get it to work! A bit of attention to detail and not making assumptions about what reader know, would have saved me (and probably others) time or lead them to just give up on this brilliant information. Comment is intended purely in a constructive manner and this is a great addition to the game and many thx. Link to comment Share on other sites More sharing options...
Drakous79 Posted January 7, 2014 Author Share Posted January 7, 2014 True :smile: It's mentioned in the 3rd paragraph of Keybind Commands - XCOM:EU 2012 Wiki article. Information in the article applies to XCOM Enemy Unknown and XCOM Enemy Within. Just remember to work in the correct directory. Maybe I should underline it. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 7, 2014 Share Posted January 7, 2014 ...Maybe I should underline it.I would suggest putting it into a 'note' box (see Editing Help page), so it stands out even more strongly. I'd do it but I'm currently having wiki login issues. -Dubious- Link to comment Share on other sites More sharing options...
Drakous79 Posted January 8, 2014 Author Share Posted January 8, 2014 I have login issues as well. Wiki refused to accept correct password and is mad at me for too many login attempts :) Can't wait to see note box. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 8, 2014 Share Posted January 8, 2014 I have login issues as well. Wiki refused to accept correct password and is mad at me for too many login attempts :smile: Can't wait to see note box.Shoot. You too? I was hoping it was still working for SOME browser. They apparently tried to add the 'sum two numbers capcha' to the login, but the implementation was bad. Now I don't even see the capcha box, but it still won't login. I've got a ticket in on it. -Dubious- Link to comment Share on other sites More sharing options...
dubiousintent Posted January 10, 2014 Share Posted January 10, 2014 Wiki access is working again. I added the 'Note' formatting. -Dubious- Link to comment Share on other sites More sharing options...
Drakous79 Posted January 10, 2014 Author Share Posted January 10, 2014 Thank you, looks good. Link to comment Share on other sites More sharing options...
Momosan00 Posted February 19, 2014 Share Posted February 19, 2014 (edited) I can't seem to get this to work. I go to XCOM Enemy Within -> XEW -> XCOM Game -> Config -> DefaultInput and made my text look like this [Configuration]BasedOn=..\Engine\Config\BaseInput.ini[unrealEd.EditorViewportInput].Bindings=(Command="SAVE",Name=S,Control=True).Bindings=(Command="SAVEAS",Name=S,Control=True,Shift=True).Bindings=(Command="ACTOR SYNCBROWSER",Name="F6").Bindings=(Command="ACTOR SYNCBROWSERARCHETYPE",Name="F6",Alt=True).Bindings=(Command="MODE WIDGETTRANSLATE",Name="W").Bindings=(Command="MODE WIDGETROTATE",Name="E").Bindings=(Command="MODE WIDGETSCALE",Name="R").Bindings=(Command="SHOWBROWSER",Name="B").Bindings=(Command="VIEWPORT PERSPECTIVE",Name="P",Alt=True).Bindings=(Command="VIEWPORT TOP",Name="T",Alt=True).Bindings=(Command="VIEWPORT SIDE",Name="S",Alt=True).Bindings=(Command="VIEWPORT FRONT",Name="F",Alt=True)[Engine.PlayerInput]bEnableMouseSmoothing=false;----------------------------------------------------------------------------------------; GENERAL PC bindings - Used in evey menu; IMPORTANT: primary and secondary keys must reference the same command in order to be considered the same Action;----------------------------------------------------------------------------------------; Universal, don't mess with me.Bindings=(Name="MouseX", Command="Count bXAxis | Axis aMouseX").Bindings=(Name="MouseY", Command="Count bYAxis | Axis aMouseY").Bindings=(Name="LeftMouseButton", Command="Left_Mouse_Button_Press | onrelease Left_Mouse_Button_Release").Bindings=(Name="ThumbMouseButton", Command="Tab_Key_Press | onrelease Tab_Key_Release").Bindings=(Name="ThumbMouseButton2",Command="Left_Shift_Key_Press | Left_Shift_Key_Release").Bindings=(Name="MiddleMouseButton",Command="Middle_Mouse_Button_Press | onrelease Middle_Mouse_Button_Release").Bindings=(Name="MouseScrollUp", Command="Mouse_Scroll_Up | onrelease Mouse_Scroll_Up_Release").Bindings=(Name="MouseScrollDown", Command="Mouse_Scroll_Down | onrelease Mouse_Scroll_Down_Release"); Confirm / Cancel binds, secondary.Bindings=(Name="Enter", Command="Enter_Key_Press | onrelease Enter_Key_Release", bPrimaryBinding=True).Bindings=(Name="SpaceBar", Command="Enter_Key_Press | onrelease Enter_Key_Release", bSecondaryBinding=True); Confirm / Cancel binds, primary.Bindings=(Name="Escape", Command="Escape_Key_Press | onrelease Escape_Key_Release | CANCELMATINEE 1", bPrimaryBinding=True).Bindings=(Name="RightMouseButton", Command="Escape_Key_Press | onrelease Escape_Key_Release | CANCELMATINEE 1", bSecondaryBinding=True); Navigation binds, primary.Bindings=(Name="Up", Command="Arrow_Up | onrelease Arrow_Up_Release", bPrimaryBinding=True).Bindings=(Name="Down", Command="Arrow_Down | onrelease Arrow_Down_Release", bPrimaryBinding=True).Bindings=(Name="Left", Command="Arrow_Left | onrelease Arrow_Left_Release", bPrimaryBinding=True).Bindings=(Name="Right", Command="Arrow_Right | onrelease Arrow_Right_Release", bPrimaryBinding=True); Navigation binds, secondary.Bindings=(Name="W", Command="Arrow_Up | onrelease Arrow_Up_Release", bSecondaryBinding=True).Bindings=(Name="A", Command="Arrow_Left | onrelease Arrow_Left_Release", bSecondaryBinding=True).Bindings=(Name="S", Command="Arrow_Down | onrelease Arrow_Down_Release", bSecondaryBinding=True).Bindings=(Name="D", Command="Arrow_Right | onrelease Arrow_Right_Release", bSecondaryBinding=True); Fast Number Access.Bindings=(Name="One", Command="N1_Key_Press | onrelease N1_Key_Release", bPrimaryBinding=True).Bindings=(Name="Two", Command="N2_Key_Press | onrelease N2_Key_Release", bPrimaryBinding=True).Bindings=(Name="Three", Command="N3_Key_Press | onrelease N3_Key_Release", bPrimaryBinding=True).Bindings=(Name="Four", Command="N4_Key_Press | onrelease N4_Key_Release", bPrimaryBinding=True).Bindings=(Name="Five", Command="N5_Key_Press | onrelease N5_Key_Release", bPrimaryBinding=True).Bindings=(Name="Six", Command="N6_Key_Press | onrelease N6_Key_Release", bPrimaryBinding=True).Bindings=(Name="Seven", Command="N7_Key_Press | onrelease N7_Key_Release", bPrimaryBinding=True).Bindings=(Name="Eight", Command="N8_Key_Press | onrelease N8_Key_Release", bPrimaryBinding=True).Bindings=(Name="Nine", Command="N9_Key_Press | onrelease N9_Key_Release", bPrimaryBinding=True).Bindings=(Name="Zero", Command="N0_Key_Press | onrelease N0_Key_Release", bPrimaryBinding=True); NON-BINDABLE - Shortcuts to switch soldiers in the barracks..Bindings=(Name="Tab", Command="Tab_Key_Press | onrelease Tab_Key_Release").Bindings=(Name="LeftShift", Command="Left_Shift_Key_Press | Left_Shift_Key_Release").Bindings=(Name="F4", Command="ALT_F4_QUIT", Alt=True).Bindings=(Name="F9”, Command=“Exit”).Bindings=(Name="F12", Command="F12_Key_Press | onrelease F12_Key_Release").Bindings=(Name="F1", Command="F1_Key_Press | onrelease F1_Key_Release");----------------------------------------------------------------------------------------; DEBUG / MARKETING: Comment back in and delete XComInput.ini if needed;.Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu | CANCELMATINEE 1");.Bindings=(Name="F9",Command="tiledshot 4");.Bindings=(Name="F10",Command="shot");.Bindings=(Name="F11",Command="Singlestep .2");.Bindings=(Name="F12",Command="Toggledebugcamera");----------------------------------------------------------------------------------------; CONSOLE bindings - Make sure to update the console bindings section down bellow; in the [XComGame.XComTacticalInput] section if you update these binds.;----------------------------------------------------------------------------------------.Bindings=(Name="XboxTypeS_A", Command="A_Button_Press | onrelease A_Button_Release | onrelease CANCELMATINEE 1 | SingleStepAdvance").Bindings=(Name="XboxTypeS_B", Command="B_Button_Press | onrelease B_Button_Release | CANCELMATINEE 1").Bindings=(Name="XboxTypeS_X", Command="X_Button_Press | onrelease X_Button_Release").Bindings=(Name="XboxTypeS_Y", Command="Y_Button_Press | onrelease Y_Button_Release").Bindings=(Name="XboxTypeS_Start", Command="Forward_Button_Press | onrelease Forward_Button_Release | CANCELMATINEE 1").Bindings=(Name="XboxTypeS_Back", Command="Back_Button_Press | onrelease Back_Button_Release | CANCELMATINEE 1").Bindings=(Name="XboxTypeS_DPad_Down", Command="DPad_Down_Press | onrelease DPad_Down_Release").Bindings=(Name="XboxTypeS_DPad_Up", Command="DPad_Up_Press | onrelease DPad_Up_Release").Bindings=(Name="XboxTypeS_DPad_Left", Command="DPad_Left_Press | onrelease DPad_Left_Release").Bindings=(Name="XboxTypeS_DPad_Right", Command="DPad_Right_Press | onrelease DPad_Right_Release").Bindings=(Name="XboxTypeS_LeftThumbstick", Command="Thumb_Left_Press | onrelease Thumb_Left_Release").Bindings=(Name="XboxTypeS_RightThumbstick",Command="Thumb_Right_Press | onrelease Thumb_Right_Release").Bindings=(Name="XboxTypeS_LeftShoulder", Command="Shoulder_Left_Press | onrelease Shoulder_Left_Release | CheckDebugMenu").Bindings=(Name="XboxTypeS_RightShoulder", Command="Shoulder_Right_Press |onrelease Shoulder_Right_Release | CheckDebugMenu").Bindings=(Name="XboxTypeS_LeftTrigger", Command="Trigger_Left_Press | onrelease Trigger_Left_Release").Bindings=(Name="XboxTypeS_RightTrigger", Command="Trigger_Right_Press | onrelease Trigger_Right_Release").Bindings=(Name="XboxTypeS_LeftX", Command="Axis aStrafe Speed=1.0 DeadZone=0.3").Bindings=(Name="XboxTypeS_LeftY", Command="Axis aBaseY Speed=1.0 DeadZone=0.3").Bindings=(Name="XboxTypeS_RightX", Command="Axis aTurn Speed=1.0 DeadZone=0.3").Bindings=(Name="XboxTypeS_RightY", Command="Axis aLookup Speed=0.8 DeadZone=0.3");----------------------------------------------------------------------------------------; CLEANUP: getting rid of any bindings from the BaseInput.ini that we aren't actually using in X-Com.;-----------------------------------------------------------------------------------------Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")-Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")-Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")-Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")-Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")-Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")-Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")-Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0"); --- General bindings-Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")-Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")-Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")-Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")-Bindings=(Name="Look",Command="Button bLook")-Bindings=(Name="LookToggle",Command="Toggle bLook")-Bindings=(Name="CenterView",Command="Button bSnapLevel")-Bindings=(Name="Walking",Command="Button bRun")-Bindings=(Name="Strafe",Command="Button bStrafe")-Bindings=(Name="NextWeapon",Command="NextWeapon")-Bindings=(Name="ViewTeam",Command="ViewClass Pawn")-Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")-Bindings=(Name="Turn180",Command="Button bTurn180")-Bindings=(Name="W",Command="MoveForward")-Bindings=(Name="S",Command="MoveBackward")-Bindings=(Name="A",Command="StrafeLeft")-Bindings=(Name="D",Command="StrafeRight")-Bindings=(Name="F",Command="FreezeRendering")-Bindings=(Name="LeftMouseButton",Command="Fire")-Bindings=(Name="RightMouseButton",Command="AltFire")-Bindings=(Name="LeftControl",Command="Jump")-Bindings=(Name="SpaceBar",Command="Jump")-Bindings=(Name="BackSpace",Command="Jump")-Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")-Bindings=(Name="E",Command="Use")-Bindings=(Name="MouseScrollUp",Command="PrevWeapon")-Bindings=(Name="MouseScrollDown",Command="NextWeapon")-Bindings=(Name="C",Command="DoDuck")-Bindings=(Name="P",Command="TogglePhysicsMode")-Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")-Bindings=(Name="Y",Command="TeamTalk")-Bindings=(Name="T",Command="Talk")-Bindings=(Name="Up",Command="MoveForward")-Bindings=(Name="Down",Command="MoveBackward")-Bindings=(Name="Left",Command="TurnLeft")-Bindings=(Name="Right",Command="TurnRight")-Bindings=(Name="LeftShift",Command="Walking")-Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)-Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)-Bindings=(Name="F2",Command="viewmode unlit")-Bindings=(Name="F3",Command="viewmode lit")-Bindings=(Name="F4",Command="viewmode detaillighting", Alt=False)-Bindings=(Name="F5",Command="viewmode shadercomplexity")-Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True); --- Camera binds-Bindings=(Name="Delete",Command="Camera Default")-Bindings=(Name="End",Command="Camera FirstPerson")-Bindings=(Name="PageDown",Command="Camera ThirdPerson")-Bindings=(Name="PageUp",Command="Camera Fixed")-Bindings=(Name="Home",Command="Camera FixedTracking")-Bindings=(Name="Insert",Command="Camera FreeCam"); --- XBox binds-Bindings=(Name="XboxTypeS_X",Command="Use")-Bindings=(Name="XboxTypeS_A",Command="Jump")-Bindings=(Name="XboxTypeS_B",Command="ChangePosture")-Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")-Bindings=(Name="XboxTypeS_Back",Command="")-Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")-Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")-Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")-Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")-Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")-Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")-Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")-Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")-Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")-Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")-Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11"); --- Mobile binds-Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")-Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")-Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")-Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")-Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")-Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")-Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")-Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")-Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")-Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")-Bindings=(Name="MOBILE_Jump",Command="Jump")-Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")-Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking")-Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1")-Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1");INSTALLED FOR ART SCREENSHOTS - remove for ship! bsteiner;.Bindings=(Name="F9",Command="tiledshot 4");.Bindings=(Name="F10",Command="shot");----------------------------------------------------------------------------------------[XComGame.XComTacticalInput]; Universal, don't mess with me.Bindings=(Name="MouseX", Command="Count bXAxis | Axis aMouseX").Bindings=(Name="MouseY", Command="Count bYAxis | Axis aMouseY").Bindings=(Name="LeftMouseButton", Command="Left_Mouse_Button_Press | onrelease Left_Mouse_Button_Release");----------------------------------------------------------------------------------------; CONSOLE bindings - Update these when you modify gamepad bindings;----------------------------------------------------------------------------------------.Bindings=(Name="XboxTypeS_A", Command="A_Button_Press | onrelease A_Button_Release | onrelease CANCELMATINEE 1 | SingleStepAdvance").Bindings=(Name="XboxTypeS_B", Command="B_Button_Press | onrelease B_Button_Release | CANCELMATINEE 1").Bindings=(Name="XboxTypeS_X", Command="X_Button_Press | onrelease X_Button_Release").Bindings=(Name="XboxTypeS_Y", Command="Y_Button_Press | onrelease Y_Button_Release").Bindings=(Name="XboxTypeS_Start", Command="Forward_Button_Press | onrelease Forward_Button_Release | CANCELMATINEE 1").Bindings=(Name="XboxTypeS_Back", Command="Back_Button_Press | onrelease Back_Button_Release | CANCELMATINEE 1").Bindings=(Name="XboxTypeS_DPad_Down", Command="DPad_Down_Press | onrelease DPad_Down_Release").Bindings=(Name="XboxTypeS_DPad_Up", Command="DPad_Up_Press | onrelease DPad_Up_Release").Bindings=(Name="XboxTypeS_DPad_Left", Command="DPad_Left_Press | onrelease DPad_Left_Release").Bindings=(Name="XboxTypeS_DPad_Right", Command="DPad_Right_Press | onrelease DPad_Right_Release").Bindings=(Name="XboxTypeS_LeftThumbstick", Command="Thumb_Left_Press | onrelease Thumb_Left_Release").Bindings=(Name="XboxTypeS_RightThumbstick",Command="Thumb_Right_Press | onrelease Thumb_Right_Release").Bindings=(Name="XboxTypeS_LeftShoulder", Command="Shoulder_Left_Press | onrelease Shoulder_Left_Release | CheckDebugMenu").Bindings=(Name="XboxTypeS_RightShoulder", Command="Shoulder_Right_Press | onrelease Shoulder_Right_Release | CheckDebugMenu").Bindings=(Name="XboxTypeS_LeftTrigger", Command="Trigger_Left_Press | onrelease Trigger_Left_Release").Bindings=(Name="XboxTypeS_RightTrigger", Command="Trigger_Right_Press | onrelease Trigger_Right_Release").Bindings=(Name="XboxTypeS_LeftX", Command="Axis aStrafe Speed=1.0 DeadZone=0.3").Bindings=(Name="XboxTypeS_LeftY", Command="Axis aBaseY Speed=1.0 DeadZone=0.3").Bindings=(Name="XboxTypeS_RightX", Command="Axis aTurn Speed=1.0 DeadZone=0.2").Bindings=(Name="XboxTypeS_RightY", Command="Axis aLookup Speed=0.8 DeadZone=0.2");----------------------------------------------------------------------------------------; TACTICAL binds;----------------------------------------------------------------------------------------.Bindings=(Name="Escape", Command="Escape_Key_Press | onrelease Escape_Key_Release | CANCELMATINEE 1", bPrimaryBinding=True); Confirm / Cancel binds, secondary.Bindings=(Name="Enter", Command="SpaceBar_Key_Press | onrelease SpaceBar_Key_Release", bPrimaryBinding=True).Bindings=(Name="SpaceBar", Command="SpaceBar_Key_Press | onrelease SpaceBar_Key_Release", bSecondaryBinding=True); Pathing.Bindings=(Name="RightMouseButton", Command="Right_Mouse_Button_Press | onrelease Right_Mouse_Button_Release", bPrimaryBinding=True); Interact with Actor.Bindings=(Name="V", Command="V_Key_Press | onrelease V_Key_Release", bPrimaryBinding=True); Swap Weapon.Bindings=(Name="X", Command="X_Key_Press | onrelease X_Key_Release", bPrimaryBinding=True); End Turn.Bindings=(Name="Backspace",Command="Backspace_Key_Press | onrelease Backspace_Key_Release", bPrimaryBinding=True).Bindings=(Name="End", Command="Backspace_Key_Press | onrelease Backspace_Key_Release", bSecondaryBinding=True); Open chat panel (PC Multiplayer).Bindings=(Name="J", Command="J_Key_Press | onrelease J_Key_Release", bPrimaryBinding=True); Navigation binds, primary.Bindings=(Name="Up", Command="Arrow_Up | onrelease Arrow_Up_Release", bPrimaryBinding=True).Bindings=(Name="Down", Command="Arrow_Down | onrelease Arrow_Down_Release", bPrimaryBinding=True).Bindings=(Name="Left", Command="Arrow_Left | onrelease Arrow_Left_Release", bPrimaryBinding=True).Bindings=(Name="Right", Command="Arrow_Right | onrelease Arrow_Right_Release", bPrimaryBinding=True); Camera Controls; Pan.Bindings=(Name="W", Command="W_Key_Press | onrelease W_Key_Release", bPrimaryBinding=True).Bindings=(Name="S", Command="S_Key_Press | onrelease S_Key_Release", bPrimaryBinding=True).Bindings=(Name="A", Command="A_Key_Press | onrelease A_Key_Release", bPrimaryBinding=True).Bindings=(Name="D", Command="D_Key_Press | onrelease D_Key_Release", bPrimaryBinding=True); Rotate.Bindings=(Name="Q", Command="Q_Key_Press | onrelease Q_Key_Release", bPrimaryBinding=True).Bindings=(Name="E", Command="E_Key_Press | onrelease E_Key_Release", bPrimaryBinding=True); Zoom In.Bindings=(Name="T", Command="T_Key_Press | onrelease T_Key_Release", bPrimaryBinding=True); Zoom Out.Bindings=(Name="G", Command="G_Key_Press | onrelease G_Key_Release", bPrimaryBinding=True); Zoom Toggle.Bindings=(Name="Z", Command="Z_Key_Press | onrelease Z_Key_Release", bPrimaryBinding=True); Zoom Range.Bindings=(Name="MiddleMouseButton",Command="Middle_Mouse_Button_Press | onrelease Middle_Mouse_Button_Release", bPrimaryBinding=True); Center camera on current unit.Bindings=(Name="Home", Command="Home_Key_Press | onrelease Home_Key_Release", bPrimaryBinding=True); Change Cursor Altitude.Bindings=(Name="MouseScrollUp", Command="F_Key_Press | onrelease F_Key_Release", bPrimaryBinding=True).Bindings=(Name="F", Command="F_Key_Press | onrelease F_Key_Release", bSecondaryBinding=True).Bindings=(Name="MouseScrollDown", Command="C_Key_Press | onrelease C_Key_Release", bPrimaryBinding=True).Bindings=(Name="C", Command="C_Key_Press | onrelease C_Key_Release", bSecondaryBinding=True); Switch Units / Targets.Bindings=(Name="Tab", Command="Tab_Key_Press | onrelease Tab_Key_Release", bPrimaryBinding=True).Bindings=(Name="ThumbMouseButton", Command="Tab_Key_Press | onrelease Tab_Key_Release", bSecondaryBinding=True).Bindings=(Name="LeftShift", Command="Left_Shift_Key_Press | Left_Shift_Key_Release", bPrimaryBinding=True).Bindings=(Name="ThumbMouseButton2",Command="Left_Shift_Key_Press | Left_Shift_Key_Release", bSecondaryBinding=True); Ability Shortcuts; Overwatch.Bindings=(Name="Y", Command="Y_Key_Press | onrelease Y_Key_Release", bPrimaryBinding=True); Reload.Bindings=(Name="R", Command="R_Key_Press | onrelease R_Key_Release", bPrimaryBinding=True); Toggle Overhead Tactical HUD camera.Bindings=(Name="O", Command="O_Key_Press | onrelease O_Key_Release", bPrimaryBinding=True); Fast Number Access.Bindings=(Name="One", Command="N1_Key_Press | onrelease N1_Key_Release", bPrimaryBinding=True).Bindings=(Name="Two", Command="N2_Key_Press | onrelease N2_Key_Release", bPrimaryBinding=True).Bindings=(Name="Three", Command="N3_Key_Press | onrelease N3_Key_Release", bPrimaryBinding=True).Bindings=(Name="Four", Command="N4_Key_Press | onrelease N4_Key_Release", bPrimaryBinding=True).Bindings=(Name="Five", Command="N5_Key_Press | onrelease N5_Key_Release", bPrimaryBinding=True).Bindings=(Name="Six", Command="N6_Key_Press | onrelease N6_Key_Release", bPrimaryBinding=True).Bindings=(Name="Seven", Command="N7_Key_Press | onrelease N7_Key_Release", bPrimaryBinding=True).Bindings=(Name="Eight", Command="N8_Key_Press | onrelease N8_Key_Release", bPrimaryBinding=True).Bindings=(Name="Nine", Command="N9_Key_Press | onrelease N9_Key_Release", bPrimaryBinding=True).Bindings=(Name="Zero", Command="N0_Key_Press | onrelease N0_Key_Release", bPrimaryBinding=True); More Info.Bindings=(Name="F1", Command="F1_Key_Press | onrelease F1_Key_Release", bPrimaryBinding=True); Target Shortcuts.Bindings=(Name="F2", Command="F2_Key_Press | onrelease F2_Key_Release", bPrimaryBinding=True).Bindings=(Name="F3", Command="F3_Key_Press | onrelease F3_Key_Release", bPrimaryBinding=True).Bindings=(Name="F4", Command="F4_Key_Press | onrelease F4_Key_Release", bIgnoreAlt=True, bPrimaryBinding=True).Bindings=(Name="F5", Command="F5_Key_Press | onrelease F5_Key_Release", bPrimaryBinding=True).Bindings=(Name="F6", Command="F6_Key_Press | onrelease F6_Key_Release", bPrimaryBinding=True).Bindings=(Name="F7", Command="F7_Key_Press | onrelease F7_Key_Release", bPrimaryBinding=True).Bindings=(Name="F8", Command="F8_Key_Press | onrelease F8_Key_Release", bPrimaryBinding=True).Bindings=(Name="F9", Command="F9_Key_Press | onrelease F9_Key_Release", bPrimaryBinding=True).Bindings=(Name="F10", Command="F10_Key_Press | onrelease F10_Key_Release", bPrimaryBinding=True).Bindings=(Name="F11", Command="F11_Key_Press | onrelease F11_Key_Release", bPrimaryBinding=True).Bindings=(Name="F12", Command="F12_Key_Press | onrelease F12_Key_Release", bPrimaryBinding=True).Bindings=(Name="F4", Command="ALT_F4_QUIT", Alt=True);INSTALLED FOR ART SCREENSHOTS - remove for ship! bsteiner;.Bindings=(Name="F9",Command="tiledshot 4");.Bindings=(Name="F10",Command="shot")[GFxUI.KeyMap]FullKeyboard=1;All input (except mouse) is passed to GFx, GFx does not handle input itself.;XboxTypeS_DPad_Up=Up;XboxTypeS_DPad_Down=Down;XboxTypeS_DPad_Left=Left;XboxTypeS_DPad_Right=Right;XboxTypeS_LeftShoulder=LeftBracket;XboxTypeS_RightShoulder=RightBracket;XboxTypeS_Start=Add;XboxTypeS_Select=Subtract;XboxTypeS_A=Spacebar;XboxTypeS_B=Escape;XboxTypeS_X=Delete;XboxTypeS_Y=Y[Engine.UIInputConfiguration]+WidgetInputAliases=(WidgetClassName="Engine.UIScreenObject",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28)))))))+WidgetInputAliases=(WidgetClassName="Engine.ConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right")))))))+WidgetInputAliases=(WidgetClassName="Engine.UIObject",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="ShowContextMenu",LinkedInputKeys=((InputKeyName="RightMouseButton")))))))+WidgetInputAliases=(WidgetClassName="Engine.UIButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))+WidgetInputAliases=(WidgetClassName="Engine.UICheckbox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))+WidgetInputAliases=(WidgetClassName="Engine.UIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right")))))))+WidgetInputAliases=(WidgetClassName="Engine.UI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="Gamepad_LeftStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="Enter",ModifierKeyFlags=0))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0)))))))+WidgetInputAliases=(WidgetClassName="Engine.UIPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab")))))))+WidgetInputAliases=(WidgetClassName="Engine.UIScene",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="CloseScene",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0),(InputKeyName="RightMouseButton",ModifierKeyFlags=0),(InputKeyName="MiddleMouseButton",ModifierKeyFlags=0)))))))+WidgetInputAliases=(WidgetClassName="Engine.UIScrollbar",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))+WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarButton",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))+WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarMarkerButton",WidgetStates=((StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))+WidgetInputAliases=(WidgetClassName="Engine.UIScrollFrame",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="ScrollUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"),(InputKeyName="Up"))),(InputAliasName="ScrollDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"),(InputKeyName="Down"))),(InputAliasName="ScrollTop",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="ScrollBottom",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"),(InputKeyName="MouseScrollUp",ModifierKeyFlags=42))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="MouseScrollDown",ModifierKeyFlags=42),(InputKeyName="PageDown")))))))+WidgetInputAliases=(WidgetClassName="Engine.UISlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Subtract"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Add"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_RightThumbstick"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="DragSlider"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))+WidgetInputAliases=(WidgetClassName="Engine.UITabButton",WidgetStates=((StateClassName="Engine.UIState_TargetedTab",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter",ModifierKeyFlags=0),(InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_Start",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_A",ModifierKeyFlags=0)))))))+WidgetInputAliases=(WidgetClassName="Engine.UITabControl",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=42))),(InputAliasName="PreviousPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=14)))))))+WidgetInputAliases=(WidgetClassName="Engine.UIToggleButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))+WidgetInputAliases=(WidgetClassName="Engine.ScriptConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))))))) When i'm in the base layout I press F9 and the game does not exit. I go to My Games -> XCOM Enemy Within -> XCOM Game -> Config -> XCOMInput and check to make sure the command was in there, and it was there twice. Not sure what to do. Edit: Nevermind. Spent like 3 hours last night fiddling with this and couldn't get it to work. Redid everything again this morning and somehow got it to work. I must've mucked something up previously. Thanks for all the hard work Drakous. Edited February 19, 2014 by Momosan00 Link to comment Share on other sites More sharing options...
Drakous79 Posted February 23, 2014 Author Share Posted February 23, 2014 I'm happy you got it working Momosan, and am sorry I couldn't respond sooner. The mistake seems to be in wrong quotation marks (orange color). .Bindings=(Name="F9”, Command=“Exit”)Curly double quotes ” “ don't work, but straight " do. Link to comment Share on other sites More sharing options...
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